drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation. Outside Japan, anime is used to refer specifically to animation from Japan or as a Japanese-disseminated animation style. Anime consists of an ideal story-telling mechanism, combining graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning, zooming, and angle shots. Being hand-drawn, anime is separated from reality by a crucial gap of fiction that provides an ideal path for escapism that audiences can immerse themselves into with relative ease. The word anime has also been criticised. In 1987, Hayao Miyazaki stated that he despised the truncated word anime because to him it represented the desolation of the Japanese animation industry. The earliest commercial Japanese animation dates to 1917, and Japanese anime production has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka. The history of anime goes back to 1907. At this time, many Japanese artists were influenced by Western animation and decided to create specific national content for Japan. This was very difficult because materials were expensive and Japan suffered several economic crises due to natural disasters and later because of WW2. In the 1940s, Japan premiered the first animated film which was sponsored by the government. When the war ended, over the years the manga (Japanese comics) were distributed to the population. They served as a distraction from the harsh realities that Japanese people had to face after the war. Today there are a plethora of anime titles aimed at all types of audiences, and it has grown to become one of the most important export products for the Japanese economy. Anime’s characteristics are having real-feeling plots, full of emotions and drama. In some cases, strong exaggeration of the actions performed by the characters is used. Common anime tends to have characters with large, oval eyes, outrageous haircuts, and very humanized bodies. Anime should not be taken as being children’s entertainment only, it is more to the contrary. Most titles are aimed at a mature audience. There are anime companies that have managed to create content to satisfy both audiences, such as Studio Ghibli, one of the most powerful companies in the world of animation. MEMBERS :
BATICAN , VANESSA NINA D.
CAPOY , ERIKA SHANE L. SITOY , ANN FRANCES C. SIASON , SOPHIA KATE Y. BRANZUELA , VINCE JAY