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ARCHITECTURAL DESIGN PROCESS

Arch. Annie Corpuz Pugeda, uap, M.A. Ed.


CONTENTS:

Steps in Architectural Design Process


Architectural Programming
Exercise on Form/Shape Consideration
ARCHITECTURAL DESIGN PROCESS

1. Define the Problem (30 minutes)


2. Inventory (1hour)
3. Analysis (1 – 1 ½ hours)
4. Synthesis (4 hours)
5. Interpretation (30 minutes)
1. DESIGN PROCESS
• Scrutinize the problem title
• “hint”
• General idea of what the problem is
2. INVENTORY

• Read/highlight given requirements


• Prepare/plot site plan (scaled)
• Bubble diagram of site (zone)
• Bubble diagram of space requirements
• Modular grid of site/building plan(s)
• Location of utilities – building(s)/site
• Preliminary planning scheme(s)
3. ANALYSIS
• Review given data/requirements
• Input design considerations/criteria
• Put emphasis on the grade criteria
4. SYNTHESIS
• Schematic plan(s)
• Elevations (put character on facade)
• Sections (cut through utilities/structural)
• Perspective (site or building?)
• SDP (orientation, placement on paper,
entourages, utilities)
5. INTERPRETATION
• Refinement/finishing touches
• “wrap – up” (30 minutes before the time)
Architectural Programming
• Familiarity with basic space requirements
and parameters
Approximate square meter floor area required
per person
Room utilization
• Methods of estimation of space needs
• Limits of building efficiency
Architectural Programming
• Knowledge of content/applicability of
building/zoning code
• Easements/restrictions (site planning)
• Easements/restrictions (design)
 Floor area limitations
 Building height limitations
 Exit requirements
 Fire – proofing requirements
 Corridor lengths
 Stairs requirements
 Construction types
 Setbackss, party walls, etc.
 City utility easements and right of ways
 Private deed restrictions
Architectural Programming
• Familiar with basic functional considerations
• Understand influence of site conditions on
building programming/cost
 Climate
 Topography
 Drainage
 Sun and wind
 Geology and soils
 Vegetation
Architectural Programming
• Consider cost estimating/budget analysis
• Capable of assessing concepts and
principles
 single level vs. multi – level
 centralized vs. decentralized planning
 linear vs. radial planning
 compact vs. extended
 single access vs. multi – access
Architectural Programming
• Familiar with basic
sociological/psychological aspects of
activities
 “Territoriality”
 Sociology of human groupings
 Human “role playing”
 Human perceptual characteristics
Architectural Programming
• Demonstrate judgment with respect to
feasible design
CONGRATULATIONS!

June 2006
ARCHITECTS!

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