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Sequential Games of Perfect Information UPF
Sequential Games of Perfect Information UPF
A B EE ER RE RR NEs:
A 1, 1 1, 1 3, 3 3, 3
(A; (R, E)) with (3, 3)
NA 2, 4 4, 2 2, 4 4, 2
(NA; (E, E)) with (2, 4)
Solution using the subgame perfect NE
Subgame 2: Subgame 3:
A B E R A B E R
A 1, 1 3, 3 NA 2, 4 4, 2
So, the only SPNE is: (A; (R, E)) with (3, 3)
What if decisions were simultaneous?
A B E R
A 1, 1 3, 3
NA 2, 4 4, 2
Equilibrium strategies:
Equilibrium path:
Equilibrium payoffs:
If decisions were simultaneous
A B W NW
E
NE
1 2 Opera Football
Opera 3, 2 1, 1
Football 0, 0 2, 3
Equilibrium strategies:
Equilibrium path:
Equilibrium payoffs:
Solution
NEs:
1 2 OO OF FO FF
O
F
What if the man decides first?
Equilibrium strategies:
Equilibrium path:
Equilibrium payoffs:
Matching pennies
1 2 Heads Tails
Heads 1, -1 -1, 1
Tails -1, 1 1, -1
1 2 HH HT TH TT NEs:
H 1, -1 1, -1 -1, 1 -1, 1
T -1, 1 1, -1 -1, 1 1, -1
What if player 2 decides first?
Efficiency: The borrower-lender game
Equilibrium strategies:
Equilibrium path: Is it efficient?
Equilibrium payoffs:
Borrower-lender game 2
It is possible to create legal institutions/arrangements to try
to facilitate efficient outcomes
Imagine the lender can sue the debtor if he/she refuses to pay
back
60% of the time, lenders win these cases, and the debtors have
to return the debt; 40% of the time, lenders lose
The party that loses has to cover litigation costs of 75
Solution
Imagine that the bank is always the one who covers the
litigation costs (of 75)
If the firm loses, it has to pay an extra penalty of 20
Solution
Solution
Equilibrium strategies:
Equilibrium path: Is it efficient?
Equilibrium payoffs:
Credibility: The burning ships game
Equilibrium strategies:
Equilibrium path:
Equilibrium payoffs:
Solution
Player 1:
u1(s, accept) = 10 - s, u1(s, reject) = 0
max 10 - s, with s ϵ (0, 10]
Player 1 will choose the minimum s above 0: 0.01€
Solution:
Equilibrium strategies:
Equilibrium path:
Equilibrium payoffs:
The tree
In the case of the ultimatum game it is possible to draw a tree
Actual behavior in the ultimatum game
Player 1?
The dictator game
Equilibrium?
Behavior in the dictator game
Equilibrium?
Behavior in the trust game
Berg et al. (1995)
Behavior of player 2?
Player 1?
Related to “gift
exchange” in labor
markets
Public good game and punishment
There are 4 players and each one has a monetary endowment
(for example 20€)
They have to simultaneously decide which amount x ϵ [0, 20]
they want to give to a common group project (public good)
Payoff for each player: (20-x) + (total project·1.6)/4
PUNISHMENT STAGE
Then the players see each other’s contributions and can reduce
the payoff of other players by an amount r
Reducing payoffs has a cost of c=r·1/3
Solution
Starting with the punishment stage:
Punishing can never increase payoffs and it always reduces them
So, no player should punish (r=0)
Contribution stage:
Every € that a player gives to the group project is multiplied by
1.6 and divided by 4: 1€ to project = 0.4€
So, for any actions of the other players, the best response of a
player is always to keep all the money.
But notice that:
If all players keep all the money: Payoff =
If all players give all the money: Payoff =
Behavior in the game
Fehr and Gachter (2000)
4 different groups:
Punishment, re-matching (6 times)
No punishment, re-matching (6 times)
Punishment, no re-matching (10 times)
No punishment, no re-matching (10 times)
Behavior in the game: Punishment
Behavior in the game: Contribution
Modelling social preferences
1 2 Deny Confess
Deny -3, -3 -25, -1
Confess -1, -25 -10, -10
With α1=β1=α2=β2=0.5:
Example 1: The prisoner’s dilemma
with inequity aversion
The game becomes:
1 2 Deny Confess
Deny -3, -3 -37, -13
Confess -13, -37 -10, -10
Solution?
Repeated p-beauty contest game
Results first round (Nagel, 1995):
With repetition: