Zero Lecture CSE434

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Game

Development
GAME DEVELOPMENT IN 3D

Unity is a cross-platform game engine developed by Unity


Technologies, first announced and released in June 2005 at
Apple Worldwide Developers Conference as a Mac OS X
game engine. The engine has since been gradually extended
to support a variety of desktop, mobile, console and virtual
reality platforms.
LTP details

Total 5 hours per week


3 Lectures
2 Practicals
4 Credits
Course Outcomes

CO1 :: apply 3D modelling concept for game development process


CO2 :: develop a game with different themes and levels by adding
various control functions in it
CO3 :: write a game with different themes and levels by adding various
control functions in it
Course Outcomes

CO4 :: analyze the various game components and materials for game play
workflows
CO5 :: evaluate the user interface elements for game building process
CO6 :: construct and develop game design through story telling using
unity 3D
Program Outcomes

PO-1 Engineering knowledge::Apply the knowledge of mathematics, science,


engineering fundamentals, and an engineering specialization to the solution of complex
engineering problems.
PO-2 Problem analysis::Identify, formulate, research literature, and analyze complex
engineering problems reaching substantiated conclusions using first principles of
mathematics, natural sciences, and engineering sciences.
Program Outcomes

PO-3 Design/development of solutions::Design solutions for complex engineering


problems and design system components or processes that meet the specified needs with
appropriate consideration for the public health and safety, and the cultural, societal, and
environmental considerations.
PO-6 The engineer and society::Apply reasoning informed by the contextual knowledge
to assess societal, health, safety, legal and cultural issues and the consequent
responsibilities relevant to the professional engineering practice.
Program Outcomes

PO-12 Life-long learning::Recognize the need for, and have the preparation and ability
to engage in independent and life-long learning in the broadest context of technological
change.
PO-13 Competitive Skills::Ability to compete in national and international technical
events and building the competitive spirit
Course Content

Working in Unity 3D
Player Controls and Positioning
3D concepts for game play
Programming
Game Components
Working with Navmesh
What to expect?
Simply put, video games are the largest entertainment enterprise in the world, surpassing virtually every other form of media and
showing no signs of slowing down as they continue to evolve, adapt, and innovate.
For the young game developer looking to join the industry, it’s vital to know the lay of the land so you can target the kind of games
you want to design.

First person games Third person Games Easy implementations


Assessments

CA - 01 CA - 02

Compulsory Component, Comprises of Compulsory Component, Comprises of


Viva and Hands-On practical Viva and Hands-On practical
Star Course

STAR courses are designed as courses that help students


develop foundational-level knowledge and skills in the field
of their choice.
Cohorts

Cohort is a structured and intentional approach to education,


wherein a group of students progresses through a course or
program together, sharing a common learning experience and
supporting each other's academic and professional
development.
Purpose of cohorts

•Student shall be able to have a goal oriented approach for


his/her career.•
•Student shall be able to follow the stage wise career
progression.
•Early identification of skill set required for selected goal.

Cohort Mapping
Being an entrepreneur can be fun. But it's especially fun when
you're a gaming entrepreneur. There are many ways to break into
the gaming industry, but it's helpful if you can turn your visions
into reality through design and development. If you're interested in
a career or launching a gaming-related business, The Game Design
& Development Bundle can be a great jumping-off point.
Innovative pedagogy

REALTIME GAME CREATE YOUR OWN VISUAL WORKSHOPS GAME-A-THON


DEVELOPMENT EFFECTS
Skills attained

Game designing Game coding Game art


Further Moocs to explore
Links
https://www.coursera.org/learn/game-design
https://www.udemy.com/course/unitycourse2/
https://www.udemy.com/course/the-ultimate-
guide-to-game-development-with-unity/

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