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Proposal Defense Buyoc 1
Proposal Defense Buyoc 1
Proposal Defense Buyoc 1
RESEARCH
RATIONAL
The impact of online games on the academic performance of students is alarming
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and is out of concern. As technology continues to advance, online gaming has
become progressively prevalent among teenagers, offering both entertainment and
challenges. Online gaming addiction poses a significant risk to students academic
performance. Students who struggle with gaming addiction may prioritize gaming
over academic responsibilities, leading to a decline in academic performance and
an inability to meet academic expectations.
HEORETICAL LENS
Conceptual Paradigm
Independent Variables Dependent Variables
• SOCIAL PROBLEMS
• Online game addiction
• TEMPTATION DESIRE
• TECHNOLOGY ADDICTION
RESEARCH
METHODOLOGY
RESEARCH
DESIGN
Online addictions have increased rapidly due to the increased use of smartphones,
tablets, and laptops. Furthermore, overuse of the Internet has been conceptualized in a
number of different ways, including problematic Internet use (Aboujaoude et al., 2006;
Young, 2009).In addition, online gaming addiction, which is another addiction associated
with the Internet, is defined by the American Psychiatric Association (APA, 2013) as the
consistent and prolonged use of the Internet to play videogames, frequently with other
gamers, that causes disruption and clinically impairs several aspects of a person’s life
(e.g., personal relationships, occupation and/or education).
RESEARCH
METHODOLO
ESEARCH DESIGN
GY
Key characteristics of online gaming addiction are individuals obsessively playing online
videogames to the point of neglecting everything else in their lives, which leads to social
and/or psychological disorders in such individuals (Ates et al., 2018; Batmaz & Çelik,
2021). Previous studies have indicated various variables that predict and/or are
associated with gaming addiction, including attention-deficit/hyperactivity disorder
(ADHD), obsessive-compulsive disorder (OCD), anxiety and depression (Andreassen et
al., 2016), social anxiety (Karaca et al., 2020),.
METHODOLO
RESEARCH LOCALE
GY
This research was conducted at Mapawa National High School, MNHS is
a public secondary school which caters from grade 7 through grade 12
students. It is the second biggest school in the Municipality of Maragusan.
Located in Purok Agila, Mapawa, Maragusan, Davao de Oro. The school
was known for its activeness and for being a competitive school.
RESEARCH
RESULTS & CONLUSIONS
However, engaging in online gaming can pose certain drawbacks including
addiction, health issues, exposure to inappropriate content, and sleep disturbances
that can alter our behavior. Hence, researchers recommend that students set clear
boundaries by stablishing specific time limits for online activities. Create a schedule,
students must form a daily routine that includes time for both online and offline
activities.
REFERENC
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https://www.sciencedirect.com/science/article/pii/S074756320500049X
https://selfdeterminationtheory.org/theory/