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MULTIMEDIA

Prepared by Kamilija Voitechovič


Isf - 22/2
WHAT IS MULTIMEDIA:
• Games consoles can be classed as multimedia devices.
• Used to advertise in industry.
• Used on YouTube in the majority of videos.
COMPONENTS

Text Audio Animation Graphic Video


MULTIMEDIA • slideshows
PRESENTATIO • videos
NS CAN TAKE • animations
MANY
DIFFERENT • interactive simulations
FORMS • virtual reality experiences
SOFTWARE TOOLS

Blender
Adobe Illustrator
PowerPoint

Adobe Photoshop
Adobe Premiere
ADVANTAGES

THE ABILITY TO CONVEY TO ENGAGE AUDIENCES WITH TO MAKE CONTENT MORE


COMPLEX INFORMATION MORE INTERACTIVE ELEMENTS MEMORABLE
EFFECTIVELY
CHALLENGES

the potential for technical issues

the need for specialized equipment or software

the risk of overwhelming or distracting audiences with too much


information
• When the user is given the option of
INTERACTIVE controlling the elements.
MULTIMEDIA
USE OF AREA
MULTIMEDIA USE IN BUSINESS

PRESENTATION TRAINING ADVERTISEMEN VIDEO CONFERENCING


T
MULTIMEDIA USE IN
EDUCATION

• Electronic game
• Smart classes
MULTIMEDIA USE
AT HOME

Television X-box PlayStation


MULTIMEDIA USE IN
PUBLIC PLACE
• In hotels
• Train stations
• Shopping malls
• Museums
• Libraries
INTERESTING
FACTS
1. The term "multimedia" was first coined in the
1960s by the artist and inventor John Whitney.
2. The first feature-length film to be entirely computer-
animated was Toy Story, released by Pixar in 1995.
3. The use of multimedia in education has been
shown to increase student engagement,
motivation, and retention of information.
„Multimedia has become an increasingly important
part of modern communication and entertainment, and
is likely to continue to play a prominent role in the
future.”
THANK YOU
FOR
ATTENTION

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