Performance of 1st Year to 3rd Year BEED Students OBJECTIVES
This study aims to know the perceived
effect of online gaming to social behaviour and academic performance among 1st year to 3rd year BEED Students. The research want to answer the following questions: • To determine the profile of the respondents in terms of; 1. 1 Name (Optional) 1. 2. Year Level 1. 3. Gender 1. 4. Age • To determine the specific online games do 1st year to 3rd year BEED students play in Eastern Samar State University Can-avid. • To determine the effect in social media behaviour of the individual as linked in online gaming, particularly in 1st year to 3rd year BEED students in Eastern Samar State University Can-avid. • To determine if playing online games affect or improve the social behaviour and academic performance of 1st year to 3rd year BEED students in Eastern Samar State University Can-avid. SCOPE AND LIMITATIONS This study is limited to the 1st year to 3rd year BEED students in Can-Avid Eastern Samar State University that are in to online gaming. This research is focus on determining the perspectives of students interested in online games on social interactions and the factors that may affect it. The information needed will be gathered by means of interview and a checklist style questionnaire. All the information and conclusion that will be drawn from this study is collected from selected group of students. METHODOLOGY the researchers will discuss the research design and plan that will be used for data gathering. It is helpful to determine the perspective of how online games influence the 1st year to 3rd year BEED students’ social behaviour and academic performance. This also contains the entire number of respondents and the methods that will be used in gathering and the processes of analysing the data. RESEARCH DESIGN The research design that will be used in this study is phenomenology. This design is chosen because the study aims to find out the perspective on how online games influence the third year BEED students’ social behaviour. The Phenomenology design refers to the study of how people find their experiences meaningful. It is commonly used in studies that needs to gather data of how people understand situations that happens on their day to day basis. RESEARCH LOCALE The respondents in this study are from Eastern Samar State University Can-avid specifically 1st year to 3rd year BEED students. The researchers will used the combination of structured, unstructured, and semi- structured types of interview to gather the data. This will be helpful to be able to know the perspective of the online gamers toward their social behaviour. The selected participants are the students who plays online games, regardless of the gender, the only basis in selecting a participant in this study, is if the participant is an online gamer. Researchers will be using the purposive sampling to avoid bias in selecting a respondent. RESEARCH INSTRUMENT In this study the researchers will use interview and interview schedule through checklist questionnaire. The objective in this part of the study is to get the perspective of 1st year to 3rd year BEED online gamers about the influence of online games to their social behaviour and academic performance. DATA GATHERING PROCEDURES
The researchers will be preparing questions that
the respondents will answer through checklist questionaire. The researchers will be proving a cover letter to take the interview to the chosen students. The researchers will be using the interview technique to the online gamers of 1st year to 3rd year BEED to gather the data that will be used by the researchers to their study. Through interviewing each of the respondents answer will be analysed. In this way the players’ view on online games will be captured. Analysis of Data
In order for the data to be analyzed, the
researchers will need to categorize each of the data gathered accordingly through coding. After the process, the data will be integrated and analyzed in order to gain insight and knowledge about each of the respondent’s perspective about online gaming that will be essential to the success of the research.