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SEPAK TAKRAW

GROUP 1
TERMINOLOGIES
TERMINOLOGIES
•ASTAF: Asian Sepak takraw Federation
•Block: A defensive move to counter a close-net spike by jumping, raising a
leg, or back to divert the ball. Counts as one contact.
•Centre Line: Divides the court into two halves.
•Dig: Successfully fielding a hard-hit ball, like a spike or block, to regain
control.
•Dink: A soft-hit ball, either a "dink serve" or a "dink spike.“
•Fault: A rule violation.
•Feeder: Sets the ball for the spiker.
TERMINOLOGIES
•First Ball: Receiving the opposing team's service.
•Formations: Order of play decided by a coin toss.
•ISTAF: International Sepaktakraw Federation.
•Killer: Term for a successful spike.
•Quarter Circle: Area on the court where serving team's forwards stay during
service.
•Regu: A team of four players (three starters, one reserve).
•Roll Spike: Dramatic move where a player jumps, rotates, and kicks the ball
over the opposite shoulder.
TERMINOLOGIES
•Sepak takraw: Game combining "Sepak" (Malay for "kick") and "Takraw" (Thai for
"woven ball").
•Service Over: When the serving team fails to return the ball; opposing team serves,
no point awarded.
•Serving Circle: Circle where the server must be positioned during service.
•Set: Period of play ending at 15 points; a match is best of three sets, with the third
set played in a six-point tiebreak.
•Set or Setting: High pass for a teammate's spike.
•Service: Putting the ball into play.
•Service Toss: Hand throw of the ball by a forward to the server.
•Spike: Powerful shot directed into the opponent's court using foot or head.
SCORING
SCORING
Scoring in Sepak Takraw is relatively simple with
a side receiving a point every time their
opponents fault. Faults (which result in a point
for the opposition) include:
SCORING
 The Tekong jumping off the ground to make the service
 The Tekong not kicking the ball when making service
 An Inside player touches the net whilst throwing the ball
 The ball fails to cross to the opposition's half
 The ball goes over the net but lands outside of the court
boundaries
SCORING
 Playing the ball more than 3 times in a row
 Touching the ball on the opposing side
 The ball touches the arm
 Holding or grabbing the ball
 The ball touching the ceiling or any other
object
RULES
RULES
•Games of Sepak Takraw shall be played by two teams of three players.
•Games should be played on a court that fits the regulation size and markings as set out by ITSAF,
with an official Sepak Takraw ball.
•The team to serve first is decided by a coin toss before the match commences.
•Play begins when the server is thrown the ball by a teammate and must then kick the ball over the
net whilst keeping one foot in the service circle.
•Players may only touch the ball with their feet, head, knees and chest. Touching the ball with the
hand or any other part of the body can result in a fault and a point for the opposition.
RULES
•Each team is allowed a maximum of three touches of the ball to return it back over the net
without letting it touch the ground.
•Failure to return the ball over the net before it hits the ground results in a point to the opposition.
•Points are always scored in Sepak Takraw by the opposition faulting, and they can do this in a
number of ways (see above).
•The first team to reach 21 points wins a set. The first team to win two sets is declared the winner.
EQUIPMENTS
OF
SEPAK TAKRAW
RATTAN BALL
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EQUIPMENTS
OF
SEPAK TAKRAW
NET
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EQUIPMENTS
OF
SEPAK TAKRAW
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NANYANG SHOES
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PROTECTION
GEARS
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PROTECTION
GEARS
Knee Pads Dskhflhdsflhkld;shfkl;dsfhe
PROTECTION
GEARS
Tennis Racket Dskhflhdsflhkld;shfkl;dsfhe

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