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HOW TO KEEP

KIDS ENGAGED
IN CLASS
Guess the word
- Guess the word based on the given clues
For example: Where are we?
Y_ _ _
 YOLA
Guess the word

1. Planning for teaching

P_ _ _ _ _ _ _ _ _ _

 Preparation
Guess the word

2. Kids are in love with this

R______

 rewards
Guess the word

3. What you need to introduce at the beginning of every lesson (2 words)

L _ _ _ _ _ _ _ o_ _ _ _ _ _ _ _ _

 Learning objectives
Guess the word

4. Student ………… is an assessment of a student’s performance in a course

P____________

 Participation
Guess the word

5. The relationship that learners have with the teachers

R______

 Rapport
Guess the word

6. Before playing games, What should the teachers do?

m_ _ _ _ _ _ _ _

 modelling
Guess the word

7. An efficient tool to motivate the students

P_____

 praise
CLASSROOM
MANAGEMENT
1. CLASSROOM MANAGEMENT

2. NO-PREP OR LOW-PREP
ACTIVITIES
PLANNING AND PREPERATION
- Make sure you are fully prepared for each lesson

- Clear learning objectives

- Get extra photocopies?

- Double-checked your USB memory stick?

- Flashcards on hand

- Ample pencils or erasers?

- Extra activities in case you have time left?


REWARD SYSTEM
- Raising attendance

- Improving effort in class

- Developing motivation

 Take pride of their work


 Feel valued by their
teachers
REWARD SYSTEM
- Should not be too strict on giving points

- Do not only reward the correct answers

- Give points for good behaviors

 Increase the participation of


the weak students
REPEAT ACTIVITIES?
REPEAT ACTIVITIES

- Children like repetition because they find security in it


+ They may also learn more and complete the activity more
successfully

- Your lesson doesn’t have to have 10-15 brand new


activities

+ Recycling activities from the previous lessons are still a


good choice
BUILD RAPPORT
- Be energetic
- Give students a cheerful welcome

- Practice to be patient

- Smile

- Pay more attention to quiet, shy students

- Arrive to class five minutes early and talk to


your students about non-class stuff.
 Building rapport gives them motivation,
which gets them to learn, which gets them
results
DON’T LET BOREDOM LEAD TO CHAOS
IN CLASS
- Listen to your students
- Let the students be the teachers in some activities

- Make sure each activity lasts no more than 5 or 10 minutes

- Play , play ,play


NO-PREP or LOW
–PREP
ACTIVITIES
A. HOW TO INTRODUCE THE GAME

- Use simple language

- Ask the most active students to do the modelling

- Don’t forget to set the rules for each game.


FLASHCARD GAMES
1. WHICH ONE IS MISSING?

2. MUSICAL FLASHCARDS

3. SLOW REVEAL

4. LIP READING

5. TURN & SAY

6. JUMP & SAY

7. HIDE THE FLASHCARDS


B. GAMES
1. PAPER FOOTBALL

- Crumpling two pieces of paper

- Two students will compete with each other

- They will flick the paper

- Who can flick the paper further will win


B. GAMES
2. FISHING GAME

- Spread the fish at the two ends of the class

- Two student will compete with each other

- Give each student a fishing rod

- Two students will run to the other end of


the class to catch the fish
- The faster the winner
B. GAMES
3. MAKE A PYRAMID
- Show the students the picture
- Students will compete with each other
- Answer a question from teacher or let them practice
the new sentence structure with each other
For example: What’s your favorite food?
My favorite food is sushi

- After that, stack the cup as the given pictures


- The faster the winner
B. GAMES
4. SPOON AND EGG
- Two students will compete with each other

- Put the egg on the spoon


- Each student must carry their egg on their spoon

- When they get to the finising line, they need to drop


the egg into the paper cup
- If the egg falls out of the cup, they lose
- If the egg is dropped along the way, they
must go back to the starting line and do it
again.
B. GAMES
5. PASS THE HOOP

- Have two teams stand in two lines

- Give the students at the front the hoop 


they need to put the hoop through their whole
body  give the hoop to the next student 
keep passing the hoop down the line  who
can finish passing the hoop first  wins

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