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Powerex of The Daint On
Powerex of The Daint On
Barry Dainton
Preliminary (crude) definitions: real
v. simulated
An experience is simulated if it is produced
by non-standard methods in a controlled
fashion
non-standard = NOT by bodies/brains
interacting with physical environment
Eg. Demons, computers
real
virtual
REAL VIRTUAL
Simulation Argument: cont.
Your conviction that your life is non-virtual
is no better founded than anybody else’s.
R
R
‘SH is
true’
‘My life
is real’
Low probability High probability
Nomologically Standard
possible vat-brains?
(merely) Most sci-fi?
Threa
Simulation t
Argument =
Nomologically Tipler, real!
possible Bostrom,
(& quite likely!) posthumanists
My aims here:
“Simulation Argument”
conclusion: take
simulation menace
(somewhat) seriously
actual virtual
60 billion?
6 billion
600 billion??
Two methods
of simulation
generation
S-simulations H-simulations
Two types of
simulation
S-simulations: H-simulations:
conscious lives conscious lives
generated by produced by
running software on directly tampering
computer with neural
(NOT brains!) hardware
Matrix-style
vat-brain
COMPUTER COMPUTER
ALONE + BRAIN
S-sims: the high-road
‘posthumanism’
computers of repositories of
VAST power most conscious life
Tipler many simulations
of every possible human
‘universal computer’
stream of consciousness
(of finite duration)
Bostrom
Time required
for running of
Planetary-mass ‘ancestor
computer simulation’ =
10-7 seconds
1042 ops
(one of
many)
‘Ancestor simulation’ = simulation of
entire mental history of humankind
Predictions:
Kurzweil, computational
Moravec power
100 million
ops
Supercomputer (circa typical human
2000) = 10 million ops brain
time 2030-40
programming
time
know-how virtual lives
in
computational inclination VAST numbers
power
BUT! BUT!
presupposes very
controversial theory of
mind
Q: How worrying
Very! is the computational It’s
not!
simulation menace?
classical
materialism
functionalism
non-reductive classical
functionalism dualism
Shoemaker Descartes
Lycan Smart/Place
Loar Searle
Chalmers Strawson
McGinn
Broadening Other sources
‘appeal’ of of menacing
simulations
Sim. Arg.
brain-computer
interface
gene nano-
manipulation engineered
fully immersive
VR
psychology perception
H-SIMS: low road
controlled
hallucinations
implant drug
assisted assisted
exploit known
brain potential
fully immersive VR
One scenario: VR in education
Imagine: a typical 23rd
century history lesson
Topic: life as an
ordinary 21st century
person
Method: fully immersive
virtual reality ‘trip’ to
the past
Spend a few hours AS
an ordinary 21st century
person
H-sims: will the technologies ever
be developed?
It is hard for us to envisage how (say) brain-
machine interfaces of the kind required could be
designed & implemented.
But: remember Arthur C. Clarke’s ‘Third Law’:
‘Any sufficiently advanced technology is
indistinguishable from magic’
Think: what would a 19th century person have
made of modern computers, atomic weapons,
genetic manipulation, etc.
H-sims technology: further reasons
for ‘optimism’
Neuroscience: we still have much to learn
Research in nano-technology,
programmable matter continues apace
Money no problem: entertainment industry
computer games bigger than movies
MMOG phenomenon: indicator of what’s to
come?
‘massive multiplayer
MMOG online gaming’
MODAL REALISM
Lewis, Tegmark
MODAL REALISM
real lives ∞
virtual
lives
∞
50% chance of
virtuality
MANY WORLDS?
Where do we stand?
A. Humankind will have a long and
successful future.
B. Technology will make realistic sims
possible, and these will be created
frequently, in varied forms. tension
‘A &B ‘C
true’ true’
‘These
experiences
occur in 2003’
Less confident
Low probability
Pragmatic Theology
Ethics
Sim Arg:
implications
Epistemology Metaphysics
Scepticism: traditional response
‘Of course
this life is COMBAT!
real!’
establish that
concern is
unwarranted
Sim Era Scepticism: menace of the
virtual = very real
Assume: reality is largely as
our experience suggests
(physical law, history, etc.)
Sim-scepticism
= self-undermining
Sim threat
= not real
Recall the basic
line of reasoning
High odds
that I am
living in a
simulation
My life is
non-virtual
High odds
that I am
?
living in a
simulation
Steps to a vicious, epistemically
unstable, loop:
1. Certain beliefs about the character of the
world lead you to believe that it is likely that
you are living in a simulation.
2. But: the latter belief undermines the former
beliefs
If you believe you inhabit a sim, why believe
your experience is a reliable guide to how things
really are?
Your grounds for assigning a high probability to
the sim hypothesis are no more
Loop concluded and relaunched …
3. So you no longer have reason to believe
you are living in a simulation.
4. You conclude: things are much as they
seem.
5. But: if things are much as they seem,
there is a good chance that you are living
in a simulation ….
6. And the loop repeats ….
One response: entrenchment
Simulation Misrepresentation
Traditional Naturalistic
demon simulation
hypothesis hypotheses
Simulation Realism: variants
Full: simulation is perfect duplication of
actual world
Partial: simulation is accurate in some
respects
physics
biology
history
personalities
S-realism:
Simulations with high S-realism resemble the
actual world in ways relevant to the assessment
of the Simulation Hypothesis (i.e. that there are
high odds that your life is virtual)
laws of nature, technological possibilities, social
trends, etc.
My world is broadly as it
Simulations with
seems + good chance
high S-realism= 50%
that my life is a simulation
40% chance
I am living in a
simulation
Claim:
distribution of ‘pointless’
suffering
real
Autonomous v. Programmed
Active v Passive actions
My life is unusually
My life is boring: interesting: does
does this reduce this increase
the odds? the odds?
The price of fame: high sim odds
But my life is too dull …
‘The Sims’ = bestselling computer
game for the past three years
H-sims, VR-vacations:
deception = temporary
& self-imposed!
Self-Interest Objection
Can’t guarantee
Future generations policy will be continued
will restrict sims to
secure their own Opposing forces: escapism,
reality entertainment industry
Realization: innocence
cannot be recaptured
implications
for us …
Sim innocence: can’t be regained,
but can be simulated
popularity
(no. of
simulations/
visits)
2003
innocence sim age 100,000 AD
transition
Concluding speculations: Might We Be In
a Minority?
don’t
take sim
us threat
seriously
real
virtual