The document outlines the architectural design process in 5 steps: (1) define the problem, (2) inventory, (3) analysis, (4) synthesis, and (5) interpretation. It then discusses architectural programming, including considerations for space requirements, building codes, site conditions, cost estimating, and functional and sociological factors. The goal is to demonstrate the process and knowledge needed to develop a feasible architectural design that addresses the problem statement.
The document outlines the architectural design process in 5 steps: (1) define the problem, (2) inventory, (3) analysis, (4) synthesis, and (5) interpretation. It then discusses architectural programming, including considerations for space requirements, building codes, site conditions, cost estimating, and functional and sociological factors. The goal is to demonstrate the process and knowledge needed to develop a feasible architectural design that addresses the problem statement.
The document outlines the architectural design process in 5 steps: (1) define the problem, (2) inventory, (3) analysis, (4) synthesis, and (5) interpretation. It then discusses architectural programming, including considerations for space requirements, building codes, site conditions, cost estimating, and functional and sociological factors. The goal is to demonstrate the process and knowledge needed to develop a feasible architectural design that addresses the problem statement.
The document outlines the architectural design process in 5 steps: (1) define the problem, (2) inventory, (3) analysis, (4) synthesis, and (5) interpretation. It then discusses architectural programming, including considerations for space requirements, building codes, site conditions, cost estimating, and functional and sociological factors. The goal is to demonstrate the process and knowledge needed to develop a feasible architectural design that addresses the problem statement.
Architectural Programming Exercise on Form/Shape Consideration ARCHITECTURAL DESIGN PROCESS
1. Define the Problem (30 minutes)
2. Inventory (1hour) 3. Analysis (1 – 1 ½ hours) 4. Synthesis (4 hours) 5. Interpretation (30 minutes) 1. DESIGN PROCESS • Scrutinize the problem title • “hint” • General idea of what the problem is 2. INVENTORY
• Read/highlight given requirements
• Prepare/plot site plan (scaled) • Bubble diagram of site (zone) • Bubble diagram of space requirements • Modular grid of site/building plan(s) • Location of utilities – building(s)/site • Preliminary planning scheme(s) 3. ANALYSIS • Review given data/requirements • Input design considerations/criteria • Put emphasis on the grade criteria 4. SYNTHESIS • Schematic plan(s) • Elevations (put character on facade) • Sections (cut through utilities/structural) • Perspective (site or building?) • SDP (orientation, placement on paper, entourages, utilities) 5. INTERPRETATION • Refinement/finishing touches • “wrap – up” (30 minutes before the time) Architectural Programming • Familiarity with basic space requirements and parameters Approximate square meter floor area required per person Room utilization • Methods of estimation of space needs • Limits of building efficiency Architectural Programming • Knowledge of content/applicability of building/zoning code • Easements/restrictions (site planning) • Easements/restrictions (design) Floor area limitations Building height limitations Exit requirements Fire – proofing requirements Corridor lengths Stairs requirements Construction types Setbackss, party walls, etc. City utility easements and right of ways Private deed restrictions Architectural Programming • Familiar with basic functional considerations • Understand influence of site conditions on building programming/cost Climate Topography Drainage Sun and wind Geology and soils Vegetation Architectural Programming • Consider cost estimating/budget analysis • Capable of assessing concepts and principles single level vs. multi – level centralized vs. decentralized planning linear vs. radial planning compact vs. extended single access vs. multi – access Architectural Programming • Familiar with basic sociological/psychological aspects of activities “Territoriality” Sociology of human groupings Human “role playing” Human perceptual characteristics Architectural Programming • Demonstrate judgment with respect to feasible design CONGRATULATIONS!