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Group 7 Research Paper
Group 7 Research Paper
PERFORMANCE OF
GRADE 12 MELCU
STUDENTS
GRADE-12 SCIENCE TECHNOLOGY ENGINEERING AND MATHEMATICS
Online Gaming
STATEMENT OF THE PROBLEM
The aim of the problem is to determine the relationship of online gaming and its effect to
academic performance of Grade 12 MELCU students S.Y. 2022-2023
Specifically, it aims to answer the following questions:
1. What is the profile of the student-respondents in terms of:
1.1 Age;
1.2 Sex;
1.3 Strand;
1.4 Grades
2. What are the effects of online games in academic performance among Grade 12 students?
3. Is there a significant relationship between Playing Online Games and Academic
Performance of Grade 12 MELCU students?
STATEMENT OF NULL
HYPOTHESIS
• There is no significant relationship between
Playing Online Games and Academic
Performance of Grade 12 MELCU students.
RESEARCH
•DESIGN
METHODOLOGY
The researchers used a Descriptive Survey Design Method using a Cluster Sampling.
• ENVIRONMENT AND RESPONDENTS
The scope of the study is at Montessori Educational Learning Centre of Ubay located at Highway, Tapon,
Ubay, Bohol. The target population was eighty-three (83) combined students of Grade 12 STEM and HUMSS in the S.Y. 2022-
2023
• INSTRUMENTS
The researchers utilized a descriptive survey design through the use of standardized questionnaire.
• DATA GATHERING PROCEDURE
The researchers have the consent first before distributing the questionnaire and submitted a letter to
the principal of Montessori Educational Learning Centre of Ubay.
• STATISTICAL TREATMENT
Gathered data undergo a mathematical procedure to accurately interpret and analyze the information collected.
• P=
• r=
RESULTS AND
TABLES
Table 1.1 Profile of the Student Respondents in terms of Age.
GAMES Correlation
This will relate to the study of Garcia, K., Jarabe, N. & Paragas, J. (2018) Negative
Effects of Online Games on Academic Performance that there was a moderate
negative effect of playing online games on their academic performance in assignments,
quizzes, class recitation, paper works, and examinations. There was a significant
correlation between the two respondents’ GPA in Grade 10, their daily and weekly
hours spent in playing, there motivation in playing online games and the level of
negative effects on their academic performance. Based on the findings of the study, the
researchers recommended that parents should do something in limiting their children’s
fondness in online games and tht computer shop owners should prohibit students from
playing online games during class hours.
SUMMARY AND FINDINGS
SUMMARY
The main point of this study was to determine the effects of online gaming in
relation to academic performance among Grade 12 students. This study utilized
the descriptive method in its undertaking. The instrument was a standardized
questionnaire.
FINDINGS
Based on the results of the data gathered which have been analyze, the
following findings were revealed;
On the Profile of Respondents
Age. 16 years od 1.20%, 17 years old 63.86%, 18 years old 26.51%, 19 years old
7.23% and 20 years old 1.20%
Gender. 33.73% of the respondents were Male and 66.27% were Female
Strand. 54.22% of the respondents were STEM students and 45.78% were
HUMSS students.
CONCLUSION
The following conclusion were attained based on the prior findings;
1. The level of Student’s Academic Performance of Grade 12 students is
satisfactory.
2. There is significant relationship between Playing Online Games and Student’s
Academic Performance among Grade 12 students of Montessori Educational
Learning Centre of Ubay Inc.
Online gaming addiction entails unrestrained, all night gaming sessions. Online
games are used by students to relieve stress, but playing them excessively
might degrade learning abilities, cause attention issues, lower academic
achievement, and reduce social contacts. It is also important to set time limits for
play and stick to them, keep phones and other gadgets out of the bedrooms so
you won’t play into the night and do other activities everyday, including exercise.
This will lower the health risk of sitting and playing for long stretches of time.
RECOMMENDATION
S the gathered facts and results, the researchers strongly recommend
With
that;
1. The students shall play online games in their free time, especially in
academic purposes to lessen the possibility of being addicted to the
Online Games and to have positive result in their academic performance.
2. The parents should pay attention to their children especially in playing
online games and they should also give their children a time to limit in
playing to avoid Online Gaming addiction.
3. The teachers shall guide and teach the student how to control their time
in Playing Online Games and also to help the student engage in an
educational way to improve their academic performance.