Universe Network NE Course Part-1

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Module 1

Session 1
Target Audience

Entry-level network engineer.

Network administrator.

Network support technician.

Help desk technician.


Computer Network

 A computer network is a set of computers connected


together for the purpose of sharing resources such as
internet connection, a printer, a file server and others.
Internet
Switch/Router
 Applications of Computer Networks:

 File Transfer.

 Web/Internet. PC1 PC2


 Email.

 Video Conferencing.

 Remote Access.
Server
 Printer
Network Printer.

 Network Server.
Smallest and Largest Computer Network

 The Smallest Computer Network is made up  The Largest Computer Network is the internet.
by two computers or a computer and a mobile.

PC1 PC2

Internet

PC3 PC4
Wired network

 A Wired network is a computer network that


uses cables to transfer data between connected
devices.
Internet
Switch/Router

PC1 PC2
 Copper cable

Server
Printer

 Fiber optic cable


Wireless Network

 Wireless network uses radio signal frequency to transfer data between connected devices

Internet

Server
PC3
Network Topologies

 A Network Topology is the arrangement with which computer systems or network


devices are connected to each other.

 Bus Topology

 Ring Topology

 Star Topology

 Point to Point Topology

 Point to Multipoint Topology

 Full Mesh Topology

 Partial Mesh Topology


Bus
Topology
 All the nodes are connected to a single cable.

 Advantages PC2

• Very easy to connect a computer.

• It works well for small networks.

• If one node fails, it does not affect the


whole network.

• It is easy to extend by joining cable with


connector or repeater.

 Disadvantages

• The entire network shuts down if there is


a break in the main cable. Printer
Server
• Collisions occur in the network resulting in
packet loss.

• It is difficult to isolate faults in the network.


Ring
Topology
 All the nodes are connected together as a ring using Media Access Unit (MAU) device.

PC1
 Advantages

• All data flows in one direction, reducing


the chance of packet collisions.
PC2
• Data can transfer between workstations at
high speeds.
Token
• Additional workstations can be added 010101
without impacting performance

 Disadvantages
MA
U
• All data being transferred over the network must
pass through each workstation on the network.
• The entire network will be impacted if one
workstation shuts down.
Star Topology

 All nodes are individually connected to a central device, like a Hub or a Switch.

Internet
 Advantages
Switch/Router
• Centralized management of the network,
through the use of the central hub or switch.
• Easy to add another computer to the network.
• If one computer on the network fails, the rest of the PC1 PC2
network continues to function normally.

 Disadvantages
Server
Printer
• The central network device determines the performance
and number of nodes the network can handle.

• If the central device fails, the entire network goes down


and all computers are disconnected from the network.
Full and Partial Mesh Topology

Full Mesh Partial Mesh

• Every node has a direct connection to every • Some nodes doesn’t have a direct connection
other node in a network. to every other node in a network.

RouterA RouterB RouterA RouterB

RouterC RouterE RouterC RouterE

Number of cables = N∗(N−1) / 2 N is the number of nodes


Logical vs Physical Topology

 Physical Topology

• Refers to the physical layout of the wires in a


network.
Switch

Router

PC2
PC1
 Logical Topology

• Refers to how data moves through the


network.
Classification of Network

Local Area Network Campus Area Network


01 02
(LAN) (CAN)

Metropolitan Area Wide Area Network


03 Classification of 04
Network (MAN) Network (WAN )

05 Internet
Local Area Network (LAN)

 Local Area Network (LAN) is a computer network that interconnects computers within a limited area such
as home, school, and office.

 LAN’s Benefits  LAN’s Cables

• Sharing files and folders. • Copper cables (UTP and STP cable).

• Sharing printers. • Optical fiber cables (MMF cable).

• Connecting to servers.

• Using a single internet connection.

 LAN’s Devices  LAN’s Ownership

• Computers, Printers ,Servers, Switches, Routers, • Owned, controlled, and managed by a single
Access pointes and Firewalls. person or organization.

 LAN’s Technology  LAN’s Bandwidth

• Ethernet and Wireless LAN (WLAN). • High bandwidth is available for transmission.
Local Area Network
(LAN)

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Campus Area Network
(CAN)
 A Campus Area Network is a network of multiple interconnected local area networks (LAN) within a
limited area such as an university, an enterprise and a corporate buildings.

 CAN’s Benefits  CAN’s Bandwidth

• Connecting multiple LANs together • High bandwidth is available for


within a limited area. transmission.

 CAN’s Devices  CANs Technology

• Computers, Printers ,Servers, Switches, • Ethernet and Wireless LAN (WLAN).


Routers, Access pointes and Firewalls.

 CAN’s Cables  CAN’s Ownership

• Copper cables (UTP and STP cable). • Owned, controlled, and managed by
an organization.
• Fiber-Optic cable (MMF cable).

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Campus Area Network
(CAN)
Building3
Main Building
Building2

 Campus Network

Building1

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Metropolitan Area Network (MAN)

 A Metropolitan Area Network is a network that interconnects LANs in a geographic region


of the size of a metropolitan area.

 MAN’s Benefits  MAN’s Bandwidth

• Connecting multiple LANs together • High bandwidth (10 Gbps ).


within a limited area.

 MAN’s Devices  MANs Technology

• Multilayer switches and routers. • Metro Ethernet, FDDI, ATM and


SMDS

 MAN’s Cables  MAN’s Ownership

• Fiber-Optic cable (SMF cable). • Service Provider.

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Metropolitan Area Network (MAN)

Bank

Mall
Mall

Tower
Hotel

Bank
Bank

Hotel

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Wide Area Network
( WAN )
 A Wide Area Network ( WAN ) is a form of telecommunication networks that exists over a large-scale
geographical area such as a network of bank cash dispensers and network of a company with several
branch offices geographically distant.

 WAN Benefits  WAN’s Bandwidth

• Connecting multiple LANs and MANs • High bandwidth (100 Gbps ).


together.

 WAN’s Devices  WANs Technology

• Routers • SD-WAN, Leased line and MPLS.

 WAN’s Cables  WAN’s Ownership

• Fiber-Optic cables (SMF cable). • Service Provider and


Telecommunication Companies.

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Wide Area Network (WAN)

City-A

MAN

City-B City-C

WAN
MAN

21
Internet

 Internet is the network of networks that consists of private, public, academic, business, and government
networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking
technologies.

Wireless

Telecom
DSL Router Tower

4G

Cable Modem

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Module 1
Session 2
Network Devices

 Network Devices are electronic devices which are required for communication and interaction between
devices on a computer network.

 Computer Server
Repeater
 Server
Internet

 Repeater

 Modem Hub Modem


Switch

 Ethernet Hub

 Ethernet Switch
Router

 Router
Firewall

 Access Point
Access Point

 Firewall
Data-Transfer Rate (DTR)

 Data-transfer rate is the average number of bits per second passing through a communication link between
two network devices.

0
1

10 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0
0 1 0 1 0 1 0 1
0 1
Bit Rates

Bit (b) per second 1 bit/s or 1 bps

kilobit (K) per second 1 Kbit/s or 1 Kbps = 1000 bps

Megabit (M) per second 1 Mbit/s or 1 Mbps = 1000 Kbps

Gigabit (G) per second 1 Gbit/s or 1 Gbps = 1000 Mbps

Terabit (T) per second 1 Tbit/s or 1 Tbps = 1000 Gbps


Data-Transfer Rate (DTR)

Server
Repeater

Internet
1 Gbps
10 Mbps

Hub Switch

Modem

10 Mbps
20 Mbps
150 Mbps 100 Mbps
100 Mbps Router

Firewall 100 Mbps

Access Point
Computer (Client)

 A computer is a system that runs a user-friendly operating system and desktop applications to perform a task.

 Operating Systems (OS)

Windows 10
macOS
Linux

 Desktop Applications

MS Office
Photoshop
VLC

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Server

 A Server is dedicated computer for a specific purpose, It provide services and functionality to other computers.
 A server has a motherboard that supports many processors and uses special RAMs called ECC rams
(Error correcting ram) for error checking and correction.
 A Server has redundant power supply contains two (or more) power supply units inside it.

2 Powerful
Tower
 Operating Systems (OS) Server Processors

Windows Server 2019


macOS Server
Linux Server

 Services

Hot Swappable
Web service Hard Drive
Rack Server
File Service
Mail Service
Database
Service
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Ethernet Hub

 A Hub is a network hardware device for connecting multiple Ethernet devices together and making them act
as a single network segment.
 If a hub receives a signal at any port it resend it out of every port except that port.
 A Hub works at the physical layer (layer 1).  A Hub transfers data at a maximum of 10 Mb/sec.

 A Hub has been replaced by network switches .  A Hub has multiple ports.

Hub
Sender Receiver

PC1 PC3

PC2

 
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Ethernet Bridge

 A network bridge is a device that creates a single aggregate network from two network segments.

 A bridge works at the physical layer (layer 1) and the data link layer (layer 2 ).

 A bridge forwards the frame passed on the destination MAC address.

Segment A Segment B
Hub Bridge Hub
Sender Receive
r
PC1
PC3

PC2 PC4

 

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Ethernet Bridge

Segment A Segment B

Hub Bridge Hub


Sender

PC1
 PC3

Receiver
PC2 PC4

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Ethernet Switch
 Ethernet Switch is a network hardware device for connecting multiple devices together.

 Each port of the ethernet switch is considered as a segment.

 A switch forwards the frame passed on the destination MAC address.

 A switch works at the physical layer (layer 1) and the data link layer (layer 2 ).

 A switch transfers data at a maximum of 10 Gb/sec.

Sender Switch Receiver

PC3

PC4

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Router

 A router is a networking device that forwards data packets between different networks.

 Each port of the router is considered as a network.

 A router forwards the packet passed on the destination IP address.

 A router works at the physical layer (Layer 1), the data link layer (Layer 2 ) and the network layer (Layer 3).

Network A Network B
Receiver
Sender

Switch
Router Switch 

33
Repeater (deprecated )

 Repeater is an electronic device that receives a signal and retransmits it at a higher level or higher power, so
that the signal can cover longer distances

Switch
Ethernet Repeater

100 meters
100 meters

Wireless Repeater
Access Point

34
Modem

 Modem is short for “Modulator-Demodulator “ It converts or "modulates" an analog signal from a telephone
or cable wire to digital data (1s and 0s) that a computer can recognize.

Modem Modem

Digital Signal Analog Signal Digital Signal


Access Point

 A access point (AP) is a networking hardware device that allows wireless devices to connect together and
communicate with a wired computer network .

Wireless LAN Wired LAN

Access
Point Switch

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Firewall

 A firewall is a network security system that monitors and controls incoming and outgoing network traffic
based on predetermined security rules.

 There are two types of firewalls : Inside Network Outside Network

1. Network-based Firewalls (Hardware).


Internet
2. Host-based Firewall (Software).

Sender
 A firewall filters data at :
Switch

1. Application layer .

2. Transport Layer. Firewall

3. Network Layer.
Network Interface Card (NIC)

 Network Interface Card (NIC) is a computer hardware component that connects a computer to a
computer network.

 Also known as :

1. Network Interface Controller.

2. Network Adapter.

3. LAN Adapter .

4. Physical Network Interface .


8P8C Female Plug
 There are many types of NIC :

1. Built-in to Motherboard.

2. PCI Adapter.

3. USB Adapter.

 NIC Speed : 8P8C Connector,


Modern RJ45 connector
10/100/1000 Mbps

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Fiber Network Interface Card

 Fiber Network Interface Card is connected to a fiber optic cable and used to connect servers with switches.

 Also known as :

1. Fiber LAN card.

2. Fiber Server Adapter.


Fiber Optic Cable
 Fiber Network Interface Card Speed :
Compute
1. 1000 Mbps ( 1 Gbps)
r
2. 10 Gbps.
Serve
3. 25 Gbps.
r
4. 40 Gbps.

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Wireless Network Interface Controller (WNIC)

 A wireless network interface controller (WNIC) is a network interface controller which connects to a
wireless radio-based computer network,

PCI WNIC

Internal WNIC

USB WNIC
Access Point

40
Data Transmission Media / Medium

 A transmission medium is the channel through which data is sent from one place to another.

 In data communication terminology, a  The Transmission media is classified into


transmission medium is a physical path two types namely wired media (Guided
between the transmitter and the receiver. Transmissio Media) & wireless media (Unguided Media).
n Media

Guided Unguided
Media Media

Twisted Optical Fiber


Coaxial cable Radio wave Microwave Infrared
pair cable
cable

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Bandwidth, Throughput and Speed

 Bandwidth is the maximum amount of the data


that can be passed from one point to another
within a given time (Unit : Bits/sec).

 Throughput is the actual amount of the data


that is able to move through the media within a
given time.

 Speed is the rate of data transfer across the


transmission path within a given time.

 Bandwidth is a measurement of how much data


can be transferred at a time while speed is a
measurement of how fast things are done.
Transmission Modes

Simplex Mode
 Simplex mode : the communication is unidirectional,
as on a one-way street. Only one of the two devices
on the media can transmit, the other can only
receive..

 Half-duplex mode : each station can both transmit Half-Duplex Mode


and receive, but not at the same time. When one
device is sending, the other can only receive, and vice
versa.

Full-Duplex Mode
 Full-duplex mode : both stations can transmit and
receive simultaneously by using two physically
separate transmission paths or by dividing the
capacity between signals travelling in both directions.
MAC ADDRESS

A Unique Identifier assigned to network interfaces


Work at the data link layer
Also be known as Hardware Address or Physical Address
48-bit address
12 Hexadecimal digits, grouped in 6 pairs.

Example: 00 03 47 6F 5A 38

Organizationally Unique Universally Administered


Identifier (OUI) Addresses (UAA)
TCP and UDP Protocols

Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) is a transportation protocol that
is one of the core protocols of the Internet protocol suite. Both TCP and UDP work at transport layer
TCP/IP model.
Difference between TCP and UDP Internet Protocols.
TCP UDP

Connection-Oriented Connectionless

Reliable Unreliable

Protocol number 6 Protocol number 17

Supports full duplex Does not support full duplex

Acknowledge segments No acknowledgement


TCP/UDP Port Numbers

The port number = 16bits number


Maximum possible value = 65535
The port numbers are divided into three ranges:

Port Number Range Port Group


0 to 1023 Well Known Ports
1024 to 49151 Registered Ports
49152 to 65535 Private or Dynamic Ports
Common TCP/UDP Protocols and Ports

Application Protocol Port Numbers


FTP Data/Control TCP 20,21
SSH Remote Login Protocol TCP 22
Telnet TCP 23
Simple Mail Transfer Protocol (SMTP) TCP 25
Domain Name System (DNS) TCP/UDP 53
Dynamic Host Configuration Protocol (DHCP) UDP 67,68
Trivial File Transfer Protocol (TFTP) UDP 69
Hyper Text Transfer Protocol (HTTP) TCP 80
Post Office Protocol (POP3) TCP 110
Common TCP/UDP Protocols and Ports

Application Protocol Port Numbers

Network Time Protocol (NTP) UDP 123

NetBIOS TCP/UDP 137-139

Internet Message Access Protocol (IMAPv4) TCP 143

Simple Network Management Protocol (SNMP) UDP 161

Border Gateway Protocol (BGP) TCP/UDP 179

Apple Talk TCP/UDP 201

Lightweight Directory Access Protocol (LDAP) TCP 389

Hypertext Transfer Protocol over SSL/TLS (HTTPS) TCP 443

Microsoft DS (SMB) TCP 445


Common TCP/UDP Protocols and Ports

Application Protocol Port Numbers

Remote Shell (RSH) TCP 514

DHCPv6 UDP 546,547

LDAP over SSL/TLS TCP/UDP 636

FTP over SSL/TLS TCP 989/990

IMAPv4 over SSL/TLS TCP 993

POP3 over SSL/TLS TCP 995

Microsoft Terminal Server (RDP) TCP/UDP 3389

HTTP Proxy TCP 8080

VMware Server TCP 8200


Open Systems Interconnection model (OSI Model)

 OSI model is a conceptual model which provides standards and 7. Application


enables divers communication systems to communicate with each other. Protocols

6. Presentation
 OSI model created by the International Organization for Standardization (ISO). Protocols

5. Session
 OSI model was published in 1984. Protocols

4. Transport
 OSI model partitions a communication system into 7 abstraction layers. Protocols

3. Network
Protocols
 A layer serves the layer above it and is served by the layer below it.
2. Data Link
Protocols
 Each layer has a set of protocols.
1. Physical
Protocols

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Network Protocol

 A network protocol is an established set of rules that determine how data is  List of Network Protocols :
transmitted between different devices in the same network. It allows connected
devices to communicate with each other, regardless of any differences in their
• Communication
internal processes, structure or design.
• Network management
 A protocol suite is a collection of protocols that are designed to work together.
• Security

   

Luccy
Alix Hi.. Hi..
Alix
Hello.. Hello..
Luccy

01010
Send 1 010101 Send

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TCP/IP Model

 TCP/IP stands for Transmission Control Protocol/Internet Protocol.

 TCP/IP Model was designed in 1970s.


4. Application
Protocols

 TCP/IP Model is a set of communications protocols


used for communicating computers over the Internet.
3. Transport
Protocols
 TCP/IP Model is named from two of the most important
protocols in it : the Transmission Control Protocol (TCP)
and the Internet Protocol (IP). 2. Internet
Protocols
 The original TCP/IP Model consists of four layers.

1. Network Interface
 TCP/IP Model known as Internet Protocol Suite (TCP/IP).
Protocols

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Comparison of TCP/IP and OSI Layering

OSI Model

7. Application
Original TCP/IP Model Updated TCP/IP Model
Protocols

6. Presentation 4. Application 5. Application


Protocols Protocols Protocols

5. Session
Protocols

4. Transport 3. Transport 4. Transport


Protocols Protocols Protocols

3. Network 2. Internet 3. Network


Protocols Protocols Protocols

2. Data Link 2. Data Link


Protocols 1. Network Interface Protocols

Protocols
1. Physical 1. Physical
Protocols Protocols
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Layer 7 (Application Layer)

 The Application Layer contains a variety of protocols that are commonly needed by applications.

 Hypertext Transfer Protocol (HTTP).

 Hypertext Transfer Protocol Secure (HTTPS)


Chrome FileZilla Telne Outlook Internet µTorren
t t
 File Transfer Protocol (FTP).
Data

 Teletype Network (Telnet).

 Simple Mail Transfer Protocol (SMTP).

 Domain Name System (DNS).


Protocols
 BitTorrent (BT)

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Layer 6 (Presentation Layer)

 The Presentation layer is responsible for the formatting and delivery of information to the application layer
for further processing or display.

ABCD

Character Encoding
Chrome FileZilla Telne Outlook Internet µTorren
ASCII, UTF-8, UTF-16 01100 t t
11010

Data Compression

JPEG, MPEG, MP3 01100 Protocols


11010 Data

Encryption/Decryption

SSL 01100
11010
Protocols

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Layer 5 (Session Layer)

 The Session Layer provides the mechanism for opening, closing and managing a session between end-user
application processes.

 Services :

Authentication Authorization

user
 read
Protocols

********
 write Data Flows

 Protocols : Data

• Remote procedure call protocol (RPC)

• Point-to-Point Tunneling Protocol (PPTP)

• Session Control Protocol (SCP) Protocols : RPC, PPTP, SCP, SDP

• Session Description Protocol (SDP).


Layer 4 (Transport
Layer)
 The Transport Layer provides the communication services directly to the application processes running on
different hosts.

Data Flows
 Protocols :

• Transmission Control Protocol (TCP) .

• User Datagram Protocol (UDP) . Protocols

 Services : Data Segmentation

Segment
• Connection-oriented network (TCP) .

• Connectionless network (UDP) .

• Segmentation and reassembly .

• Errer Recovery .

Protocols ( TCP, UDP )

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Layer 3 (Network
Layer)
 The Network layer is responsible for packet forwarding between different networks through intermediate
routers.

 Services :  Protocols :
• Host addressing. Network B • IPv4/IPv6.
• Packet forwarding. SwitchB • ICMP

• IPsec
PC2

Network A Network C

SwitchA SwitchC

Packet
PC1
PC3
Protocols: IPv4, IPv6
3. Network Layer

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Layer 2 (Data Link
Layer)
 The Data Link Layer transfers data between adjacent network nodes in WAN, MAN and LAN.

 Services :

• Encapsulation of packets into frames. Frames


• Frame synchronization. Ethernet Switch
• Flow control.
• Physical addressing.
• Frame Switching.
• Error detection and correction. Protocols: Ethernet, ATM, CDP, LLDP, PPP, MPLS, HDLC

 Protocols :

• Ethernet. • Point-to-Point Protocol (PPP).


• Asynchronous Transfer Mode (ATM). • Multiprotocol Label Switching (MPLS).
• Cisco Discovery Protocol (CDP) . • High-Level Data Link Control (HDLC).
• Link Layer Discovery Protocol (LLDP).

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Layer 2 (Data Link Layer) - Sublayers

 The Data Link Layer is an interface between the network and physical layer. It is further subdivided into two
protocol sublayers medium access control (MAC) and logical link control (LLC).

Frames
(LLC) sublayer
2. Data Link Layer Protocols

Protocols
(MAC) sublayer

Protocols

 The medium access control (MAC) sublayer.  The logical link control (LLC) sublayer.

• Prepend/remove preamble. • Synchronization.


• Append/remove/check FCS. • Flow control.
• Discard malformed frames. • Error management.
• Moving data frames from one NIC to another.
• Control for accessing the transmission medium.

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Layer 1 (Physical Layer)

 The Physical Layer converts data link layer frames into bits and puts them on the network medium.

Frame Frame

• Electrical signals ( Analog or Digital).


Frames Protocols

0011001101 0011001101
• Wi-Fi signals.
bits Protocols : Media, Signal, Binary Transmission.

• LED Light or Laser pulses.

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Data Encapsulation (OSI model)

 Data Encapsulation is the process of putting headers or trailers to the data supplied by the higher layer.

 The header and data at each layer are called Protocol Data Unit (PDU).

7. Application Data L7 Header L7 PDU


Protocols

6. Presentation Data L6 Header L6 PDU


Protocols

5. Session Data L5 Header L5 PDU


Protocols

4. Transport Data L4 PDU


L4 Header
Protocols

3. Network Data L3 Header L3 PDU


Protocols

2. Data Link L2 Trailer Data L2 Header L2 PDU


Protocols

1. Physical 010110101000101110100101101110001010101100010101101100100
Protocols
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Data De-encapsulation (OSI model)

 Data De-encapsulation is the process of removing the header and the trailer from the PDU before
passing it up to the higher layer.

7. Application Data L7 Header L7


Protocols PDU

6. Presentation Data L6 Header L6 PDU


Protocols

5. Session Data L5 Header L5 PDU


Protocols

4. Transport Data L4 Header L4 PDU


Protocols

3. Network Data L3 Header L3 PDU


Protocols

2. Data Link L2 Trailer Data L2 Header L2 PDU


Protocols

1. Physical 010110101000101110100101101110001010101100010101101100100
Protocols
Data Encapsulation and De-encapsulation (TCP/IP model)

PC1 PC2

Data Encapsulation Data De-encapsulation

5. Application Data Data 5. Application


Protocols Protocols

4. Transport Header Data Header Data 4. Transport


Protocols Protocols

3. Network Header Segment Header Segment 3. Network


Protocols Protocols

2. Data Link Header Packe Traile Header Packe Traile 2. Data Link
Protocols t r t r Protocols

1. Physical Frame Frame


1. Physical
Protocols
010110101000101110100101101 010110101000101110100101101 Protocols

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Data Encapsulation and De-encapsulation (TCP/IP model)

PC1 Switch Router Switch PC2

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Data Encapsulation and De-encapsulation (TCP/IP model)

PC1 Switch

Data Encapsulation Data De-encapsulation

5. Application Data
Protocols

4. Transport Header Data


Protocols

3. Network Header Segment


Protocols

2. Data Link Header Packe Traile Header Packe Traile 2. Data Link
Protocols t r t r Protocols

1. Physical Frame Frame


1. Physical
Protocols
010110101000101110100101101 010110101000101110100101101 Protocols

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Data Encapsulation and De-encapsulation (TCP/IP model)

Switch Router

Data Encapsulation Data De-encapsulation

Header Segment 3. Network


Protocols

2. Data Link Header Packe Traile Header Packe Traile 2. Data Link
Protocols t r t r Protocols

1. Physical Frame Frame


1. Physical
Protocols
010110101000101110100101101 010110101000101110100101101 Protocols

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Data Encapsulation and De-encapsulation (TCP/IP model)

Switch
Router

Data Encapsulation Data De-encapsulation

3. Network Header Segment


Protocols

2. Data Link Header Packe Traile Header Packe Traile 2. Data Link
Protocols t r t r Protocols

1. Physical Frame Frame


1. Physical
Protocols
010110101000101110100101101 010110101000101110100101101 Protocols

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Data Encapsulation and De-encapsulation (TCP/IP model)

Switch PC2

Data Encapsulation Data De-encapsulation

Data 5. Application
Protocols

Header Data 4. Transport


Protocols

Header Segment 3. Network


Protocols

2. Data Link Header Packe Traile Header Packe Traile 2. Data Link
Protocols t r t r Protocols

1. Physical Frame Frame


1. Physical
Protocols
010110101000101110100101101 010110101000101110100101101 Protocols

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Introduction to Ethernet

 Ethernet is a family of computer networking


technologies and standards for connecting
devices in Wired LAN, MAN and WAN.

 Ethernet provides higher bit rates, a greater


number of nodes, and longer link distances.

 Ethernet makes use of coaxial cable, twisted pair


cable and fiber optic cable in conjunction with
switches to connect nodes.

 Ethernet provides data transfer rate up to 400


Gigabits per second (Gbit/s)
The Evolution of Ethernet - 1

The first standard of Ethernet was published by


1980 Digital Equipment Corporation (DEC), Intel, and Xerox
(DIX), It has 10 Mbit/s speed in a shared medium.

DIX published the second version of Ethernet which


1982 known as Ethernet II and it is commonly used today.

The Institute of Electrical and Electronics Engineers


1983 (IEEE) published the first standard of (Ethernet
802.3) which known as ThickNet or 10Base5.

IEEE published their second standard of Ethernet


1985 802.3 which known as ThinNet or 10Base2.
The Evolution of Ethernet - 2

CAT 3 UTP

IEEE developed 10BaseT Ethernet standard 10: Bandwidth


1990 which runs over twisted-pair cables (CAT 3 Base: Baseband
UTP) and RJ-45 plugs. T: Twisted Pair Cable

CAT 5 UTP

IEEE developed 100Base-TX Ethernet standard 100: Bandwidth


1995 which uses two wire-pairs (Cat-5) or higher Base: Baseband
and 100BASE-FX standard which run over MMF TX : Twisted Pair Cable
fiber cables. FX : Fiber Fiber

IEEE developed 1000Base-X Ethernet standard 1000: Bandwidth


1998 which runs over fiber cables (MMF and SMF). Base: Baseband
X: -CX, -SX, -
LX
CAT 7 UTP

IEEE developed 1000Base-T Ethernet which 1000: Bandwidth


1999 uses four wire-pairs cables(CAT-5) or higher. Base: Baseband
T: Twisted
Pair Cable
Ethernet Physical Transmission Media

 Physical transmission media used in Ethernet includes twisted-pair cable, coaxial cable, and fiber-optic
cable.

Coaxial Cable Twisted Pair Cable Fiber-Optic Cable


Coaxial Cable
Coaxial Cable

 A coaxial cable is a type of electrical cable consisting of an inner conductor surrounded by a metallic
shield, with the two separated by a dielectric (insulating material).

Metallic Shield
Plastic Jacket
Dielectric
F-connector

Center Core

Specifications BNC connector

Type Impedance Uses Connector

RG-6 75 ohms Cable Modem F Connector


.
RG-58 50 ohms 10Base2 (ThinNet) BNC Connector

RG-59 75 ohms Cable TV F Connector


Solid and Stranded Cable

 A stranded cable has multiple wires wrapped  A solid cable has one solid wire per conductor.
around each other in each conductor

Stranded Cable Solid Cable


Categories of Copper Twisted Pair cable
RJ45 Wiring Standards

 Registered Jack standard number 45 specifies


the amount of wires in the cable, the order in
which they appear, and the usage of the 8P8C
physical connector T568A and T568B.

Shielded 8P8C Connector


T568A And T568B Wiring Standards

12345678 12345678 12345678 12345678

8P8C 8P8C 8P8C 8P8C


T568A T568B
Straight Through Cable (100BASE-TX)
12345678

 A Straight Through Ethernet cable is used for connecting :


8P8C 8P8C

T568A Router

Ethernet Switch
12345678 12345678

8P8C 8P8C
Laptop Computer
T568B
Crossover Cable (100BASE-TX)

 Crossover Ethernet cable is used for connecting :

Ethernet Switch Ethernet Switch


T568B T568A
12345678 12345678

Router Router
8P8C 8P8C

Laptop Computer Laptop Computer


Network Cabling Tools

 Cable Crimper  Snips/Scissors  Wire Stripper


 Pinch the connector  Precise cutting.  Easily remove insulation
onto the wire.  Wire stripping and cutting from copper wire
 The Final step of a notches.
cable Installation.
Network Cabling Tools Cont..

 TDR/OTDR
 Optical Time Domain
Reflectometer.
 Estimate fiber lengths,
measure signal loss,
determine light reflection.
Peer-to-Peer (P2P) Network

 A Peer-to-Peer (P2P) Network has decentralized resources and doesn’t have a dedicated server. every
computer can serve as both a server and a client. One computer might assume the role of server for one
transaction while acting as a client for another transaction.

Switch/Router
Internet
PC1

PC1 PC2

PC
3 PC
4

84
Peer-to-Peer (P2P) Network

BitTorrent Applications

Uploader

PC4

85
Client/Server Network

 In Client/Server Network servers provide network services to the other computers (Clients).

Switch/Router
File Sharing Server

Mail Server

Web Server

Application Server PC1

FTP Server

Print Server
PC2

DNS Server

Database Server

86
Operating System

 An Operating System (OS) is a collection of User


software that manages computer hardware
resources.
Without a computer operating system, a Application Software
computer would be useless.

“The Operating System acts as a interface Operating System


between the user and computer hardware.”

Hardware System
Operating System Cont..

Common Operating Systems

Operating System
(OS)
Operating System Cont..

There are two main types of operating system:


Desktop Operating System (DOS)
Network Operating System (NOS)

Types of Major Network Operating System:


Novell (Netware)
Microsoft (Windows)
Unix/Linux (Ubuntu, Fedora, Red hat, Cent OS, etc.,)
Apple (Macintosh OS)

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