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8 M Further Kinematics
8 M Further Kinematics
Further Kinematics
Twitter: @Owen134866
www.mathsfreeresourcelibrary.com
Prior knowledge check
1) For the vectors and , find: 3a) Differentiate the following:
a) b) i) 6𝑒
2𝑥
ii) 6 𝑐𝑜𝑠 3 𝑥
c) The unit vector in the direction of s
19 𝒊 − 43 𝒋 −10 𝒊+11 𝒋
b) Integrate the following:
Give your answers
5 in 12
the form i) 4 3 𝑥 +1 ii)
𝒊− 𝒋 𝑒 5
13 13 3 𝑠𝑖𝑛2 𝜋 𝑥
2𝜋
52 𝑚
Teachings for
Exercise 8A
𝒓 =𝒓 0 + 𝒗 𝑡
Further Kinematics
You need to be able to use two- Time
dimensional vectors to solve problems
about movement in a plane
𝒓 =𝒓 0 + 𝒗 𝑡
If a particle starts from the point with
position vector , and moves with constant
velocity , then its displacement from its
initial position at time is , and its position Position at
vector is given as Original Velocity
time
position
Unless told otherwise, you can assume
that and are unit vectors in the due
east and due north directions
respectively
8A
𝒓 =𝒓 0 + 𝒗 𝑡
Further Kinematics
North ()
𝒓 0 =( 3 𝒊+7 𝒋)
You need to be able to use two-
dimensional vectors to solve problems
about movement in a plane
𝒗 =(2 𝒊 − 𝒋)
A particle starts from the point with
position vector and moves with constant East ()
velocity .
8A
𝒓 =𝒓 0 + 𝒗 𝑡
Further Kinematics
North ()
𝒓 0 =( 3 𝒊+7 𝒋)
You need to be able to use two-
dimensional vectors to solve problems
about movement in a plane
𝒗 =(2 𝒊 − 𝒋)
A particle starts from the point with
position vector and moves with constant East ()
velocity .
8A
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
You need to be able to use two- Finding the speed after 3 seconds
dimensional vectors to solve problems
about movement in a plane 𝒗 =𝒖+ 𝒂 𝑡
Sub in values
You can also use some of the other suvat 𝒗 =( − 3 𝒊+ 𝒋 )+ ( 2 𝒊+3 𝒋 ) ( 3)
formula in 2 dimensions, when the Simplify
quantities are given as vectors…
−1
𝒗 =( 3 𝒊+10 𝒋 ) 𝑚𝑠
¿ 10.4 𝑚𝑠 −1
8A
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
You need to be able to use two- Finding the bearing after 3 seconds
dimensional vectors to solve problems 3 𝒊 +10 𝒋
The bearing is the angle on
about movement in a plane 𝑁
which the particle is travelling 𝜃
°
16. 7
You can also use some of the other suvat
It is always measured clockwise 10 𝒋
formula in 2 dimensions, when the
from due north.. 16. 7°
quantities are given as vectors… 𝜃
We can find it using the
A particle has velocity at time . The
triangle we drew previously,
particle moves with constant acceleration . 3𝒊
using alternate angles…
Find the speed of the particle and the
bearing on which it is travelling at time 3
seconds.
8A
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
𝒂= ( −0.4 𝒊+0.2 𝒋 )
8A
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
𝒂= ( −0.4 𝒊+0.2 𝒋 )
𝒔=( 2.4 𝑡 − 0.2𝑡 2 ) 𝒊+ ( − 0.6 𝑡 +0.1 𝑡 2 ) 𝒋
8A
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
8A
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
You need to be able to use two- 𝒔=( 2.4 𝑡 − 0.2𝑡 2 ) 𝒊+ ( − 0.6 𝑡 +0.1 𝑡 2 ) 𝒋
dimensional vectors to solve problems
If the skaters meet, they will have the same and components
about movement in a plane
for the same value of .
An ice skater is skating on a large flat ice It is important that both components match up…
rink. At time the skater is at a fixed point
and is skating with velocity . Comparing the components
𝑡 =0 𝑜𝑟 12
8A
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
You need to be able to use two- 𝒔=( 2.4 𝑡 − 0.2𝑡 2 ) 𝒊+ ( − 0.6 𝑡 +0.1 𝑡 2 ) 𝒋
dimensional vectors to solve problems
If the skaters meet, they will have the same and components
about movement in a plane
for the same value of .
An ice skater is skating on a large flat ice It is important that both components match up…
rink. At time the skater is at a fixed point
and is skating with velocity . Comparing the components
Show that the two skaters will meet. So the components will match when the time is either 5
or 12 seconds
8A
Teachings for
Exercise 8B
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
( 5 𝒊+ 8 𝒋 ) 𝑚 𝑠− 1
You can also use vector methods with
projectiles
20 𝒋
struck, the ball has velocity , where and
are unit vectors horizontally and
vertically respectively. After being O 𝐵
struck, the ball travels freely under
gravity until it strikes the ground at The only acceleration will be that due to gravity
point .
This acts vertically downwards so we can model it
a) Find the speed of the ball 1.5 using the component
seconds after being struck
𝒗 =𝒖+ 𝒂 𝑡
b) Find an expression for the position Sub in values, taking
vector, of the ball relative to at acceleration as
𝒗 =( 5 𝒊+8 𝒋 ) +(− 9.8 𝒋)( 1.5)
time seconds
Calculate
−1
c) Hence determine the distance 𝒗 =( 5 𝒊− 6.7 𝒋 ) 𝑚𝑠
( 5 𝒊+ 8 𝒋 ) 𝑚 𝑠− 1
You can also use vector methods with
projectiles
20 𝒋
struck, the ball has velocity , where and
are unit vectors horizontally and
vertically respectively. After being O 𝐵
struck, the ball travels freely under
gravity until it strikes the ground at 𝒗 =( 5 𝒊− 6.7 𝒋 ) 𝑚𝑠
−1 5𝒊
point .
8B
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
( 5 𝒊+ 8 𝒋 ) 𝑚 𝑠− 1
You can also use vector methods with
projectiles
20 𝒋
struck, the ball has velocity , where and
are unit vectors horizontally and
vertically respectively. After being O 𝐵
struck, the ball travels freely under
gravity until it strikes the ground at We cannot use the formula since the velocity is
point . not constant…
1 2
𝒓 =𝒖 𝑡 + 𝒂 𝑡
a) Find the speed of the ball 1.5 2
8.4 𝑚𝑠 seconds after being struck Sub in values
−1
1 2
𝒓 =( 5 𝒊+ 8 𝒋 ) 𝑡 + ( −9.8 𝒋)𝑡
2
b) Find an expression for the position Expand brackets
vector, of the ball relative to at 2
𝒓 =5 𝑡 𝒊+ 8 𝑡 𝒋 − 4.9 𝒋 𝑡
time seconds Refactorise the and
components
c) Hence determine the distance 𝒓 =5 𝑡 𝒊+(8 𝑡 − 4.9 𝑡 2) 𝒋
( 5 𝒊+ 8 𝒋 ) 𝑚 𝑠− 1
You can also use vector methods with
projectiles
20 𝒋
struck, the ball has velocity , where and
are unit vectors horizontally and
vertically respectively. After being O 𝐵
struck, the ball travels freely under
gravity until it strikes the ground at 2
𝒓 =5 𝑡 𝒊+(8 𝑡 − 4.9 𝑡 ) 𝒋
Add on so the vector will be
point . relative to O rather than A…)
𝒓 =5 𝑡 𝒊+ ( 8 𝑡 − 4.9 𝑡 2 ) 𝒋+20 𝒋
a) Find the speed of the ball 1.5 This can also be put into the
8.4 𝑚𝑠 seconds after being struck
−1
second bracket…
𝒓 =5 𝑡 𝒊+ ( 8 𝑡 − 4.9 𝑡 2 +20 ) 𝒋
b) Find an expression for the position
vector, of the ball relative to at
time seconds
𝒓 =5 𝑡 𝒊+ ( 8 𝑡 − 4.9 𝑡 2 +20 ) 𝒋
c) Hence determine the distance
8B
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
( 5 𝒊+ 8 𝒋 ) 𝑚 𝑠− 1
You can also use vector methods with
projectiles
20 𝒋
struck, the ball has velocity , where and
are unit vectors horizontally and
vertically respectively. After being O 𝐵
struck, the ball travels freely under
gravity until it strikes the ground at At point , the component is 0
point . Set this part of the expression from b) equal to 0…
2
a) Find the speed of the ball 1.5 8 𝑡 − 4.9 𝑡 + 20= 0 Solve using the quadratic formula, with ,
and
8.4 𝑚𝑠 seconds after being struck
−1
𝑡 =−1.362 𝑜𝑟 2.995
b) Find an expression for the position We can then substitute the value of 2.995 into the component to
vector, of the ball relative to at see how far the particle has moved in that direction…
time seconds
𝒓 =5 𝑡 𝒊+ ( 8 𝑡 − 4.9 𝑡 2 +20 ) 𝒋 5𝑡𝒊
c) Hence determine the distance Sub in 2.995
¿ 5 (2.995)𝒊
So the distance is 15m (2sf) Calculate
¿ 14.975 𝒊
8B
𝒓 =𝒓 0 + 𝒗 𝑡 𝒗 =𝒖+ 𝒂 𝑡
1 2
𝒓 =𝒖 𝑡 + 𝒂𝑡
Further Kinematics
2
8B
Teachings for
Exercise 8C
Further Kinematics
You need to be able to use calculus to
solve problems involving variable Displacement ()
acceleration in one dimension
Differentiate Integrate
The SUVAT equations can be used
when acceleration is constant and a Velocity ()
particle is moving in a straight line.
Differentiate Integrate
If the acceleration of a particle
varies, you need to use Calculus
Acceleration ()
8C
Further Kinematics
You need to be able to use calculus to You will need to use rules you have learnt in pure
solve problems involving variable maths, with both differentiation and integration…
acceleration in one dimension
𝑎=𝑐𝑜𝑠2 𝜋 𝑡 Integrate using patterns you have learnt
A particle is moving in a straight line (remember that you can think ‘how would I
with acceleration at time t seconds 1 get to by differentiating…)
given by: 𝑣= 𝑠𝑖𝑛2 𝜋 𝑡 +𝑐
2𝜋 We need to find the value of .
We know that at time , the
, 1 1 velocity is
= 𝑠𝑖𝑛2 𝜋 (0)+𝑐
2𝜋 2 𝜋
The velocity of the particle at time is
. Find: Calculate
1
=𝑐
a) An expression for the velocity at 2𝜋
We can now use the value of we found in
time seconds the integral we found before…
𝑣=
1 1
𝑠𝑖𝑛2 𝜋 𝑡 + 1 1
2𝜋 2𝜋 𝑣= 𝑠𝑖𝑛2 𝜋 𝑡 +
b) The maximum speed of the particle 2𝜋 2𝜋
8C
Further Kinematics
1 1
You need to be able to use calculus to 𝑣= 𝑠𝑖𝑛2 𝜋 𝑡 +
2𝜋 2𝜋
solve problems involving variable The maximum value of
acceleration in one dimension 1 1 is 1…
𝑣= ( 1)+
2𝜋 2𝜋
A particle is moving in a straight line Add together
with acceleration at time t seconds 2
given by: 𝑣=
2𝜋
Simplify
, 𝑣=
1
𝜋
The velocity of the particle at time is
. Find: Sometimes you would be asked to find times when
this speed is achieved
a) An expression for the velocity at
1 1
time seconds To do so, you would need to find times that make
𝑣= 𝑠𝑖𝑛2 𝜋 𝑡 +
2𝜋 2𝜋 equal to 1…
b) The maximum speed of the particle
1
𝑣=
𝜋
c) The distance travelled in the first 3
seconds
8C
Further Kinematics
To find the distance travelled we can integrate the velocity and use
the limits and
You need to be able to use calculus to
solve problems involving variable Remember that the area under a velocity-time graph is the
acceleration in one dimension distance travelled!
1 1
A particle is moving in a straight line 𝑣=
2𝜋
𝑠𝑖𝑛2 𝜋 𝑡 +
2𝜋
with acceleration at time t seconds
given by:
𝑣=
1
2𝜋
1
𝑠𝑖𝑛2 𝜋 𝑡 +
2𝜋
time seconds
𝑣=
1
3 needed…
𝜋 ¿ 𝑚 𝑜𝑟 0.477 𝑚
c) The distance travelled in the first 3 2𝜋
seconds
8C
Further Kinematics
You need to be able to use calculus to Differentiate the formula for the displacement to give
solve problems involving variable a formula for the velocity
acceleration in one dimension 3
2𝑒− 2 𝑡
𝑠=2 𝑡 +
A particle of mass 6kg is moving on the 3 Sometimes writing terms with a
positive x-axis. At time seconds the 3 fraction at the front helps!
1 − 2𝑡
displacement, , of the particle from the 𝑠=2 𝑡 +2
𝑒
origin is given by: 3 Differentiate each term using
1 rules you know
2 2 −2 𝑡
, where 𝑣 =3 𝑡 − 𝑒
3
Sub in
1
a) Find the velocity of the particle 𝑣 =3(1.5) −2 2 − 2(1.5)
𝑒
when 3
Calculate
𝑣 =3.64 𝑚𝑠 −1
b) Given that the particle is acted on by 𝑣 =3.64 𝑚𝑠
−1
a single force of variable magnitude
which acts in the direction of the
positive x-axis, find the value of when
8C
Further Kinematics
Remember that …
You need to be able to use calculus to
So we need to find the value of a after 2 seconds…
solve problems involving variable
acceleration in one dimension We can differentiate the formula we just used for velocity…
8D
Further Kinematics
1 3
− −
You need to be able to solve problems 3
𝒓 =2 𝑡 𝒊+50 𝑡 2
𝒋
2
𝒗 =6 𝑡 𝒊 −25 𝑡 2
𝒋
where you have to differentiate
vectors Differentiate the velocity vector to find the
acceleration vector
When differentiating with vectors, you
need to differentiate the and 2
−
3
2
𝒗 =6 𝑡 𝒊 −25 𝑡 𝒋
components separately… Differentiate the and
5 components separately
−
A particle of mass 0.8kg is acted on by
2
𝒂=12 𝑡 𝒊+ 37.5 𝑡 𝒋
a single force . Relative to a fixed origin 5
Sub in
, the position vector of at time
−
2
𝒂= 12 (2) 𝒊 +37.5( 2) 𝒋
seconds is metres, where:
Calculate and simplify
𝒂=2 4 𝒊+ √ 𝒋
75 2
, 16
Find: ¿ 96.1 𝑚𝑠
−1
8D
Further Kinematics
1 3 75 √ 2
You need to be able to solve problems 𝒓 =2 𝑡 3 𝒊+50 𝑡
−
2
𝒋 𝒗 =6 𝑡 2 𝒊 −25 𝑡
−
2
𝒋 𝒂=2 4 𝒊+ 𝒋
16
where you have to differentiate
vectors
Use to find the force as a vector
When differentiating with vectors, you
need to differentiate the and
components separately…
𝑭 =𝑚𝒂
Sub in values
A particle of mass 0.8kg is acted on by
a single force . Relative to a fixed origin
(
𝑭 =(0.8) 24 𝒊+ √ 𝒋
75 2
16 ) Calculate
, the position vector of at time
seconds is metres, where: (
𝑭 = 19.2 𝒊+ √ 𝒋 𝑁
15 2
4 )
,
Find: ¿ 96.1 𝑚𝑠
−1
8D
Teachings for
Exercise 8E
Further Kinematics
You need to be able to solve
problems where you have to
integrate vectors
8E
Further Kinematics
We need to integrate the velocity to find the position vector
8E
Further Kinematics
We need to integrate the acceleration to find the
velocity, since this will be the direction of motion
You need to be able to solve
problems where you have to integrate 𝒂=4 𝒊−2 𝑡 𝒋 Integrate to get
vectors
, include
2
𝒗=4 𝑡 𝒊− 𝑡 𝒋 +𝐶 At , we know the
A particle is moving in a plane so that, velocity is
at time seconds, its acceleration is: 2
6 𝒊=4 (3)𝒊 −(3) 𝒋+ 𝐶
−2 Calculate terms
𝒂= ( 4 𝒊 −2 𝑡 𝒋 ) 𝑚 𝑠
At , the velocity of is and the position 6 𝒊=12 𝒊 − 9 𝒋 +𝐶
vector of is with respect to a fixed Rearrange to get the
origin . Find: missing vector
−6 𝒊+9 𝒋=𝐶
a) The angle between the direction of
motion of , and , when 2
𝒗=4 𝑡 𝒊− 𝑡 𝒋 − 6 𝒊+9 𝒋 Group and terms
and factorise
2
𝒗 =( 4 𝑡 − 6 ) 𝒊+(−𝑡 +9) 𝒋
b) The distance of from when Sub in to find the
𝒗 =( 4 (2) −6 ) 𝒊+(−( 2) + 9) 𝒋
2 velocity vector
Calculate terms
𝒗 =2 𝒊 +5 𝒋
8E
Further Kinematics
You need to be able to solve 𝒗 =2 𝒊 +5 𝒋
problems where you have to integrate
vectors
2 𝒊+5 𝒋
5𝒋
A particle is moving in a plane so that,
at time seconds, its acceleration is: θ
𝒂= ( 4 𝒊 −2 𝑡 𝒋 ) 𝑚 𝑠
−2
2𝒊
At , the velocity of is and the position 𝑂𝑝𝑝
vector of is with respect to a fixed 𝑇𝑎𝑛 𝜃=
𝐴𝑑𝑗 Sub in opp and
origin . Find:
adj
5
𝑇𝑎𝑛 𝜃=
a) The angle between the direction of
2
Inverse Tan
motion of , and , when
𝜃=𝑇𝑎 𝑛−1 ()
5
2 This angle is the one we want
It is between the direction of
b) The distance of from when motion and the direction I
𝜃=68.2° (horizontal)
8E
Further Kinematics
𝒂=4 𝒊−2 𝑡 𝒋 2
𝒗 =( 4 𝑡 − 6 ) 𝒊+(−𝑡 +9) 𝒋
You need to be able to solve
problems where you have to integrate We need to integrate the velocity vector to find the
vectors position vector
2
𝒗 =( 4 𝑡 − 6 ) 𝒊+(−𝑡 +9) 𝒋
A particle is moving in a plane so that, Integrate to get
at time seconds, its acceleration is:
( ), include
3
𝑡
−2 𝒓 = ( 2 𝑡
2
−6 𝑡 ) 𝒊+ − + 9 𝑡 𝒋+ 𝐷 Sub in
𝒂= ( 4 𝒊 −2 𝑡 𝒋 ) 𝑚 𝑠 3
values we
( )
3
At , the velocity of is and the position (3) are told
vector of is with respect to a fixed (20 𝒊+3 𝒋)=( 2(3) −6 (3) ) 𝒊+ − 3 +9 (3) 𝒋+ 𝐷
2
Calculate
origin . Find:
terms
(20 𝒊+3 𝒋)=18 𝒋+ 𝐷
Rearrange
a) The angle between the direction of to find
motion of , and , when (20 𝒊− 15 𝒋)=𝐷
θ = 68.2°
b) The distance of from when
( 𝑡3
)
𝒓 =( 2 𝑡 −6 𝑡 ) 𝒊+ − + 9 𝑡 𝒋+ 20 𝒊 −15 𝒋 Group and
2
3
terms and
( )
3
𝑡 factorise
𝒓 =( 2 𝑡 −6 𝑡 +20 ) 𝒊+ −
2
+9 𝑡 −15 𝒋
3
8E
Further Kinematics
𝒂=4 𝒊−2 𝑡 𝒋 2
𝒗 =( 4 𝑡 − 6 ) 𝒊+(−𝑡 +9) 𝒋
You need to be able to solve
problems where you have to integrate
vectors (𝑡3
𝒓 =( 2 𝑡 −6 𝑡 +20 ) 𝒊+ − +9 𝑡 −15 𝒋
2
3 )
Now we can use the value of
A particle is moving in a plane so that,
at time seconds, its acceleration is:
𝒂= ( 4 𝒊 −2 𝑡 𝒋 ) 𝑚 𝑠
−2 2
( 𝑡3
𝒓 =( 2 𝑡 −6 𝑡 +20 ) 𝒊+ − +9 𝑡 −15 𝒋
3 ) Sub in
At , the velocity of is and the position
vector of is with respect to a fixed
origin . Find:
2
(
𝒓 =( 2 (0) −6 (0)+20 ) 𝒊+ −
( 0 )3
3 )
+ 9( 0)− 15 𝒋
Calculate
8E
Further Kinematics
𝒂=4 𝒊−2 𝑡 𝒋 2
𝒗 =( 4 𝑡 − 6 ) 𝒊+(−𝑡 +9) 𝒋
You need to be able to solve
problems where you have to integrate
vectors (
𝑡3
𝒓 =( 2 𝑡 −6 𝑡 +20 ) 𝒊+ − +9 𝑡 −15 𝒋
2
3 )
A particle is moving in a plane so that,
at time seconds, its acceleration is:
𝒓 =20 𝒊 −15 𝒋
𝒂= ( 4 𝒊 −2 𝑡 𝒋 ) 𝑚 𝑠
−2
20 𝒊
At , the velocity of is and the position
vector of is with respect to a fixed
origin . Find: −15 𝒋
20 𝒊 − 15 𝒋
a) The angle between the direction of
motion of , and , when
Use Pythagoras’ Theorem to calculate the actual
θ = 68.2° distance – the vector just represents the displacement
b) The distance of from when
8E
Further Kinematics
You need to be able to solve problems If the particles collide, there must be a time for which their
where you have to integrate vectors and components are both the same
Find the time for which either the ’s or ’s are equal, and
check if it works for the other component
Start by finding an equation for the position vector of in
The velocity of a particle at time
terms of
seconds is given by:
𝒗 =( 3 𝑡 2 −8 ) 𝒊+5 𝒋 𝒗 =8 𝒊+ 4 𝒋 Integrate to find ,
When , the position vector of with include
respect to a fixed origin is 𝒓 =8 𝑡 𝒊 +4 𝑡 𝒋 +𝐷
Sub in the values given
a) Find the position vector of after 2 𝒊=8 (0)𝒊+4 (0) 𝒋 +𝐷
seconds Find
2 𝒊=𝐷
𝒓 =( 𝑡 − 8 𝑡 + 2 ) 𝒊+(5 𝑡 − 4) 𝒋
3
a) Find the position vector of after This does not necessarily mean they collide, just that
seconds they are in the same position vertically