Social computing is a branch of computer science that studies how people interact with computers and computational systems. It aims to make technology more person-centered. There are two main types: social science-oriented research that applies computational methods to study society through social network analysis and computational social modeling; and application-oriented research that develops specific social computing applications like social media. Examples include social networking sites, wikis, blogs and online gaming. For businesses, social computing can enhance innovation, increase productivity, improve employee engagement, attract younger workers, and aid promotion through public relations.
Social computing is a branch of computer science that studies how people interact with computers and computational systems. It aims to make technology more person-centered. There are two main types: social science-oriented research that applies computational methods to study society through social network analysis and computational social modeling; and application-oriented research that develops specific social computing applications like social media. Examples include social networking sites, wikis, blogs and online gaming. For businesses, social computing can enhance innovation, increase productivity, improve employee engagement, attract younger workers, and aid promotion through public relations.
Social computing is a branch of computer science that studies how people interact with computers and computational systems. It aims to make technology more person-centered. There are two main types: social science-oriented research that applies computational methods to study society through social network analysis and computational social modeling; and application-oriented research that develops specific social computing applications like social media. Examples include social networking sites, wikis, blogs and online gaming. For businesses, social computing can enhance innovation, increase productivity, improve employee engagement, attract younger workers, and aid promotion through public relations.
Presentation Content: 1. Definition of Terms; Social Computing 2. Benefits of social computing 3. Types of social computing 4. Examples 5. Importance of social computing in business 6. Refrences 1. What is Social Computing? Social computing is a branch of computer science that studies how people interact with computers and computational systems. Computing is inherently a social activity. Networks connect people for research, education, commerce, and entertainment. Social Computing is concerned with how to make technology more person- centered. 2. Benefits of Social Computing Social networking allows organizations to do many things, including disseminating information among its various users, keeping them up to date on new knowledge and experience, reducing interruptions, and connecting them with the best experts for particular needs. The notion of “social computing” refers to increasing knowledge access speed. In addition, it allows for a wide range of information to be shared through interactions with numerous people. By connecting people and thus lowering the cost of communication, computer technology improves communication among many users. The methodology improves user performance and efficiency, increasing access to specialists. Users obtain a better performance and greater efficiency due to this method. Social computing reduces traveling expenses since it is linked to the internet process, lowering labor and travel costs. As employee satisfaction rises, so does its role in improving performance and quality of service. Since this method is used, the overall program’s operation costs, including labor and travel expenses, are reduced. This technique also aids in reducing the amount of time it takes to market your product. It increases economic revenue while also assisting in creating profit as opposed to previous traditional ideas. Social Media has resulted in several large-scale benefits for businesses, including increased traffic to websites and mobile apps and improved web/mobile business performance. The technique has many more technology interactions and a larger total number of successful inventions. Lower product development costs and marketing expenditures are additional key advantages of the approach. The method also aids in the reduction of overall program research costs. 3. Types of social computing Social computing is a social phenomenon whose study includes both a method and an approach. It has two main research themes: sociological study and applied research. And these two research trends affect one another in many ways. 1. Social science-oriented social computing Computational social science is a field of study that emphasizes the application of computer technology to the study of society. Social networks analysis and computational social science are two examples of this study area. First, social network analysis focuses on social fluidity, healthcare, key node mining for disease transmission, and community detection. The various methods of social network analysis are classified into three categories: agent-based modeling, theoretical physics method, and graph theory. In addition, there have been other important research findings, such as strong and weak ties, structural holes, and information cascades, among others. Computational social science is also a hybrid discipline employing equation-based and computational modeling. The main emphasis of computational social science research is a sociological simulation and social system modeling via equation-based and computational modeling. As a key technology for computational social science, data mining uses machine learning techniques to find interesting and useful patterns in big data. 2.Application-oriented social computing Application-oriented social computing is a specific type of application that uses its principles and technologies, such as communities, social networks, and sociology. The application-oriented social computing era was divided into three stages: group software, social software, and social media. Groupware was first conceived in the 1970s, though it was initially employed in research institutions. The objective of groupware is to allow for cooperative activities via collaborative technology. Computer-based collaborative work and computer-supported cooperative learning are two prominent group software packages. In 2005, with the fast development of Web 2.0, social media was born. Social media emphasizes user participation; users may generate, consume, and interact with one another over social networking sites. The wide use of ubiquitous gadgets such as mobile phones and smart devices has garnered much attention from academe and industry. 4. Examples of social computing Social computing uses computers and software to create communities around shared interests. All of these examples and blogs, wikis, Twitter, RSS, instant messaging, multiplayer gaming, open-source development, and social networking and social bookmarking sites are all forms. Web 2.0 is closely linked to the notion of social computing. Many less obvious kinds of social computing are accessible to us today. Consider eBay, where buyers can leave user reviews of sellers and their responses. Look to Amazon, where you may now rate the reviewer rather than only the product. 5. Importance of Social Computing in business a) Enhanced innovation: Most businesses that break away from the norm discover something-an opportunity -that can be exploited to continue the current success. A successful corporate innovation strategy builds on current assets and concepts innovatively. The use of social computing opens a new stage for innovation, allowing for the easier detection of patterns and ideas. b) Increased productivity: Productivity is generally enhanced due to more efficient access to accurate information. This shortens the time required for research and troubleshooting. All scenarios, therefore, benefit from greater cooperation among members. As more questions are answered, the repeatability of answers improves. There is a baseline of knowledge to assist new employees in getting up to speed more quickly as they join the firm. Much of that information may be found in the social computing infrastructure as content. c) Improved employee relations and engagement: Thanks to social media, employees can interact more readily with one another and the company as a whole. Shared connections also improve face-to-face conversations and feelings of belonging to the broader corporate community. Users interacting with one another around similar objectives establish new friendships, common interests are discovered, and cohesion improves as they interact. d) Attracting and keeping younger workers: Many argue that companies must modernize their IT infrastructure to appeal to younger employees. These professionals expect a more interactive, mobile, and ubiquitous working environment than previous generations. e) Promotion and public relations: Publicly visible social computing is becoming increasingly popular among businesses to project brands. However, if this isn’t done carefully, it might be detrimental. An obvious blog authored by the PR department would irritate individuals. The forced “community” events will appear manufactured or opportunistic. Social computing can help businesses get closer to their consumers and promote their brands. Social computing may improve customer relation management (CRM) because it allows a firm to respond quickly to client concerns by monitoring public opinion about its brand. Many major businesses have also begun using crowdsourcing for research. REFRENCES 1.Eray Ellacik (2022). Socialization on the verge of Web 3.0 (Social Computing). 2. O'Reilly, T. (2005). What is Web 2.0: Design patterns and business models for the next generation of software. O'Reilly. 3. Boyd, D., & Ellison, N. B. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer-Mediated Communication, 13(1), 210-230. 4. Dabbish, L., & Kraut, R. E. (2006). Understanding email use: Predicting action on a message. In Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work (pp. 431-440). 5. Norman, K. L., & Shalizi, C. R. (2013). Stochastic models of online community dynamics. The Annals of Applied Statistics, 7(1), 1-47. 6. Kraut, R., Riedl, J., Resnick, P., Konstan, J., & Chen, Y. (2012). Building successful online communities: Evidence-based social design. MIT Press. 7. Börner, K., Sanyal, S., & Vespignani, A. (2007). Network science. Annual Review of Information Science and Technology, 41(1), 537-607. THANK YOU!
Francis O. Adeola (Auth.) - Hazardous Wastes, Industrial Disasters, and Environmental Health Risks - Local and Global Environmental Struggles-Palgrave Macmillan US (2011)