Professional Documents
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Tabletennis 150602151301 Lva1 App6892
Tabletennis 150602151301 Lva1 App6892
Outline
• Introduction
• Brief History of
Table Tennis
• Equipment
• Terminologies
• Basic skills
Introductio
n
Table Tennis is a common sport that could be played inside
the gymnasium, esp. when it is windy outside. But this can also be
played outside if there is no gymnasium or a room available. This
game can be played in singles wherein there are two players
competing. This can also be played in doubles wherein there are
two teams competing.
•Strike –a player strikes the ball if he touches it in play with his racket
held in the hand, or
with his racket hand below the wrist.
•Racket hand –hand carrying the racket.
•Return of service –the ball must be hit after it has bounced on the
receiver’s half of the table. The return must be made straight back over the
net onto the opponent’s half of the table.
•Rally –period during which the ball is in play. The rally ends if the ball does not
land on the
table or if a player misses or fails to return the ball to the opponent’s table.
•Let –a rally of which the result is not scored.
•Drive –a more controlled hit. It is not a smash, and it has no spin. It is done with a
direct or frontal hit. It is better to hit the ball immediately after the ball hits the
table for a faster ball movement.
•Spin –rotating the ball in different directions (topspin, underspin, sidespin, and no
spin)
•Smash –to hit the ball with force. The ball is better hit after reaching
its peak, when the ball
goes down to the level of the eyes.
•Block –it has no force. It is a counter or defensive move
•Push –the ball is hit with the racket brushing underneath the ball with
less force.
•Lob –returning the ball to the opponent at a high level. Ball is almost
at head level.
•Umpire –person appointed to control a match.
•Assistant umpire –a person appointed to assist the umpire with certain
decisions.
•Forehand –side facing the palm of the hand.
•Backhand –side facing the back of the hand.
•Grip –manner in which the racket is held.
•End line –shall be regarded as extending indefinitely in both
directions.
Fundamental skills and
techniques
A. Grip and Racket Control
Holding the racket determine how
you play the game. Two basic grip is
recommended.
1. Topspin serves
2. Forehand/Backhand Drive
3. Forehand/Backhand Chop
This is primarily a defensive stroke.
4. Smash Shot
Is used on a higher-than-the-net bounce
--- the higher the better. It is high
straight forward and downward without
spin on the opponent’s court. This is an
offensive stroke.
Rules of the
Game
🠶 The objective of the game is to hit the ball with the racket or paddle held in the
hand over the net. The ball must strike on the server’s side of the court before
striking the top of the table on the opponent’s court.
🠶 Whoever commits a mistake looses a point and your opponent gains a point.
🠶 A player or pair first scoring eleven (11) points is the winner of the game, unless
both players or pairs score 10 points, the game shall be won by the first player or
pair subsequently gaining a lead of two points.
A good return of a served ball must be struck by the receiver on the first
bounce so that it passes directly over or around the net and touches directly on top
of the opponent’s court.
A
Point
A point is awarded to the opponent in the following circumstances:
1. If the served ball, in passing over the net, touches it or its support, provided
that
the service would otherwise have been good or volleyed by the receiver.
2. If a service is delivered when the receiver is not ready , provided always
that the receiver may not be deemed unready if an
attempt to strike at the ball is made.
3. If either player is prevented by an accident not under his or her control
from
serving a good service or making a good return.
Scorin
g
A point is scored by the side that makes the last successful return
prior to the end of a rally. In an unsuccessful return the ball is missed, struck
with the side of a racket blade having an illegal surface, hit off the table,
sent into the net, or hit onto the player’s own half of the court on the return.
Failure to make a good serve also scores a point for the opponent unless it
is a let.
In
Play
The ball is in play from the moment it is projected from the hand in service until
one of the following has occurred:
6.The player or pair serving first in a game shall receive first in the next game of the
match and in the last possible game of a doubles match the pair due to the receive
next shall change their order of receiving when first one pair scores five points.
7.The player or pair starting at one end in a game shall start at the other end in the
next game of the match and in the last possible game of a match the players or
pairs shall change ends when first one player or pair scores five points.