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VIRTUAL AND AUGMENTED

REALITY
BY IRFAN MAYUF
INTRODUCTION TO VIRTUAL REALITY

• Virtual Reality (VR) is a


technology that allows users to
experience and interact with a
computer-generated environment
in a highly immersive way. It
creates a simulated reality that
can be similar to, or entirely
different from, the real world.
Here's a more detailed
explanation of VR:
HARDWARE IN VR
VR hardware includes several key
components, the most important of
which are:

 VR HEADSETS
 CONTROLLERS
 SENSORS AND TRACKING SYSTEMS

VR APPLICATIONS
 GAMING
 EDUCATION
 THERAPY AND HEALTHCARE
 SIMULATIONS
Title Slide 4
HOW VIRTUAL REALITY WORKS
HEADTRACKING
STEREOSCOPIC VISION
SOUND
MOTION TRACKING

The Concept of Presence:


The concept of "presence" in VR refers to the feeling of actually being in the
virtual environment, despite knowing that it's a digital construct. Achieving
a high level of presence is a key goal of VR technology.
Introduction To Augmented Reality

Augmented Reality (AR) is a technology


that overlays digital information and
virtual objects onto the real-world
environment, enhancing the user's
perception of reality. It seamlessly
blends computer-generated elements
with the physical world, typically
through the use of devices like
smartphones, tablets, smart glasses, or
headsets.
Hardware In AR
 Smartphones and Tablets
 Smart Glasses (For example:Apple’s Vision Pro)

Examples Of AR Applications
Pokémon Go

Navigation

Education
Key Differences Between VR and AR

 Immersion level

 Interaction with the Physical World

 Use Cases

 Social Interaction

In summary, the primary distinction between VR and AR is the level of immersion,


with VR providing a fully immersive experience, while AR enhances the real world
with digital information and interactions. Their use cases, hardware, and social
interaction differ accordingly.
Future Possibilities of AR and VR
Augmented Reality Everywhere

Seamless integration of AR into daily life.


Enhanced information and interaction in real-world settings.

Virtual Reality Beyond Gaming

VR in professional applications, from training to design.


VR-driven social interactions and events.

Mixed Reality Workspaces

Collaborative work environments merging physical and digital.


Productivity gains and creative opportunities.

AR and VR in Healthcare

Medical training, remote consultations, and patient treatment.


Improved patient outcomes and accessibility.

Education Reimagined
Immersive learning experiences for students.
Virtual field trips, interactive lessons, and skill development.
Conclusion

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