This document provides an overview of local area networks (LANs). It discusses that LANs originally consisted of a shared transmission medium but now use switched LANs. It also explains that office LANs used to primarily provide basic connectivity but now support graphics-intensive applications due to increased PC speed and power. Client/server computing is now the dominant business architecture, requiring frequent transfer of large data volumes over networks. The document then reviews the IEEE 802 reference model and its protocol layers in relation to the OSI model, and describes common LAN topologies including bus, ring, and star configurations.
This document provides an overview of local area networks (LANs). It discusses that LANs originally consisted of a shared transmission medium but now use switched LANs. It also explains that office LANs used to primarily provide basic connectivity but now support graphics-intensive applications due to increased PC speed and power. Client/server computing is now the dominant business architecture, requiring frequent transfer of large data volumes over networks. The document then reviews the IEEE 802 reference model and its protocol layers in relation to the OSI model, and describes common LAN topologies including bus, ring, and star configurations.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
This document provides an overview of local area networks (LANs). It discusses that LANs originally consisted of a shared transmission medium but now use switched LANs. It also explains that office LANs used to primarily provide basic connectivity but now support graphics-intensive applications due to increased PC speed and power. Client/server computing is now the dominant business architecture, requiring frequent transfer of large data volumes over networks. The document then reviews the IEEE 802 reference model and its protocol layers in relation to the OSI model, and describes common LAN topologies including bus, ring, and star configurations.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
LAN (Local Area Networks) • A LAN consists of —Shared transmission medium • now so valid today due to switched LANs —set of hardware and software for the interfacing devices —regulations for orderly access to the medium Why High Speed LANs? • Office LANs used to provide basic connectivity —Connecting PCs and terminals to mainframes and midrange systems that ran corporate applications —Traffic patterns were light • Emphasis was on file transfer and electronic mail • Speed and power of PCs has risen —Graphics-intensive applications and GUIs • Client/server computing is now dominant architecture in business environment • Computing over network • Frequent transfer of large volumes of data LAN Protocol Architecture • Corresponds to lower two layers of OSI model • IEEE 802 reference model —Logical link control (LLC) —Media access control (MAC) —Physical IEEE 802 Protocol Layers vs. OSI Model IEEE 802 Layers - Physical • Signal encoding/decoding • Preamble generation/removal —for synchronization • Bit transmission/reception • Specification for transmission medium and topology 802 Layers - Medium Access Control & Logical Link Control • OSI layer 2 (Data Link) is divided into two in 802 — Logical Link Control (LLC) layer — Medium Access Control (MAC) layer • MAC layer — Assembly of data into frame with address and error detection fields (for transmission) — Disassembly of frame (on reception) — Address recognition — Error detection — Govern access to transmission medium • Not found in traditional layer 2 data link control • LLC layer — Interface to higher levels — flow control — Based on classical Data Link Control Protocols (so we will cover later) LAN Protocols in Context Generic MAC & LLC Format • Actual format differs from protocol to protocol • MAC layer receives data from LLC layer
• MAC layer detects errors and discards
frames • LLC optionally retransmits unsuccessful LAN Topologies • Bus • Ring • Star Bus Topology • Stations attach to linear medium (bus) — Via a tap - allows for transmission and reception • Transmission propagates in medium in both directions • Received by all other stations • Terminator absorbs frames at end of medium • Need to identify target station • Each station has unique address • Destination address included in frame header • Need to regulate transmission — To avoid collisions • If two stations attempt to transmit at same time, signals will overlap and become garbled — To avoid continuous transmission from a single station. If one station transmits continuously access blocked for others • Solution: Transmit Data in small blocks – frames Frame Transmission - Bus LAN Ring Topology • Repeaters joined by point- to-point links in closed loop —Receive data on one link and retransmit on another —Links unidirectional —Stations attach to repeaters • Data transmitted in frames —Circulate past all stations —Destination recognizes address and copies frame —Frame circulates back to source where it is removed • Medium access control determines when Frame Transmission Ring LAN Star Topology • Each station connected directly to central node —using a full-duplex (bi-directional) link
• Central node can broadcast (hub)
—Physical star, logically bus —Only one station can transmit at a time • Central node can act as frame switch —retransmits only to destination —today’s technology Medium Access Control (MAC) • In LANs data is broadcast —there is a single medium shared by different users • We need MAC sublayer for —orderly and efficient use of broadcast medium • This is actually a “channel allocation” problem • Synchronous (static) solutions —everyone knows when to transmit • Asynchronous (dynamic) solution —in response to immediate needs —Two categories • Round robin Static Channel Allocation • Frequency Division Multiplexing (FDM) • Channel is divided to carry different signals at different frequencies • Efficient if there is a constant (one for each slot) amount of users with heavy traffic • Problematic is there are less or more users • Even if the amount of users = # of channels, utilization is still low since typical network traffic is not uniform and some Static Channel Allocation • Time Division Multiplexing • Each user is statically allocated one time slot — if a particular user does not have anything to send, it waits and wastes the channel for that period • Inefficient for the cases discussed in FDM Dynamic Channel Allocation Categories • Round robin —each station has a turn to transmit • declines or transmits (to a certain limit) • overhead of passing the turn in either case —Performs well if many stations have data to transmit for most of the time • otherwise passing the turn would cause inefficiency Dynamic Channel Allocation Categories • Contention —All stations contend to transmit —No control to determine whose turn is it —Stations send data by taking risk of collision (with others’ packets) • however they understand collisions by listening to the channel, so that they can retransmit —There are several implementation methods —In general, good for bursty traffic • which is the typical traffic types for most networks —Efficient under light or moderate load —Performance is bad under heavy load Ethernet (CSMA/CD) • Carriers Sense Multiple Access with Collision Detection —is the underlying technology • Xerox – Ethernet (1976) by Metcalfe • IEEE 802.3 – standard (1983)
• Contention technique that has basis in
famous ALOHA network ALOHA • Packet Radio (applicable to any shared medium) — initially proposed to interconnect Hawaiian Islands • by Norman Abramson of Univ. of Hawaii (early 70s) • When station has frame, it sends — collisions may occur • Station listens for max round trip time • If no collision, fine. If collision, retransmit after a random waiting time • Max channel utilization is 18% - very bad Slotted ALOHA • Divide the time into discrete intervals (slots) — equal to frame transmission time — need central clock (or other sync mechanism) — transmission begins at slot boundary • Collided frames will do so totally or will not collide • Algorithm — If a node has a packet to send, sends it at the beginning of the next slot — If collision occurred, retransmit at the next slot with a probability p • Why with a probability? • Max channel utilization is 37% — doubles Normal ALOHA, but still low CSMA (Carrier Sense Multiple Access) • First listen for clear medium (carrier sense) • If medium idle, transmit • If busy, continuously check the channel until it is idle and then transmit • If collision occurs — Wait random time and retransmit • Collision probability depend on the propagation delay — Longer propagation delay, worse the utilization • Collision occurs even if the propagation time is zero. — WHY? • 1-persistent CSMA • Better utilization than ALOHA Nonpersistent CSMA • Patient CSMA • If channel idle, send • If not, do not continuously seize the channel —instead wait a random period of time • Better utilization, longer delay p-Persistent CSMA • Applies to slotted channels • If channel is idle —send with a probability p —defer until the next slot with probability 1 – p —repeat this algorithm until it sends or channel becomes busy by another station • if channel becomes busy in this way, then wait a random period of time and repeat the same algorithm • If channel is initially busy, then check the next slot • larger p means smaller channel utilization and smaller waiting time for the packets CSMA/CD (IEEE 802.3 – Ethernet) • With CSMA, collision occupies medium for duration of transmission —it is inefficient to complete the transmission of a collided packet • As in 1-persistent CSMA —If medium idle, transmit —If busy, listen for idle, then transmit • Stations listen while transmitting • If collision detected (due to high voltage on bus), cease transmission and wait random time then start again — random waiting time is determined using binary exponential backoff mechanism CSMA/CD Operation Binary exponential back off • random waiting period but consecutive collusions increase the mean waiting time — mean waiting time doubles in the first 10 retransmission attempts — after first collision, waits 0 or 1 slot time — if collided again (second time), waits 0, 1, 2 or 3 slots — if collided for the ith time, waits 0, 1, …, or 2i-1 slots — the randomization interval is fixed to 0 … 1023 after 10th collision — station tries a total of 16 times and then gives up if cannot transmit • low delay with small amount of waiting stations • large delay with large amount of waiting stations one slot time = max. round trip delay = 51.2 microsecs in 10 Mbps Ethernet (see coming slides) CSMA/CD - Details of Contention • Sending station must make sure that — all other stations are aware its transmission and — there is no collision on the channel • so the sending station has to continue transmission for a duration of the worst case scenario in which understanding a collision takes as long as the round trip time —this is closely related to the length of the cable (bus) and the propagation speed —for 2500 meters of coax cable (standard for 10 Mbps Ethernet), round trip time is approx 50 microseconds Minimum Frame Size • Previous discussion also has minimum frame size implication — at 10 Mbps: one bit takes 100 ns to be transmitted —In order to occupy the channel during 50 microsecs • one frame at minimum should be 500 bits • plus some safety margins and rounding, minimum frame size is set to 512 bits (64 bytes) in IEEE 802.3 IEEE 802.3 Frame Format
>= >=
Preamble is alternating 0’s and 1’s (for clock synchronization)
SFD is 10101011 FCS excludes Preamble and SFD Addresses are uniquely assigned by IEEE to manufacturers. Why unique? 10Mbps Medium Options • 10 Base2 — Thick coax - obsolete • 10Base5 — Thin coax — Bus topology — 500meters max segment length • max 5 segments connected via repeaters max. 2500 meters — 100 max stations per segment • 10BaseT — most commonly used one (see next slide) • 10BaseF — Optical fiber — star topology or point to point — too expensive for 10 Mbps 10BASE-T • Unshielded twisted pair (UTP) medium — regular telephone wiring • Point to point using cross-cables • Star-shaped topology — Stations connected to central hub or switch (multiport repeater) — Two twisted pairs (transmit and receive) — Hub accepts input on any one line and repeats it on all other lines • Physical star, logical bus • collisions are possible • Link limited to 100 m • Multiple levels of hubs can be cascaded An Example Two-Level Star Topology Interconnection Elements in LANs • Bridges • Hubs • Switches Bridges • Need to expand beyond single LAN • Interconnection to other LANs and WANs • Use Bridge or Router • Bridge is simpler —Connects similar LANs —Identical protocols for physical and link layers —Minimal processing • Router more general purpose —Interconnect various LANs and WANs Functions of a Bridge • Read all frames transmitted on one LAN and accept those addressed to any station on the other LAN • Using MAC protocol for second LAN, retransmit each frame • Do the same the other way round Bridge Operation Example Bridge Design Aspects • No modification to content or format of frame • No additional header • Exact bitwise copy of frame from one LAN to another — that is why two LANs must be identical • Enough buffering to meet peak demand • Routing and addressing intelligence — Must know the addresses on each LAN to be able to tell which frames to pass — May be more than one bridge to reach the destination • May connect more than two LANs • Bridging is transparent to stations — Appears to all stations on multiple LANs as if they are on one single LAN Bridge Protocol Architecture • IEEE 802.1D • operates at MAC level —Station address is at this level —Bridge does not need LLC layer Shared Medium Hub • Central hub • Hub retransmits incoming signal to all outgoing lines • Only one station can transmit at a time • With a 10Mbps LAN, total capacity is 10Mbps Layer 2 Switches • Central repeater acts as switch • Incoming frame switches to appropriate outgoing line —Unused lines can be used to switch other traffic —More than one station transmitting at a time —Each device has dedicated capacity equal to the LAN capacity, if the switch has sufficient capacity for all Layer 2 Switch Benefits • No change to software or hardware of devices • Attachment is not logically different from the attached device point of view Types of Layer 2 Switch • Store and forward switch —Accept input, buffer it briefly, then output • Cut through switch —Take advantage of the destination address being at the start of the frame —Begin repeating incoming frame onto output line as soon as address recognized —May propagate some bad frames • WHY? Layer 2 Switch vs. Bridge • A layer 2 switch may function as a multiport bridge — i.e. a bridge functionality also exists in layer 2 switches • Some differences — Bridge only analyzes and forwards one frame at a time — Switch has multiple parallel data paths • Can handle multiple frames at a time — Bridge uses store-and-forward operation — Switch also has cut-through operation • Bridges are not common nowadays — New installations typically include layer 2 switches with bridge functionality rather than bridges Problems with Layer 2 Switches (1) • As number of devices in LANs grows, layer 2 switches show some limitations — Broadcast overload • In LANs some protocols (e.g. ARP) work in broadcast manner — Lack of multiple links • Set of devices and LANs connected by layer 2 switches share common MAC broadcast address — If any device issues broadcast frame, that frame is delivered to all devices attached to network connected by layer 2 switches and/or bridges — In large network, broadcast frames can create a significant overhead Problems with Layer 2 Switches (2) and Solution • Current standards for bridge protocols dictate no closed loops —Only one path is allowed between any two devices • Limits both performance and reliability. • Solution: break up network into subnetworks connected by routers (that operate at IP layer) —MAC broadcast frame limited to devices and switches contained in single subnetwork —IP-based routers employ sophisticated routing algorithms • Allow use of multiple paths between subnetworks going through different routers Problems with Routers and Layer 3 Switches • Routers are designed to be implemented at the gateway and only process packets to/from outer networks — outside traffic is less than the internal traffic • High-speed LANs and high-performance layer 2 switches pump millions of packets per second — the same router may create a performance bottleneck in the heart of a LAN • Solution: layer 3 switches — Implement packet-forwarding logic of router in hardware • faster • Two categories — Packet by packet — Flow based Layer 3 Switch Categories • Packet by packet —Operates in same way as traditional router —but much faster • Flow-based layer 3 switch tries to enhance performance by identifying flows of IP packets that have same source and destination —Done by observing ongoing traffic or using a special flow label in packet header (IPv6) —Once flow is identified, predefined route can be established to speed-up the forwarding process Typical Large LAN Organization • Thousands to tens of thousands of devices • Desktop systems links 10 Mbps to 100 Mbps — Into layer 2 switch • Wireless LAN connectivity available for mobile users • Layer 3 switches at local network's core — Form local backbone — Interconnected at 1 Gbps — Connect to layer 2 switches at 1 Gbps • Servers connect directly to layer 2 or layer 3 switches at 1 Gbps • Lower-cost router provides WAN connection • Circles in diagram identify separate LAN subnetworks — MAC broadcast frame limited to a single subnetwork Typical Local Network Configuration 100Mbps (Fast Ethernet) • 100BaseT4 — to use voice grade cat 3 cables — 3 pairs in each direction with 33.3 Mbps on each using a ternary signalling scheme (8B6T = 8 bits map to 6 trits) • total 4 pairs (2 of them bidirectional) — Can be used with cat 5 cables (but waste of resources) • 100Base-X — Unidirectional data rate of 100 Mbps — Uses two links (one for transmit, one for receive) — Two types: 100Base-TX and 100Base-FX • 100Base-TX — STP or cat 5 UTP only (one pair in each direction) — at 125 Mhz with special encoding that has 20% overhead • 4 bits are encoded using 5-bit time • 100Base-FX — Optical fiber (one at each direction) — Similar encoding Fast Ethernet - Details • Same message format as 10 Mbps Ethernet • Star-wire topology —requires switches for full-duplex communication to achieve 200 Mbps effective transmission rate —In fact, shared medium no longer exists • no collisions, thus CSMA/CD algorithm no longer needed • but stations can continue CSMA/CD and same message format is used for backward compatibility reasons Gigabit Ethernet • Strategy same as Fast Ethernet —New medium and transmission specification —Retains CSMA/CD protocol and frame format —Compatible with 100BASE-T and 10BASE-T • Why gigabit Ethernet? — 10/100 Mbps load from end users creates increased traffic on backbones • so gigabit Ethernet is meaningful for backbones Example Gigabit Ethernet Configuration Gigabit Ethernet – Physical • 1000Base-SX —Short wavelength, multimode fiber • 1000Base-LX —Long wavelength, Multi or single mode fiber • 1000Base-CX —A special STP (<25m) • one for each direction • 1000Base-T —4 pairs, cat 5 UTP (bidirectional) Gigabit Ethernet Medium Options (Log Scale) 10Gbps Ethernet • Why? — same reasons: increase in traffic, multimedia communications. etc. • Primarily for high-speed, local backbone interconnection between large-capacity switches • Allows construction of (MANs) and WANs — Connect geographically dispersed LANs • Variety of standard optical interfaces (wavelengths and link distances) specified for 10 Gb Ethernet — 300 m to 40 kms — full duplex 10-Gbps Ethernet Data Rate and Distance Options (Log Scale)