Glossary - Behavioural Biases

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BEHAVIORAL BIASES

A glossary for planners and strategists


Created by Baiba Matisone
BAIBA MATISONE
Is a strategic planner who tries to unlock a bunch of intriguing
questions around strategy, communication, brands, culture, and
people.

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A

ACTING BIAS: when faced with ambiguity AMBIGUITY AVERSION: we have an ANCHORING: we rely heavily on initial pieces of
(creative fuzzy-front-end) favoring doing instinctive avoidance of the unknown. information as a reference point for making
something or anything without any prior analysis subsequent decisions
even if it is counterproductive: “I have to do AMBIGUITY BIAS: favoring options where the
something, even if I don’t know what to do”. Team outcome is more knowable over those which it is ANCHORING BIAS: being influenced by
members can feel that they need to take action not. This bias has dire impacts on innovation information that is already known or that is first
regardless of whether it is a good idea or not. This outcomes because the process is a fundamentally shown. This causes pre-loaded and determined tunnel
can be an issue when under time pressure in strict risky and unknown process. If team members vision and influences final decision making. We
design sprint workshops for example. subconsciously favor known knowns, you will deliberately manipulate team members’ minds by ‘pre-
most likely follow known knowns and previously loading’ them one of our warm-up exercises to
AFFORDANCE CUES: gives us a hint of how trodden paths. demonstrate this bias at play. The impact is highly-
we should interact with something. significant on creative thinking and outcomes.
A, B, C

AUTHORITY BIAS: favoring authority figure The rate and speed at which ideas are adopted by not psychologically consistent with each other, people
opinions ideas within innovation teams. This others (through discussion, the rate of silent dot do all in their power to change them until they become
means that innovative ideas coming from senior voting, etc) can significantly influence the consistent. The discomfort is triggered by the person's
team members trump or better all others, even if likelihood of those ideas and concepts being belief clashing with new information perceived,
other concepts, ideas, and inputs could be more selected by the group and taken forward. wherein they try to find a way to resolve the
creative and relevant to problem-solving. contradiction to reduce their discomfort.
COGNITIVE DISSONANCE occurs when a
BANDWAGON BIAS: a commonly known bias person holds two or more contradictory beliefs, COGNITIVE EASE: we have a preference for tasks
favoring ideas already adopted by others. This is ideas, or values; or participates in an action that that are perceive as "easier" to achieve.
especially influential when linked to authority goes against one of these three, and experiences
bias. The bandwagon effect is a common psychological stress because of that. According COMMITMENT: we like to be seen as consistent in
occurrence we see in workshops. to this theory, when two actions or ideas are our promises and actions.
C, D, E

COCKTAIL PARTY EFFECT/THE POWER CONFORMITY BIAS: choices of mass CHUNKING: smaller, individual tasks are perceived
OF PERSONALISATION: personalisation is populations influence how we think, even if as less daunting than big ones with multiple, interacting
one way to grab attention. Just because you can, against independent personal judgments. This can stages.
doesn't mean you should. The problem with result in poor decision making and lead to
personalisation is that when you get it wrong, it is groupthink which is particularly detrimental to DISTINCTIVENESS: being distinctive makes brands
jarring. Plus, the aversion to personalisation will creativity as outside opinions can become memorable. This might sound like an obvious point but
fade with time. suppressed leading to self-censorship and loss of it is one that is studiously ignored by the advertising
independent thought. industry. Brands must seek inspiration from beyond
CONFIRMATION BIAS: we believe what we their category. If they do so they will see one of the
want to believe by favoring information that CONCRETENESS: we process concrete common factors of the few brands who have created a
confirms preexisting beliefs or preconceptions. concepts easier than abstract ones. genuine step-change in their category is that they were
This results in looking for creative solutions that highly distinctive.
confirm our beliefs rather than challenge them, COSTLY SIGNALING: we trust things more
making us closed to new possibilities. when we feel there is an inherent cost attached to EFFORT REWARD HEURISTICS: we value things
produce them. more when we have expended more effort on them.
E, F, G

EXPECTANCY THEORY: the better the serve, what they do, leading to taking the wrong FEATURE POSITIVE EFFECT(CLOSE LINKS
the better the taste. When a drink is unknown the problems or needs forward to solve. WITH OPTIMISM BIAS): due to limited time or
serve forms a much greater proportion of the resources, people tend to focus on the ‘good’ benefits
consumer's knowledge and generates a more FRAMING BIAS: being influenced by the way whilst ignoring negative effects even when the
sizeable effect. When drinkers disliked the brand in which information is presented rather than the negative effects are significant. This is influential
then drinking, for example, lager out of a glass information itself. We see this one all the time, when deep-diving into specific new feature sets for
made those associations more salient and damaged particularly when developing prototypes for new concepts (especially when coupled with loss
the taste. pitching as well as in presenting polished slides. aversion bias) because it means that teams will
People will avoid risk if presented well and seek overlook missing information especially when it is
FALSE CAUSALITY BIAS: citing sequential risk if presented poorly meaning that decision outside expertise resulting in taking ideas forward
events as evidence the first caused the second. This making logic can easily be skewed. with critical flaws.
can occur within the Design Thinking empathize
phase where you are intentionally seeking GOAL GRADIENT: the closer we think we are to
confirmation of causality between what people say completing a goal, the more we try to achieve it.
vs.
G, H, L, M

GOODHART'S LAW: when a measure becomes LABOUR ILLUSION: we value things more The energy put into creative thinking, team members can
a target, it ceases to be a good measure. In other when we believe extra effort has been exerted on become biased and become emotionally attached to their
words, setting a naive target encourages behaviour our behalf. outcomes.
that superficially meets the goal rather than the
underlying objective. LOSS AVERSION: we are more motivated to MEDIA CONTEXT: visual illusions illuminate our
avoid losses than to pursue gains. thought process. Just as context influences what our eyes
HABIT is a routine of behavior that is repeated see, so it determines what our minds think. As with
regularly and tends to occur subconsciously. The LOSS AVERSION BIAS: once a decision has visual illusions, context can determine how messages are
American Journal of Psychology defines a "habit, been made, sticking to it rather than taking risks interpreted in media. Information is not perceived
from the standpoint of psychology, [as] a more or due to the fear of losing what you gained in neutrally. People are swayed by contextual cues.
less fixed way of thinking, willing, or feeling starting something and wishing to see it finished.
acquired through previous repetition of a mental We also Attach more value to something once we
experience." have made an emotional investment in it. A
consequence of effort, time and
M, N, O, P

MOOD is an affective state. In contrast to emotions influence the behavior and decision making of considered more likable after committing a blunder,
or feelings, moods are less specific, less intense, groups or individuals. Nudge will make it more while a perceived average individual would be
and less likely to be provoked or instantiated by a likely that people will behave in a particular way. considered less likable.
particular stimulus or event. Moods are typically
described as having either a positive or negative OSTRICH EFFECT: we tend to avoid making PRO-INNOVATION BIAS: new innovations
valence. choices when faced with a potentially negative should be adopted by all members society
outcome. (regardless of the wider needs) and are pushed-out
NEGATIVE SOCIAL PROOF is the inadvertent and accepted regardless. Novelty and ‘newness’ are
misuse of the social proof bias. It's when social PRATFALL EFFECT is the tendency for an seen as inherently good, regardless of potential
proof is used in such way that it has the opposite interpersonal appeal to increase or decrease after negative impacts (inequality, elitism, environmental
effect to that intended (also see SOCIAL PROOF). an individual makes a mistake, depending on the damage, etc) resulting in new ideas and concepts
individual's perceived ability to perform well in a generated being judged through somewhat rose-
NUDGE proposes positive reinforcement and general sense. An individual perceived to be tinted spectacles.
indirect suggestions as ways to highly competent would be
P, R, S

PROJECTION BIAS: from behavioral PRICE RELATIVELY: our mind's perception of RE-FRAMING information may be numerically
economics, over-predicting future tastes or value is just as relative as our eye's perception of identical, but people will interpret them very differently
preferences will match current tastes or size. The relativity of our judgments is not limited depending upon how it is presented.
preferences. This bias has particular influence as to low-value items bought with minimal
new innovations are conceived in the now and are consideration. Perceptions of value can be SALIENCE: our attention is drawn to what's novel and
projected into the future when they enter markets tweaked by altering the competitors in the seems relevant to us.
resulting in over value-appreciation of consumer comparison set.
preferences. SCARCITY: people value attractive products more
REGRET AVERSION: when people fear that highly when they believe that they're scarce.
POWER OF FREE: we see no downside to their decision will turn out to be sub-optimal or
FREE - this makes it overly, irrationally, wrong in hindsight they attempt to minimize SELF-EFFICACY: an individual's belief in their ability
attractive. potential regret. to achieve a goal.
S

SELF-SERVING BIAS favoring decisions that SOCIAL NORMS: our behavior is heavily assessing how truly innovative team outcomes are.
enhance self-esteem. This results in attributing influenced by that of others, with common
positive events to oneself and conversely negative patterns signaling what is "appropriate". STATUS-QUO BIAS: favoring the current situation
events as blame on oneself. Within innovation or status quo and maintaining it due to loss aversion
workshops, this can mean that decisions made can STRATEGIC MISREPRESENTATION: (or fear of losing it) and do nothing as a result. This is
be loaded with personal agendas rather than knowingly understating the costs and overstating a subtle bias on an emotional level that makes us
customer and business logic for the company. the benefits. When developing innovative reduce risk and prefer what is familiar or “the way we
concepts, ballpark figures, and business model do things around here” as it is known. It has severe
SOCIAL PROOF: also known as informational prototypes, teams are prone to understating the consequences when seeking out new ways to
social influence. It describes a psychological and true costs and overstating the likely benefits in creatively solve needs and problems.
social phenomenon wherein people copy the order to get a project approved (which happens
actions of others in an attempt to undertake all the time in large governmental contracting).
behavior in a given situation. A lot of people are Over-optimism is then spotted and challenged by
doing it, it must be good. managers
S, T

STATUS-QUO BIAS: favoring the current THE DANGER OF CLAIMED DATA: How do THE FUNDAMENTAL ATTRIBUTION ERROR:
situation or status quo and maintaining it due to we know the truth when everyone lies? It's very your assumption about the selfishness of the business
loss aversion (or fear of losing it) and do nothing important to keep in mind before you do any is an example of the fundamental attribution error.
as a result. This is a subtle bias on an emotional research on customers - people often don't know That's the tendency to overestimate the importance of
level that makes us reduce risk and prefer what is their genuine motivations. It's not that they are personality and underestimate that of context, by
familiar or “the way we do things around here” as lying; more that they are unaware of their explaining behavior. This implication is widespread
it is known. It has severe consequences when motivations. Direct questioning is unsatisfactory and has important implications for how we think
seeking out new ways to creatively solve needs because of lying and confabulation. A more accurate about targeting our comms.
and problems. alternative is to observe behavior. Observed data is
a significant improvement in surveys. However, it is THE PAIN OF PAYMENT: when we pay with cash,
THE CURSE OF KNOWLEDGE: the difficulty far from perfect and still needs to be interpreted we typically overestimate our spend by 9%, whereas
of imagining what it's like not to know something with caution. those using contactless cards underestimated by 5%.
that we know.
T, V

THE PRATFALL EFFECT is the tendency for THE REPLICABILITY CRISIS: Many famous VARIABILITY is a lack of consistency or fixed
an interpersonal appeal to increase or decrease marketing studies fail to be repeated upon replication, pattern; liability to vary or change. The bias that works
after an individual makes a mistake, depending on a notable example being the "too-many-choices" in one situation might backfire in another.
the individual's perceived ability to perform well effect, in which a high number of choices of the
in a general sense. This bias makes people more product makes a consumer less likely to purchase. VEBLEN GOODS is a type of luxury good for which
appealing as it increases their approachability and Replication studies in marketing are needed to demand increases as the price increases, in apparent
makes them seem less austere, more human. examine the applicability of theories and models contradiction of the law of demand, resulting in an
across countries and cultures, which is especially upward-sloping demand curve. A higher price may
important because of the possible influences of make a product desirable as a status symbol in the
THE POWER OF THE GROUP: the audience
globalization. Don't take a single study as definitive practices of conspicuous consumption and
doesn't trust itself, it trusts someone else. If they
proof. conspicuous leisure. For example, the high price of the
hear someone applauding in theatre very
pill will lead to an assumption that it would be more
aggressively and intensively, they think that
effective and this assumption shaped the actual
something extraordinary is going on.
perception.
W

WISHFUL SEEING: Experiments demonstrated WINNER'S CURSE is a phenomenon that may


that perceivers tend to see desirable objects (i.e., occur in common value auctions, where all bidders
those that can fulfill immediate goals—a water have the same value for an item but receive
bottle to assuage their thirst, money they can win, different private signals about this value and
a personality test providing favorable feedback) as wherein the winner is the bidder with the most
physically closer to them than less desirable optimistic evaluation of the asset and therefore will
objects. Seeing desirable objects as closer than less tend to overestimate and overpay.
desirable objects serves the self-regulatory
function of energizing the perceiver to approach
objects that fulfill needs and goals.
ADDITIONAL INFORMATION:
Shotton, R., The Choice Factory, Harriman Ho
use LTD, Great Britain

Kahneman, D., Thinking, Fast and Slow, Farrar


, Straus and Giroux

Thaler, H., R, Nudge, Penguin books

Bias Map

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