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HISTORY OF ANIME

What is ANIME?

Anime ( アニメ ) is a Japanese term for hand-


drawn or computer animation. The word is the
abbreviated pronunciation of "animation" in
Japanese, where this term references all
animation. Outside Japan, anime is used to refer
specifically to animation from Japan or as a
Japanese-disseminated animation style.
Anime consists of an ideal story-telling
mechanism, combining graphic art,
characterization, cinematography, and other
forms of imaginative and individualistic
techniques.
The production of anime focuses less
on the animation of movement and
more on the realism of settings as well
as the use of camera effects, including
panning, zooming, and angle shots.
Being hand-drawn, anime is separated
from reality by a crucial gap of fiction
that provides an ideal path for escapism
that audiences can immerse
themselves into with relative ease.
The word anime has also been
criticised. In 1987, Hayao
Miyazaki stated that he
despised the truncated word
anime because to him it
represented the desolation of
the Japanese animation
industry.
The earliest commercial
Japanese animation dates to
1917, and Japanese anime
production has since continued
to increase steadily. The
characteristic anime art style
emerged in the 1960s with the
works of Osamu Tezuka.
The history of anime goes back
to 1907. At this time, many
Japanese artists were influenced
by Western animation and
decided to create specific
national content for Japan. This
was very difficult because
materials were expensive and
Japan suffered several economic
crises due to natural disasters
and later because of WW2.
In the 1940s, Japan
premiered the first animated
film which was sponsored by
the government. When the
war ended, over the years
the manga (Japanese comics)
were distributed to the
population. They served as a
distraction from the harsh
realities that Japanese people
had to face after the war.
Today there are a
plethora of anime titles
aimed at all types of
audiences, and it has
grown to become one
of the most important
export products for
the Japanese economy.
Anime’s characteristics are having
real-feeling plots, full of emotions and
drama. In some cases, strong
exaggeration of the actions performed
by the characters is used. Common
anime tends to have characters with
large, oval eyes, outrageous haircuts,
and very humanized bodies.
Anime should not be taken as
being children’s entertainment
only, it is more to the contrary.
Most titles are aimed at a mature
audience. There are anime
companies that have managed to
create content to satisfy both
audiences, such as Studio Ghibli,
one of the most powerful
companies in the world of
animation.
MEMBERS :

BATICAN , VANESSA NINA D.


CAPOY , ERIKA SHANE L.
SITOY , ANN FRANCES C.
SIASON , SOPHIA KATE Y.
BRANZUELA , VINCE JAY

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