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VIRTUAL

REALITY

BY YAVUZHAN AKYİĞİT
What is virtual reality?

History of VR

Main applications of VR
What is VR
• Virtual Reality (VR) is the use of computer
technology to create a simulated
environment. Unlike traditional user
interfaces, VR places the user inside an
experience.
• Instead of viewing a screen in front of them, users are immersed and
able to interact with 3D worlds. This environment is perceived
through a device known as a Virtual Reality headset or helmet.
History of VR
• If we focus more strictly on the scope of virtual reality as a means of creating
the illusion that we are present somewhere we are not, so we can even start
with the 360-degree murals (or panoramic paintings) from the nineteenth
century. These paintings were intended to fill the viewer’s entire field of
vision, making them feel present at some historical event or scene.
History of VR:

1929 – Link Trainer The First Flight 1989 – NASA Gets Into VR
Simulator 1991 – Virtuality Group Arcade Machines
1930s – Science fiction story predicted VR 1991 – Medina’s VR Mars Rover
1960 – The first VR Head Mounted Display 1992 – The Lawnmower Man
1961 Headsight – First motion tracking 1993 – SEGA announce new VR glasses
HMD 1994 – The Sega VR-1
1965 – The Ultimate display by Ivan 1995 – Nintendo Virtual Boy
Sutherland 1997 – Landmark VR PTSD Treatment
1966 – Furness’ Flight Sim 1999 – The Matrix
1968 – Sword of Damocles 2007 – Google Brings Us Street View
1969 – Artificial Reality 2010 – Street View Goes 3D and the Oculus is Prototyped
1972 – GE Builds a Digital Flight Sim 2012 – The Oculus Kickstarter
1975 – Krueger’s VIDEOPLACE 2014 – Facebook Buys Oculus and Sony Announced their VR
1977 – The MIT Movie Map Project
1979 – The McDonnel-Douglas HMD 2016–2017 – All Hell Breaks Loose
1982 – Sayre Gloves 2018 – The Half-dome HMD is Announced
1985 – VPL Research is Founded 2018 – Standalone VR Rises, Mobile VR Dies
1986 – Furness Invents the Super Cockpit 2019 – VR is Shifting Rapidly
1987 – Virtual reality the name was born
1950s – Morton Heilig’s Sensorama • 1968 – Sword of Damocles
1950s – Morton Heilig’s Sensorama
• In the mid 1950s cinematographer Morton Heilig developed the
Sensorama (patented 1962) which was an arcade-style theatre
cabinet that would stimulate all the senses like 3D display, sounds,
smells, and it had a vibrating chair.
1968 – Sword of Damocles

• In 1968 Ivan Sutherland and his student Bob Sproull created the
first VR / AR head mounted display (Sword of Damocles) that was
connected to a computer and not a camera. It was a large and scary
looking contraption that was too heavy for any user to comfortably
wear and was suspended from the ceiling.
VR applications:
Although this innovative technology
1. Automotive has been
industry 11. Education
12. Sports
traditionally associated with the gaming
2. Healthcare 13. Art and industry,
design
it is amazingly being applied
3. Retail
4.Tourism
in various fields
14. Events to
and conferences
15. Well-being
manipulate physical5. Real
surroundings.
estate VR
16. allows its
Social
6. Architecture 17. Charity
users to experience7.the real environment
Gambling 18. Marketingin more
immersive ways. 8.Development
Learning and 19. Recreation
20. Law enforcement
9. Recruitment 21. News and journalism
10. Entertainment
The most important ones are:

1. Education
1.Education:
2. Military
Virtual
3. reality,
Medicine or VR, is taking off in
education
4. with an increasing
Entertainment
number of schools adopting the
technology.
VR allows students to experience
destinations from across the world
without ever having to leave the
classroom.
2.Military:
One of the fields where virtual
reality has been adopted is in the
military. VR is being put to different
uses in the military. It is used to train
soldiers in a simulated battlefield.
This gives soldiers the opportunity
to learn without the risk of being
killed or injured.
3. Medical Field:

a. Training new surgeons b. VR for pain and anxiety c. VR for the solution of
some disease like:
Performing an operation for the A pediatric burn patient uses
first time is a very daunting task virtual reality to distract from • Cancer
for a surgeon. So they can pain during physical therapy • Parkinson
practice with VR. exercises at Shriners Children
Hospital in Galveston, Texas.
4. Entertainment:
People spend a lot of time and money on video
games, social networks, cinema, amusement parks,
music concerts, and sports games. Most likely, virtual
reality will not replace these entertainments, but it
can make them more inclusive and immersive.
References:
• Ready Player One – Dreamer Trailer - Warner Bros. UK – YouTube
• Virtual reality – Wikipedia
• What is Virtual Reality? VR Definition and Examples | Marxent (marxentlabs.com)
• History Of Virtual Reality - Virtual Reality Society (vrs.org.uk)
• Morton Heilig – HoloLens News (wordpress.com)
• 10 Amazing Uses of Virtual Reality (readwrite.com)
• VR for Education | The Future of Education | Immersion VR
• Ten cool applications for virtual reality that aren't just games (theconversation.com)
• Virtual Reality Application - an overview | ScienceDirect Topics
• VR for entertainment — Jasoren
• 3 Ways Virtual Reality Is Transforming Medical Care (nbcnews.com)
• Top 4 Virtual Reality (VR) Breakthroughs in Medicine - Docwire News
• Virtual reality in medicine (nih.gov)
• 5 Ways Medical Virtual Reality Is Changing Healthcare (medicalfuturist.com)
Thank you for listening!

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