Professional Documents
Culture Documents
RFPNW Theory-Bmtns1
RFPNW Theory-Bmtns1
(DMI)
• Magnetic compass
• Gyro compass
MAGNETIC COMPASS
• Example
When variation = 3ow and Deviation= 1ow
What is the compass error?
• Solution
Var = 3ow
Dev = 1ow
C. Error = variation + Deviation
COMPASS ERROR
• Example
Variation = 3ow
Deviation=1oE
What is the compass Error?
• Solution
Variation = 3ow
Derivation = 1oE
C. Error = Var + Dev
= 3o w + 1 o E
= 2o w
STEERING GEAR
1. Port 10o Port 10o Turn the wheel, the rudder The wheel is
Sir
indicator reads port 10o port 10o Sir
2 Amidships Amidships Sir Turn the wheel, rudder The wheel is
indicator reads 0o Amidships Sir
3 Hard Hard starboard The wheel to maximum The wheel is
starboard degrees 35o to starboard hard starboard
sir.
4 Ease 5o sir Ease 5o sir Turn the wheel to reduce up the wheel eased
to 5o of rudder indicator to 5o sir.
5 Steady by Steady by Sir -Make sure the wheel is at The ship is
Amidships. steady on
-Read the ships course form course (000o )
Compass. e.g. 000o Sir
6 Steer Steer course 305o -Adjust the wheel until the The ship is
course Sir rubber line of the compass steering on 305o
305o reads 305o Sir
-Then maintain the wheel to
get course 305o
7 Finish Finish with the -Put the wheel Amidships Wheel
wheel Sir Amidships Sir
HELM ORDERS
ANCHOR
• This is the marine equipment found
onboard ship and it is used to retain the
ship in position.
ANCHOR
BY BEARING
• In degrees through 180o from right a
head 000o to starboard (GREEN) or from
Right a head 000o to portside (RED).
LOOKOUT DUTIES
BY POINTS
1 Points = 11.25o
• Ship B = 4 Point on starboard
• Ship C = 2 Point on starboard
• Ship D = 12 Point on starboard
• Ship E = 12 Point on port
• Ship F = 2 on Point port
NAVIGATION LIGHTS
ANCHOR LIGHTS
• When switched ON it indicates the vessel
is at anchor.
• This is an all round white light drawn
forward another ………..aft.
NAVIGATION LIGHTS
(ii) BY DAY
• By day exhibit two black ball in a vertical
line where they can best be seen.
LIGHTS AND SHAPE WHEN THE
VESSEL IN?
AGROUND
(i) BY NIGHT
• A vessel aground shall exhibit the two all
red lights in a vertical line and anchor
light.
(ii) BY DAY
• A Vessel shall exhibit three balls it’s a
vertical line.
FLAGS
• I require a pilot
FLAG H