Professional Documents
Culture Documents
Wanchaa
Wanchaa
Money Online
Games
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02
01
CONTENTS 04
03
Opportunity Analysis
Executive
And
Financial
Summary
Marketing
Business Plan
Plan
Strategy
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01
Executive
Summary
Introduction
The Ethiopian gaming market is on the rise, driven by a vibrant youth population and
increasing internet penetration. Yet, Ethiopia lacks a platform dedicated to skill-based real
money board games, a popular leisure activity enjoyed by millions. Wancha enters this
untapped market with a unique offering: a secure, fair-play platform hosting familiar games
like checkers, ludo, chess, and even local favorites like Gebeta, all with convenient local
payment options.
Key Points:
• Ethiopia's mobile gaming market is booming, with over 40 million mobile internet
users.
• Traditional board games remain deeply embedded in Ethiopian culture, fostering
social interaction and skill development.
• Existing real money gaming options are limited to casinos and virtual betting, which
often lack transparency and fair play.
• Wancha fills this gap by offering a familiar, skill-based, and secure platform for
responsible real money gaming.
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Mission:
• To create real money board games 2. Champion Ethiopian Board
which are ignite Joy and Skill Game Excellence:
Through Play: To bring spark and • Revitalize and adapt traditional
delight to everyday lives through Ethiopian games like Gebeta for 3. Bridge Cultures and
skill-based board games, fostering digital platforms.
joy, connection, and a love for Spark Joy:
• Collaborate with the Ethiopian
gaming. • Make Ethiopian board
• Revive & Share a Timeless sports federation to raise
awareness and recognition for games accessible and
Legacy: To rescue and revitalize enjoyable for
Ethiopia's rich board game Ethiopian board game players.
heritage, sharing its treasures like worldwide audiences.
Gebeta with the world and • Foster cultural
connecting generations exchange and
through shared understanding
traditions. through shared love of
games and traditions.
• Spread joy and
laughter through the
1. Cultivate a Thriving Playful universal language of
Community: play.
• Develop and publish engaging skill-
based games that resonate with
diverse audiences.
• Foster vibrant online communities
and tournaments for players to
Goals: connect and compete.
• Organize exciting campaigns and
leaderboards to celebrate top players
and inspire newcomers.
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HISTORY OF GAME
INDUSTRY
It's not just a win or loss, it's the
echo of joy shared, and lessons
learned across generations.
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02
CONTENTS 0104
03
Opportunity
Analysis
Marketing
Financial
Executive
And
Plan
Plan
Summary
Business
Strategy
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02
Opportunity Analysis
and
Business Strategy
Research Methodology
We will conduct user research through a combination of surveys, interviews, and focus groups. Surveys will be
distributed to a representative sample of Ethiopian players to gather demographic information and preferences
for online board games. Interviews and focus groups will be conducted to gather more in-depth insights on player
preferences and interests.
Research Findings
Based on our research, we have identified several key insights about Ethiopian players and their preferences for online
board games:
•Players prefer games that require skill and strategy over luck-based games.
•Players are interested in games that offer a competitive element and the opportunity to compete against other players.
•Players value games that offer a social element and the opportunity to connect with other players.
Target Audience
100 90 80 70 60 50 40 30 20 10 10 20 30 40 50 60 70 80 90 100
21-25
26-34
35-44
Male
Female
45+
Potential Growth
• The market for real-money online board games is expected to grow at
a CAGR of 15% over the next five years.
• Increasing adoption of mobile devices and the popularity of online
gaming platforms contribute to the growth potential.
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Wancha, an Ethiopian skill-based gaming platform, targets a diverse audience spanning various demographics and
psychographics. Here's a breakdown of their key audience segments:
Demographics:
• Age: Primarily young adults aged 18-35 with disposable income and a preference for mobile gaming.
• Location: Focus on cities and sub cities across Ethiopia, prioritizing areas with high internet penetration and
smartphone usage.
• Gender: While no explicit gender bias exists, Wancha strategically utilizes marketing campaigns that resonate with
both men and women.
Psychographics:
• Passion for games: Target individuals who enjoy strategic challenges, competition, and intellectual stimulation
through skill-based gameplay.
• Tech-savvy and comfortable: Look for players comfortable with mobile gaming platforms and online transactions.
• Competitive spirit: Prioritize individuals who thrive on healthy competition and the potential for rewards.
• Social connection: Focus on those who enjoy community building and interacting with others online.
• Value for money: Consider the price sensitivity of different segments and offer various subscription tiers and in-
app purchases.
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5
4.5
4 4.3
3.5
3.5
3
2.5
2.5
2 2.1
1.5
1
0.5
0
Word Of mouth Social Network Gaming Website Other
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Killers
Killers are competitive players where game is Explorers
considered as a sport and being number one is the Explorer enjoyment comes from discovering new places,
World
Players
Achievers Socializers
Achievers' motivation is accumulating proof of Socializers play for social opportunities. They enjoy interaction
achievement, both for themselves or to show off with other characters, whether it be computer controlled or
to their friends. Interacting human player
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Current Gaming
Platforms
Keno
Keno is a lottery-style game with a long
history, tracing its roots back to ancient
72%
China. Players pick a set of numbers
(usually between 10 and 20) from a larger
pool of 80, and then 20 winning numbers
are drawn randomly. The more matching
numbers you have, the bigger your payout.
28%
Sport betting Sites
Licensed online and offline platforms offer
fixed-odds and live betting on local and
international sports, balancing cultural
considerations with a growing, tech-driven
industry.
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01
A strategy game played on a square board with 64
Checkers squares. Players aim to capture their opponent's pieces
while protecting their own.
A two-player strategy game played on a checkered
02
Chess board. Players take turns moving their pieces with the
goal of capturing the opponent's king.
03
Ludo start to finish. The first player to get all their tokens to the
finish wins.
CONTENTS 0103
0204
Marketing
Financial
Opportunity
Executive
Plan
Plan
Analysis
Summary
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03
Marketing Plan
Roadmap and
Milestones These Platform Complete the development of the online board games
milestones represent key achievements
and targets that we aim to accomplish
Development platform, including game mechanics, user interface, and
in the coming months and years. payment integration.
Launch a beta version of the platform to gather user
Beta Testing
feedback and identify any bugs or issues that need to be
addressed.
Official Officially launch the real-money online board games
Launch platform to the public, allowing users to play and compete
for cash prizes.
User
Acquisition Implement marketing and advertising strategies to attract a
large user base and increase platform visibility.
Tournament
Displaying targeted
Entry Fees advertisements within the
game interface. Whether
Organizing
competitive Advertising Cost-per-click (CPC) or
cost-per-impression (CPM)
tournaments with
models
entry fees, where
players can win real-
money prizes. We Players can purchase
can use Fixed entry virtual items, power-
fees or percentage- ups, and additional
based fees. game content to
enhance their gaming
experience.
Microtransactions,
The charges deducted by the one-time purchases, or
platform for facilitating the subscription-based
match and handling these models. We can use
financial transactions. We In-Game Microtransactions,
can use Percentage fee, Flat Purchases one-time purchases, or
Fee or Tiered fee. subscription-based
Entry Fee models.
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Email Marketing Build an email list of interested users Segment the email list based on user
and send regular newsletters and preferences and behavior to deliver
updates about new games, promotions, personalized content and offers.
and events.
Referral Program Incentivize existing users to refer their Provide unique referral links and
friends and family to the platform by track successful referrals to reward
offering rewards or discounts. users and encourage them to share our
platform.
Partnerships with Game Developers Collaborate with popular board game Leverage their existing user base and
developers to offer their games on our brand recognition to attract new users
platform exclusively or as part of a to our platform.
partnership.
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15 Design Rules for Free-to-Play Games. The game has to be fun and be able to attract players within the first 5
minutes session. It should consist of a small-loop gameplay. So that the player can feel they can achieve something in
short amount of time. These small-loops have to be nested in a core-loop where users have to come back for more. A
game should also be compelling playing for much longer sessions. This creates a higher possibility for players to
spend money in the game. Different players define fun in different.
😄 😡 😱 � 😅 🥳 � � 🤯 �
� � �
Happiness Anger
�Fear Satisfaction Relief Excitement Curiosity Confidence Mind-
Or
Surprise
Or
Celebration
blown
Hugs
or
Support
Product
Emotions 80% 20%
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Board Game Manufacturer X Collaboration to develop exclusive Access to high-quality and unique board
board game titles games that attract customers and drive
sales
Online Gaming Platform Y Integration to offer our board games on Increased visibility and access to a
their platform wider audience of online gamers
Payment Gateway Z Partnership to provide secure and Efficient and secure transactions for our
seamless payment processing customers, enhancing their experience
Marketing Agency A Collaboration to develop and execute Increased brand visibility, customer
marketing campaigns acquisition, and engagement
Local Game Stores Partnerships to distribute our board Expanded distribution network and
games through their physical stores access to local customer base
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Technology Stack
Frontend Backend
The frontend of the real-money online board games The backend of the platform is powered by a robust
platform is built using modern web technologies like and scalable server infrastructure. It utilizes a
HTML5, CSS3, and JavaScript. These technologies ensure a combination of programming languages and
seamless and responsive user interface, providing an frameworks such as Node.js and Express.js, ensuring
immersive gaming experience for players. high performance and efficient handling of user
requests.
Security Measures
Data Protection
We prioritize the security of user data Account Security
with secure data transfer and encryption To protect user accounts, we implement
protocols, ensuring that all sensitive two-factor authentication, adding an extra
information is protected from layer of security to prevent unauthorized
unauthorized access. access.
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1. Licensing Obtain the necessary licenses Regulatory Compliance 4. Data Protection and Privacy
from regulatory bodies to operate a real-money
Implement robust data protection and privacy
online board games platform. This ensures that measures to safeguard user information. This
we meet the legal requirements and maintain includes complying with relevant data protection
the integrity of our operations. laws, obtaining user consent for data collection
and processing, and ensuring secure storage and
transmission of data.
2. Age Verification Implement robust age
verification measures to ensure that only
5. Fair Gaming Practices
individuals of legal age can access and
participate in real-money online board games. Ensure fair gaming practices by implementing
random number generators (RNGs) to ensure
This helps prevent underage gambling and
unbiased outcomes, conducting regular audits of
ensures compliance with legal restrictions.
game algorithms, and providing transparency in
3. Anti-Money Laundering (AML) game rules and odds.
CONTENTS
01
02
04
03
Executive
Opportunity
Financial
Marketing
Summary
Analysis and
Plan
Plan
Business Strategy
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Financial
Projections Revenue Forecasts
Year 1: Projected revenue of $4 million
Year 2: Expected revenue growth to $10 million
23%
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Cost Structure
Development Costs Operational Expenses
Investment in software development and game design Costs associated with hosting and maintaining the
to create high-quality online board games. online platform, customer support, and server
infrastructure.
Marketing Budgets
Investment in marketing and advertising campaigns to attract and retain players,
including digital marketing, influencer partnerships, and promotional events.
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COST OF PRODUCTION
Since a software company does not have tangible product, most of the cost will be salary of the employees. Apart from
the salary, the expenses include, office rental, development equipment, software licensing and server hosting fees.
According to one of the interviewee, the office is not necessary in this age of advance communication. Everything can
be done remotely and once a month meeting is enough to have the game done. The main obstacle is the level of
responsibility of team member. Since team member initially consist of two founders, working from home should
suffice.
Author Development equipment is an existing asset among team member. Therefore, other expenses that matters are
platform development license and server hosting fees. As for server hosting (for Wancha website and game data
communication), we will use Amazon Web Expense Monthly cost Yearly cost iOS development licenses - 99.00
Android development licenses - 99.00 Server hosting . Programmer salary could be $10,000.00
Up to 12,000.00. Promotion Expense could be 50,000.00 - 120,000.00.
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Investment Opportunities
Qualified Team
Expertise
Exit Strategy
Potential Acquisition IPO Plans
Opportunities In the long term, we are also considering
We have identified several potential the possibility of taking the company
public through an initial public offering
acquisition opportunities in the online
(IPO), providing an opportunity for angel
gaming industry, including investors to exit and realize significant
established gaming platforms and returns on their investment.
complementary technology
companies.
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$110Million
(715 Crore) 0000
Rush
Zupee India
Zupee India is a popular online gaming platform in India that offers a
variety of games, including rummy and poker.
Zupee India generates revenue through a combination of in-app purchases
and advertising.
$160
Skillz
Million 0000
Skillz is a mobile gaming platform that offers a variety of games, Someone Somewhere
including esports and casual games.
Skillz generates revenue through a combination of in-app purchases,
advertising, and a revenue-sharing model with game developers.
Together we
can grow
from This
To this
Lets do This...
Thank you, for your time and
consideration. We hope that this
presentation has provided valuable
insights around real-money online
board games.