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Class 1 - 1p - Augmented, Virtual Mixed Reality - No Videos
Class 1 - 1p - Augmented, Virtual Mixed Reality - No Videos
Sameh S. Fahim
Sameh.fahim@eslsca.edu.eg
Course Contents
• Part I: Introduction to Augmented and Virtual Reality
• Part II: Understanding the Human Senses and Their
Relationship to Output/Input Devices
• Part III: Applications of Augmented and Virtual Reality
• Part IV: Human Factors, Legal, and Social Considerations
Video
Contents
Part I: Introduction to Augmented and Virtual Reality
1. Computer-Generated Worlds
• What Is Augmented Reality?
• What Is Virtual Reality?
• Conclusion
• This image illustrates one of the grand challenges in shooting posed by the
human eye only being able to focus on one depth of field at a time.
• Grubb’s innovation directly inspired the development of more advanced gun
sights for use in military aircraft
Computer-Generated Worlds: Augmented Reality - AR origin
• The 1918 Oigee Reflector Sight built by the German optics manufacturer
Optische Anstalt Oigee used an electric lamp and collimating to create a
virtual targeting reticle on a partially reflecting glass element.
Computer-Generated Worlds: Augmented Reality - HUD
• HUD: Head-Up Displays
• Fighter aircraft and helicopters grew in complexity, the information processing
tasks required of pilots also increased dramatically.
• The sizeable array of sensors, weapons, avionics systems, and flight controls
increasingly resulted in pilots spending more time focusing on dials and
displays inside of the cockpit instead of what was happening outside of the
aircraft.
• US scientists introduced the first modern head-up (or heads-up) display
(HUDs), a transparent display mounted in front of the pilot that enables
viewing with the head positioned “up” and looking forward, instead of angled
down, looking at instruments lower in the cockpit.
Computer-Generated Worlds: Augmented Reality - HUD
• A typical HUD contains three primary
components:
• Projector unit
• Combiner (the viewing glass)
• Video generation computer (also known as
a symbol generator) (Previc and Ercoline, 2004).
• Information shown on the display, to
help pilots keep their eyes on the
environment includes:
• Altitude,
• Speed, This image shows the basic flight data
and symbology displayed in the HUD of
• Level of the aircraft to aid in flight control
a U.S. Marine Corps AV-8B Harrier
• Navigation ground-attack aircraft.
Computer-Generated Worlds: Augmented Reality – HMS/VTAS
• HMS: Helmet Mounted Sight.
• In the late 1960s by the South African Air Force (SAAF).
• The HMS aided pilots in the targeting of heat-seeking missiles.
• To this point, pilots had been required to maneuver an aircraft so the target
fell within view of the HUD.
• In the early 1970s, the U.S. Army deployed a head-tracked sight for the AH-1G
Huey Cobra helicopter to direct
• U.S. Navy deploying the first version of the Visual Target Acquisition System
(VTAS) to exploit the lock-on capabilities of the AIM-9G Sidewinder air-to-air
missile.
• In operation, the Sidewinder seeker or the aircraft radar was “slaved” to the
position of the pilot’s head.
Computer-Generated Worlds: Augmented Reality – HMS/VTAS
• HMS: Helmet Mounted Sight.
• Over years, there have been different helmet-mounted devices:
• Monocular (single image to one eye)
• Biocular (single image to both eyes)
• Binocular (separate viewpoint-corrected images to each eye)
• Visor projections, and more.
AMOLED Display
Component Technologies of Head-Mounted Displays:
Digital Light Projector (DLP) Microdisplay
• A Texas Instruments digital light
projector (DLP) chip, technically
referred to as a digital micromirror
device (DMD), is known as spatial
light modulators.
• On the surface of this chip is an array
of up to two million individually
controlled micromirrors measuring,
each of which can be used to
represent a single pixel in a projected
image (Bhakta et al., 2014).
Component Technologies of Head-Mounted Displays:
Liquid Crystal on Silicon (LCoS) Microdisplay