Professional Documents
Culture Documents
Week 1 Intro Revised
Week 1 Intro Revised
Week 1 Intro Revised
GAV4002-B - HCCG
Worked with/for 3 Games companies (Bluescreen Productions, Cogworks Studios, RedMenace Games)
Module Content
Super Easy!
20 credit module.
Introduction!
Introducing Your Teaching Staff!
Module Lead
Rob Redman
Available at r.j.redman1@bradford.ac.uk
Office D2.08 (next to “The MDT Lounge”)
Lecture session (unless stated otherwise) runs Wednesday
Lab session for this module is in running on Friday**
Also covering other modules
(Bits of Look Dev, Environment Design) (App programming and Dev) (Bits of MOCAP)
(Play Theory and Practice) (Major Project Production) (Individual Project) (Foundation Year)…
Introduction!
Introducing Your Teaching Staff!
Module Secondary
Pete Chapman
Available at p.chapman1@bradford.ac.uk
Over the corridor from “The MDT Lounge” (D2.13?)
Mid week part time (Monday through Wednesday)
GAV4002-B – HCCG – University of Bradford - Rob Redman - UB 90024352
Module Structure
Term is split this semester
Don’t leave everything till the Easter! – It'll be obvious, as your project will be crap!
The lab sessions will be completely directed study; however I will do a q/a (if requested) on a “need content
by week basis” for you all to assist as best I can.
I will not know all of the answers, because all of your projects will be different. (literally from where you save to
where you compile to exe)
Please ask your peers and do research if you get stuck. I’m here to agro-google for you, but I am not a savant
of UE4, if I was I would be in industry, not teaching. (you would be surprised how often this comes up!)
A lot of this module, unfortunately because of COVID restrictions is digital, and doesn’t have the sense of
community we would normally have if we were in D1.03 in the giant lab. I miss that… :(
Playing with Unreal Engine can be scary; it is unstable as all hell once you get to customising, and it will
crash, a lot. Just make sure you iterate, duplicate, backup, and save frequently.
GAV4002-B – HCCG – University of Bradford - Rob Redman - UB 90024352
Do we have any non or novice gamers in the room (normally at least one!)
Breaking games down into their individual components, pretty much ‘Video Games 101’.
Critique and understand content from the birth of gaming until modern gen.
Transferable Critique skills and analysis methodology – not just “the graphics got better…”
Learn the shortcuts of discipline in the life of an ‘indie developer’ or ‘content creator’..
GAV4002-B – HCCG – University of Bradford - Rob Redman - UB 90024352
Expert Views – you may know something I don’t! Please add to session if you know something I don’t!
‘Muted phones’, exceptions will be given for emergencies etc. – only applies for f2f labs
Be on time – if you are going to be late, please contact me and state how long.
A decent quality of academic writing (I do a session on this later on into the term)
Good content, I may throw in new things that aren't mentioned on the presentation
Standard etiquette for speech/ presenting from me – I’ll try not to F-Bomb too much!
Regular content updates on Canvas and Email – Keep an eye on your inbox!
The Report
1000 Words, Based upon the design of the scene and overall arc of the project
It’s a diary that isn’t a diary… kinda… (more guidance on this in the coming weeks, though
I can do some more on this now if people want?)
A ‘Standalone Package’ with built lighting and (hopefully) fully working features
To run at current gen technical specification (D1.03 Lab machines) – or just the latest build of Unreal Engine
(It will be examined on a system with an 8 core cpu, 16gb of ram, and a 4gb gpu)
The pitfalls of working in Unreal – It is very niche in some areas and can be somewhat unstable.
Questions?
GAV4002-B – HCCG – University of Bradford - Rob Redman - UB 90024352