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Bab

7
MENGENAL DASAR –DASAR
APLIKASI 3D
Tujuan Intruksional

Mengidentifikasi UCS (User


Coordinate System)

Mampu mengetahui
tampilan dari 2D ke 3D.

© 2019 WI-Learning. ALL RIGHTS RESERVED


Mengidentifikasi UCS – Lanj.
Tampilan UCS
View Bentuk 2D

Tampilan UCS
World Koordinat Bumi
X/Y/Z
UCS di putar
ZAxis
Berdasarkan
UCS tampilan
X,Y,Z
sebelumnya
Tampilan UCS
UCS Sesuai Sesuai Z
objek Previous
OBject
Menyimpan
Posisi UCS
NAmed
Memindahkan Face
Ucs
Bidang Objek

© 2019 WI-Learning. ALL RIGHTS RESERVED 1-3


Mengidentifikasi UCS – Lanj.

Pengaturan UCS

1 Tab Home

2 Panel Coordinate

© 2019 WI-Learning. ALL RIGHTS RESERVED 1-4


Mengidentifikasi UCS – Lanj.

12
Ucs View,Object Face
11
Rotate Ucs
10
Show Ucs icon at Origin
1 9 Ucs Previous
2 Ucs Origin
Ucs Z axis vector
3 8
Ucs 3 Point
Ucs Combo Cotrol
7
Ucs Word
6 Ucs Name
5
4 Ucs Manages
Ucs Icon Properties

© 2019 WI-Learning. ALL RIGHTS RESERVED 1-5


Mengidentifikasi UCS – Lanj.

Ucsicon

Ucsicon-on Ucsicon-off

© 2019 WI-Learning. ALL RIGHTS RESERVED 1-6


Tampilan Pandangan Gambar

Terapan Penggunaan Viewpoint


1. Command: -VP (-VPOINT)
Current view direction: VIEWDIR=-21.7929,-21.7929,21.7929
Specify a view point or [Rotate] <display compass and tripod>: r
Enter angle in XY plane from X axis <225.00>:
Enter angle from XY plane <35.26>: 35
Regenerating model.
Arah sudut pandang
Ketinggian Sudut
pandang terhadap
XY Besar Sudut pandang
terhadap XY dari
arah X

© 2019 WI-Learning. ALL RIGHTS RESERVED 1-7


Tampilan Pandangan Gambar – Lanj.
2,Command: -VP (-VPOINT)
Current view direction: VIEWDIR=0.0000,0.0000,1.0000
Specify a view point or [Rotate] <display compass and tripod>: 0,-1,0 (Front)
Command Coordinate Value View
-vpoint 1,0,0 Right
-Vpoint -1,0,0 Left
-Vpoint 0,1,0 Back
-Vpoint 0,-1,0 Front

-Vpoint 1,1,1 Nort East (NE)


-Vpoint -1,1,1 Nort West (NW)
-Vpoint 1,-1,1 South East (SE)
-Vpoint -1,-1,1 South West (SW)

© 2019 WI-Learning. ALL RIGHTS RESERVED 1-8


Tampilan Pandangan Gambar – Lanj.

Mutlak Sistem Koordinat Relatif Sistem


Bumi Koordinat Pengguna

ketinggian sudut
Arah sudut Pandang dari Pandang terhadap bidang
sumbu X XY

Atur ke tampilan rencana


(top)

© 2019 WI-Learning. ALL RIGHTS RESERVED 1-9


Tampilan Pandangan Gambar – Lanj.

Contoh penggunaan Vpoint


Command: -VP(-VPOINT)
*** Switching to the WCS ***
Current view direction: VIEWDIR=0.0000,0.0000,1.0000
Specify a view point or [Rotate] <display compass and tripod>: 1,0,0

View Top

© 2019 WI-Learning. ALL RIGHTS RESERVED


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Tampilan Pandangan Gambar – Lanj.

Command: -VP(-VPOINT)
*** Switching to the WCS ***
Current view direction: VIEWDIR=0.0000,0.0000,1.0000
Specify a view point or [Rotate] <display compass and tripod>: -
1,0,0

© 2019 WI-Learning. ALL RIGHTS RESERVED 1 - 11


Tampilan Pandangan Gambar – Lanj.

Command: -VP(-VPOINT)
*** Switching to the WCS ***
Current view direction: VIEWDIR=-1.0000,0.0000,0.0000
Specify a view point or [Rotate] <display compass and tripod>: r
Enter angle in XY plane from X axis <180.00>: 270
Enter angle from XY plane <0.00>: 0

View Front

© 2019 WI-Learning. ALL RIGHTS RESERVED


1-
12
Tujuan Instruksional

Setelah menyelesaikan materi pelajaran ini, Anda seharusnya menguasai hal berikut
ini:

 Mengetahui teknik peletakan ucs pada saat membentuk


gambar.
 Dapat mengubah padangan untuk objek 3-D menjadi bentuk
2-D.
 Mengetahui pembuatan objek dengan bidang yang berbeda.

1 – 13
Dasar - Dasar 3-D

 Vpoint

 Elev

 3Dpoly

1 – 14
Dasar - Dasar 3-D - Lanjutan

 3Dface

 Ucs

 UcsIcon

1 – 15
Surface

 Permukaan dari bentuk 3D yg membentuk gambar

 3Dmesh

 Pface

 Rulesurf

1 – 16
Surface - Lanjutan

 Tabsurf

 Revsurf

 Edgesurf

1 – 17
Pengolahan Gambar 3-D

 2dWireFrame

 3dWireFrame

 3dHidden

1 – 18
Pengolahan Gambar 3-D - Lanjutan

 Realistice

 Conceptual

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Tugas-01

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Tugas-02

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Tugas-02

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