Match Fest

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Sri Shanmugha

College of Engineering and Technology


Department of Computer Science and Engineering

ONLINE MATCH FEST USING


CLASSIFICATION AND CLUSTERING
GUIDED BY ,
PRESENTED BY,
Mr.B.GOVINDARAJU
SRI SHANMUGHA COLLEGE OF
M.ROSHITH KUMAR (732716104047)
ENGINEERING AND TECHNOLOGY. R.KARTHICK (732716104019)
R.MANU (732716104029)
OBJECTIVES
❑ Our project helps to publish tournaments in online and engage
teams to participate in that tournament.

❑ Avoiding of the direct involvement of humans visiting all places.

❑ Participates can easily discuss with the tournament organizers


through the exact contact details.
ABSTRACT
❑ We are using various techniques such as classification and
clustering.
❑ We will implement our experimental techniques with real time
web application as well as to improve ease of accessing through the
online.
LITERATURE SURVEY
❑ A real-time service system in the cloud.
◦ Cloud computing Real-time service system Salesforce platform SaaS cloud

◦ Service management platform for the Polish Billiards and Snooker


Association (PBSA), based on a real-time system located in the cloud
LITERATURE SURVEY Continued…
❑ Software Design Methods for Concurrent and Real-Time Systems.
◦ Ada-based Design Approach for Real-Time Systems. Concurrent Design
Approach for Real-Time

◦ The concurrent concept(Multi-threads and process).


LITERATURE SURVEY Continued…
❑ Data security Issues and challenges in cloud computing : A
computational analysis and review.
◦ Cloud computing Infrastructure Scalability Review

◦ The concept of Scalability, flexibility and efficiency


EXISTING SYSTEM
❑ Build a service management platform for the Polish Billiards and
Snooker Association (PBSA), based on a real-time system located in
the cloud.

❑ PBSA managers are able to complete their tasks in this system on-
demand. Moreover, it is set up as a private cloud to grant access only
to the snooker organization employees.
 Drawbacks:
 Developed for only one game.
 No user friendly.
PROPOSED SYSTEM
❑ We plan to make it generic and usable for other types of
tournaments and taking advantage of more functionalities such as
workflows.

❑ We introduce the concept of groups, which are intended to promote


the facilitate of known the Unknown players.
WORKFLOW
RESULT OBTAINED
FUTURE SCOPE
❑ We are planning to add the feature in match-fest to update the event
scores in lively and performance vice points.

❑ Online money transaction for enrollment team with particular event


creator, it is used for event creator more comfortable and less of
work. Make dashboard for event creator, it is used for people make a
review of the events.
REFERENCES
❑ A real-time service system in the cloud. Aneta Poniszewska‑Maranda1 ·
Radoslaw Matusiak1· Natalia Kryvinska2 · Ansar‑Ul‑Haque Yasar3
Received: 15 August 2018 / Accepted: 28 November 2018 © Springer-Verlag
GmbH Germany, part of Springer Nature 2019
❑ Gomaa H (1993) Software design methods for concurrent and Realtime
systems, 1st edn. Addison-Wesley Longman Publishing Co., Inc., Boston
❑ Jin H, Ibrahim S, Bell T, Gao W, Huang D, Wu S (2010) Cloud types and
services. In: Furht B, Escalante A (eds) Handbook of cloud computing.
Springer, Boston, MA, pp 335–355
❑ Liu F, Narayanan A, Bai Q (2000) Real-time systems Mattai J (1995) Real-
time systems: specification, verification, and analysis. Prentice Hall PTR,
Upper Saddle River
THANK YOU.!

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