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6 Network Effects
6 Network Effects
From a long term perspective network industries have been generated by the interplay between two
trajectories described by strong regularities («law»)
- Moore’s Law
- Metcalfe’s Law
Due to these long term trajectories, in these industries we see phenomena that are fundamentally
different from those found in traditional industries. These phenomena take place at
- demand side (behavior of customers)
- supply side (structure of costs)
Original
formulation of
Moore’s Law
Fonte: Fuller S.H., Minett L.I. (eds) (2012) The future of
computing performance: Game over or next level? Washington,
National Research Council
https://www.theregister.co.uk/2012/05/09/wd_disk_tech_views/
Extensions of Moore’s law
Metcalfe’s Law
Largely used theory to justify the valuation of dot.com startup companies before
the collapse of Wall Street in 2002.
Applied this why the theory implied that investors should buy as early as
possible any startup working on Internet, because the valuation would grow
exponentially with the gradual construction of the network.
Network effect
The value of a good (product or service) does not depend only on its intrinsic features, but also on
the number of adopters.
The more people buy and use the good, the more it becomes valuable for subsequent users.
Remark
Network effects do NOT depend on imitation behavior.
They depend on the increase in value generated by the network of people using the good.
1. Becoming
2. Cognifying
3. Flowing
4. Screening
5. Accessing
6. Sharing
7. Filtering
8. Remixing
9. Interacting
10. Tracking
11. Questioning
12. Beginning
Remark. Price p*
If no company is able to produce at a price
below r(0) it means that the market does not
materialize. We see a market failure.
At a general level the strategic imperative for companies in network industries is to reach the tipping point as
early as possible.
Growing slowly is a recipe for failure.
Having a good product is not enough if this does not influence the expectations of customers with respect to its
adoption.
If two companies compete with network-related products the winner will not be the one with the best product,
but the one who has influenced better the expectations of customers.
Competing on price
https://res.cloudinary.com/dzawgnnlr/image/upload/q_auto/f_auto/w_auto/dropbox_s_curve.png
Competing on complementors In this celebrated case study, we examine the
competition between two producers of
videocassette recorders.
Betamax was supported by Sony and was
technically superior.
VHS was introduced by a group of lower-rank
producers.
VHS
- established a number of commercial
agreements with movie and entertainment
producers (complementors)
- had longer cassettes, so that customers could
record long programmes (e.g. sport)
- pushed hard to persuade customers since the
beginning that they would be the winner of the
competition.
Properties of networks. Power law distribution
Networks do not follow the Central Limit Theorem (i.e. if we take any sequence of small independent
quantitiees, in the limit their sum or average will be normally distributed).
For example, in the Internet, the fraction of Web pages that have k in-links is approximately proportional to
1/k2 (with the exponent slightly larger than 2). 1/k2 decreases much more slowly as k increases.
https://icon.colorado.edu/#!/
Source: L. Barabasi,
Linked. The new
science of
networks
Power law distribution. Given f(k)= a/k c
we obtain a linear log trasformation
log f(k)= log a – c log k.
Log-log plot with c= slope, log a intercept.
Properties of networks.
The long tail
Hyperion (2006)
The long tail
New entrants are small, previously marginalized producers of content (e.g. music,
cinema, books), whi may have access to a large market of customers.
This means that small entrants might benefit from a long tail of customers, each with a
small size, that reach the offering of content on the web.
The sum of niches at the long tail might be larger than the sales of blockbusters.
Properties of networks
Rich-gets-richer, or winner takes all
https://overstated.net/2009/03/09/maintained-relati
onships-on-facebook
Strategies in network-based industries
Main limitations:
- Non consideration for the initial period- very often the
network effect is not created just because initial
customers do not materialize
- It only considers the number of users, ignoring the
quality of user engagement
- It ignores the multi-sidedness of many networks
- Does not see the distinction between active users and
passive users
- Does not examine the over-crowding effect
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5
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The Billion users club
https://www.feedbackloop.eu/2020/02/01/slack-startup-tale/
When developing the multiplayer game, engineers invented a tool to chat internally from various locations in
California and Canada. The tool used Internet Relay Chat (IRC), an old university-based technology. It was used to
store old messages and photos and to make conversations easily searchable.
After the collapse of Glitch, the cofounders turned to the internal tool and tried to re-engineer it for the market.
It was labelled Slack, or «Searchable Log of All Conversations and Knowledge».
The beta testing was done with friends of the company, or startups in the San Francisco area «many with fewer
than 10 people». The cofounders personally managed the social media and customer support activities.
Each of the beta customers formed an atomic network- or a self-sustaining groups of useres who can drive the
network effect. The minimum number of people is three. They created an invite-only launch.
The size of customers progressively increased and the product was improved.
Short term boots («growth hacks») aimed at creating the self-sustainable initial network
Slack
- early adopter startups
- Invite-only lunch
PayPal
- $5 referral fee
Dropbox
- Demo video on Hacker News
Uber
- 7x7 square miles of the city
- Uber Ice Cream promotion
Results
- More than 300 Fresno
merchants signed up
immediately
- In three months the customer
base was extended to other
small cities and within a year
in large metropolitan areas
- One year after the test Bank
of America had issued 2
million cards and onboareded
200,000 merchants.
Managing the hard side
Tik Tok
Talent
People learning a new dance or creatively tell a story.
Entertain people
Snapchat
Self-expression and communication
Talking to your friends. Express how you feel. Every day.
From Evan Spiegel, cofounder of Snapchat
Mini case study
Wikipedia
Extremely asymmetric distribution of contributors. Appr. 100,000 active contributors per month, about
4,000 people make >100 edits per month.
A mere 0.02% of highly motivated users generate the content for the rest of the network.
When it was created in 2011, the market did not understand its potential.
Other solutions for conferencing were more sophisticated
- WebEx
- Skype
- GoToMeeting
The main idea of Eric Yuan, CEO of Zoom, was to offer «frictionless meetings», or meetings opened with a
single click of a link.
No meeting codes.
No dialing numbers.
Free product for the first 40 minutes. Freemium business model crucial for scalability.
This means emphasizing more the power of the network of people than the features of the software
solution. Exceedingly simple value proposition- but endless potential for network growth.
Copy and paste the Zoom link- just like memes.
The threshold identifies a
tipping point
Dating apps
- need high density in a small geographic area
- high churn rate: when people pair off, they may leave the platform
- need to attract simultaneousl multiple segments of users, in the right proportions, at the same time
Invite-only
- invite mechanics as a copy-and-past feature
- start with a curated network and give people invites
- the network will copy itself automatically
- good «welcome experience»
Linkedin started from the address books of the founding team, appr. 2,000 people, not more.
The addressees were given the possibility to invite other people. During the first week the number of people
to be invited was limitless. By the second week users could sign up without an invite.
Initial invitees, as well as those who were invited first, had large contact lists.
Tipping point.
Explosive growth. >700 million registered users, sold to Microsoft for $26 billion.
Mini case study
Gmail
Invite-only
- Invite a thousand outsiders
- Offer a gigabyte of storage (against megabytes of competitors)
- Early users could grab the username they wanted
The initial technology infrastructure was designed to serve few customers and to grow slowly.
Soon after the launch in 2004 it became clear that the growth was much faster.
82% of photos do not have any filter- the network value has become more important than the tool.
«Come for the tool, stay for the network»
Mini case study
Microsoft
Turning point: deal with IBM after its entry in the PC industry
- all IBM PCs were equipped with Microsoft DOS
- but Microsoft retained the right to license MS-DOS to non-IBM manufacturers
- when competitors reverse engineered the IBM-PC and started the production of clones, they all
adopted DOS as operating system
Network effects
- most applications
- best tools
- established distribution
Competing operating systems displaced (Amiga, OS/2, Macintosh).
Windows confirmed the dominance of MS-DOS.
Microsoft came to dominate all segments previously opened by Lotus, Word Perfect, Ashton-Tate,
Novell, Stac, Netscape, AOL, Sun.
Mini case study
Reddit
In 2005 simple home page with a list of links each day, submitted (manually) by its users.
Currently > 100,000 active subreddit communities, millions of links.
No one wants to live in a ghost town. No one wants to join an empty community. In the early days, it was
our job each day to make sure there was good content on the front page. We’d post it ourselves, using
dozens of dummy accounts. Otherwise the community might dry up.
(Steve Huffman, cofounder of Reddit)
1. Acquisition effect
Systematic effort to achieve viral growth
Ability for users in the product network to tell others in their own personal
networks
2. Engagement effect
Denser networks create new usage from its users (e.g. Twitter after the entry in
the network of celebrities, politicians, influencers etc.)
3. Economic effect
Ability to accelerate the monetization, or to reduce costs (e.g. Linkedin for HR
professional services, or e-commerce platforms)
Acquisition effect
The acquisition effect was magnified by the $10 Initial product 10,000 users. Few months later,
initiative: $10 to all PayPal users that invited a friend + 100,000, then 1 million. End of year 5 million users.
gift $10 for any new account.
Acquisition effect
Tool-to-network strategy
A large class of products centered on content creation, organization and reference can be developed
with a tool-to-network strategy.
«Nearly 1 in 4 people abandon mobile apps after only one use» (TechCrunch).
«Losing 80% of mobile users is normal» (data from Google)
«People spend 80 percent with just three apps» (comScore)
Of the users who install an app, 70% of them aren’t active the next day, and by the first three months,
96 percent of users are no longer active.
Benchmark for funding a startup (Andreessen Horowitz, one of the largest Venture capital fund in high
tech). Minimum baseline of retention
- 60% after day 1
- 30% after dai 7
- 15% after day 30
Very large retention rates, rarely achieved by non-networked products.
Strategy=
generate new use cases as the network develops.
Mini case study
Dropbox
Founded at MIT
After five years the Cold start problem was solved.
«Come for the tool strategy»
- synchronization of files
- network of shared folders (folder sharing) + invitation mechanism
After the initial growth Dropbox started to segment the population of users into two groups
- High-Value Actives (HVAs)
- Low-Value Actives (LVAs)
Files which people in a network tend to share, edit, interact with: Documents, Spreadsheets,
Presentations
Mini case study
Linkedin
Segmentation of users
- Active the last 7 days out of the last week
- Active the last 6 days
- Active the last 5 days
- Etc.
Uber
- subsidization of drivers in order to launch the network in the initial period and to cover the sluggish
seasons (e.g. January) = $25/hour guarantee
- in a small network drivers make less trips (= less income) = higher subsidy from Uber (e.g. $15 per
trip) («burn per trip»)
- in a larger network drivers make more trips (=more income)= much lower subsidy (e.g. $2.50 per trip)
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Ceiling effects
- market saturation
- churn from early users
- bad behavior from trolls, spammers and fraudsters
- lower quality engagement from new users
- regulatory action
- degraded product experience