Scratch Games Programming for Kids & Students: A Step-by-Step Guide and Design Programs for Creating Thoughtful Animations, Puzzles, and Games with Scratch 3.0
a Scratch computer program screen. Eg: Cat,Butterfly, • To add a new Sprite, click either the buttons beside NEW SPRITE. Back drop • backdrop area in Scratch is called Stage • We can choose new backdrop How to start and stop the program • To start your program or to test your code click the Green Flag • To stop your program click the Red Stop Sign. Events • Events blocks tells the computer when to run the program. Looks Block() What is input? • Input means that information or instructions go into the computer. • In Scratch input commands are the ‘Sensing blocks’. • They are light blue in color Sensing Block() Join Operator • Join operator is in Operators block
• Join operator is used to join two values together
Activity: Write in the white board 1. The character of the scratch is called ________ 2. The area where we can add sprites is called _________ 3. The background of the stage is called ____________ 4. In Scratch we use ____________________ code for output. 5. In Scratch we use __________ block for input. 6. ‘Say Hello for 2 secs” is in which block. ________
Scratch Games Programming for Kids & Students: A Step-by-Step Guide and Design Programs for Creating Thoughtful Animations, Puzzles, and Games with Scratch 3.0