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MIL Lesson 1 4 PPT 1 3
MIL Lesson 1 4 PPT 1 3
MIL Lesson 1 4 PPT 1 3
and
Informat
ion
Literacy
SLIDESMANIA
Think of the past week, using
your mind, think your use and
interaction with media and
TIME information providers (such as
internet, social media, TV,
Use Log)
• Which media
provider did you
spend the most time?
• What roles do media
play in your lives?
(leisure, learning,
SLIDESMANIA
• Communication is a process because
LESSON it has different element and need to
follow a
1: sequence or order to take place.
• Communication is a two-way process.
Introductio The sender encodes a message deliver
through channels or medium and the
n to Media receiver decode the message and gives
feedback.
and
Information
SLIDESMANIA
LESSON Media- The physical objects
used to communicate with, or
1: the mass communication
communicate messages.
Literacy- The ability to identify,
LESSON understand, interpret, create,
communicate and
1: compute, using printed and written
Introductio materials associated with varying
contexts. Literacy involves a
n to Media continuum of learning, wherein
individuals are able to achieve their
and goals, develop their knowledge and
Information
SLIDESMANIA
Information
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symbols.
• Information Literacy: The ability to
Information
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create and
communicate information.
Media and Information
LESSON Literacy: The essential skills
and competencies that allow
1: individuals to engage with
media and other information
Introductio providers effectively, as well
as develop critical thinking
n to Media and life-long learning skills to
socialize and become
and active citizens.
Information
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o n t he
Wo r k
Ta s ks
e n…
Giv
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Media Literacy- The ability to read,
LESSON 1:
analyze, evaluate and produce
communication in a variety of Media
Forms.
and
recognize when information is needed to
locate, evaluate, effectively use and
communicate information in its various
differences formats.
between and
Technology Literacy- the ability to use
digital technology, communication tools
or networks to locate, evaluate and create
among information
SLIDESMANIA
Media
Literacy MEDIA LITERACY
1. Promote media knowledge
2. Use physical and virtual media
3. Promote the optimization of
media vehicles.
1. Optimize
professional work.
2. Allow better adaption
to modern life.
3. Allow for greater
knowledge
Century
L ES o f
l u t i o n Examples:
E vo
M e d i a • Printing press for mass
production (19th century) •
Newspaper- The London
Industrial Age (1700s-1930s) -
People used the power of steam, Gazette (1640) • Typewriter
developed machine tools, (1800) Telephone (1876)• Motion
established iron production, and picture
the manufacturing of various photography/projection (1890)
products (including books Commercial motion pictures
through the printing press). (1913) • Motion picture
Punch cards
L ES o f
l u t i o n Examples:
E vo
M e d i a • Transistor Radio • Television
(1941) • Large electronic
computers- i.e. EDSAC
Electronic Age (1930s-1980s) -
The invention of the transistor (1949) and UNIVAC 1 (1951) •
ushered in the electronic age. Mainframe computers - i.e. IBM
People harnessed the power of 704 (1960) •
transistors that led to the Personal computers - i.e.
transistor radio, electronic Hewlett- Packard 9100A (1968),
circuits, and the early computers. Apple 1 (1976) • OHP,
In this age, long distance
communication became more LCD projectors
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efficient.
L ES o f
l u t i o n
E vo Examples: • Web browsers:
age.
L ES o f
l u t i o n Tumblr (2007) • Video: YouTube
M e d i a Virtual Reality •