Professional Documents
Culture Documents
Module 2 Larong Pnoy
Module 2 Larong Pnoy
game:
Level 1 – The garter is being held by the posts closer to the ground.
Level 2 – Knee high
Level 3 – Around the height of their hips
Level 4 – Waist high
Level 5 – Chest high
Level 6 – Shoulder high Level
7 – Head high
Level 8 – At the tip of the head Level
9 – A couple of inches over the head
Level 10 – Also known as the Father/Mother Jump, as high as a child
raising his arms high on tip toes.
LUKSONG TINIK
• Luksong tinik (English: "jumping over thorns") is a popular game in
the Philippines. It is originated in Cabanatuan, Nueva Ecija, played by
two teams with equal numbers of players. Each team designates a
leader, the nanay (mother), while the rest of the players are
called anak (children). The players chosen to be nanay are usually the
ones who can jump the highest. The game involves players sitting on
the ground and other players jumping over parts of their body.
• Basically you just jump over people's feet which is meant to be the
tinik which one foot/hand of the 2 players sitting on the ground will
be added after all players have jumped the 1st round
Objectives of Luksong Tinik
• This is a game that uses no toys. Instead, we used only our arms and legs to execute this activity.
• The objective of the game is for all players in a team to jump over the height of the piled hands of the
opposing team.
Mechanics
1. Two players on the base sit facing each other, putting a foot forward and touching the other
player’s foot.
2. Then, each member of the other team starts jumping over the feet.
3. When all members are done jumping over the feet, the players on the base add a hand at a
time.
4. The palm and fingers are open wide above their feet. The same process is repeated until all the
base players have piled their hands over.
5.When all the jumpers have successfully jumped over without hitting the hands of the base
players,
the game is repeated with the jumpers leaping over again.
6. If the mother9s children hit the hands of the base players, it9s considered a <fault= The
mother then jumps for the erring child.
7. If the mother fails in making a successful jump, it9s time for the base players to take the jump
Agawan Base: The Ultimate Tag of Tactics
1. At the start of the game there should be one player that should be called “Taya” (It’) or in this game
the “Bakang lala” (Cow).
2. The players should avoid contact or falling over the “Baka” player while jumping over.
3. The “Baka” player should start with a bend-down kneeling position (A “Baka” player bends over
with his hands placed on his knees).
4. All players are to jump over the “Baka” until all the players have jumped. Once the 1st set of
jumping over the “Baka” is done, the “Baka” player’s position will slowly rise-up after jumping over the
“Baka” player.
5. Only the hands of the jumper may touch the back of the person who is bent over. If a player fails to
avoid contact or fall over the “Baka”, he/she will replace the “Baka” player with a bend-down kneeling
position (3), and the game continues until the all players decides to end the game.
Patintero: The Pursuit of Agility and Diskarte
5. Four line guards are positioned on the vertical line and one
on the horizontal line of the court. Their feet should always be
on the line.
6. Line guards tag the passer with powdered hands.
7. If any of the passer is tagged, the line guard immediately
assumes the position of passer even if the 2-minute limit has
not elapsed.
Time limit: 2min x 2 attempts per team
Tumbang Preso: Topple the Can, Claim Victory
Tumbang preso ("knock down the prisoner"), also known as tumba lata ("knock down
the can") or bato lata ("hit the can [with a stone]"), is a Filipino traditional children's game
. The game involves throwing a slipper at a can or bottle, which one player - the tayà -
attempts to guard. The game is usually played in backyards, parks, or in streets when
there is little traffic in an area.
The equipment needs an empty soda can or any kind of can or bottle, and a slipper
for each player. To make the game enjoyable and exciting, there should be no more
than nine players. One player or the tayà guards the can. The objective is for the
players to hit and knock down the can with the slipper, and for the tayà to put back
the can inside a small circle a few meters away from the toe-line. When a player is
tagged while recovering their slippers, they become the tayà.
Mechanics
1. The one to guard the tin can (preso) is called It, and he/she is chosen by all the
players throwing the pamato to the toe-line.
2. The one who throws the farthest from the toe-line becomes the It. The other
players will then get at the back of the toe-line, and the game starts at a signal
from the It.
3. Immediately the milk can is knocked down, and the pamato is retrieved. The It
then starts putting it up inside the circle, and the tagged player becomes the new
It.
4. In any case, the can is hit and fall outside the drawn circle but remains to stand,
then the It has all the rights to tag the hitter once he/she leaves the toe-line.
5. The can may be kicked or knocked down under when it is outside the circle.
Supposing a hitter is unable to retrieve his/her pamato, the other hitters can save
him/her by hitting the can.
Piko: Hopping Across the Grid
1.Throw the stone on the marked area. Try to aim for number five. The
player whose stone is nearest to the number five is the first to play and the
stone furthest is the last one.
2.The first player will throw the stone at the first box. Then, he will jump
across the area without stepping in the first box.
3.Before he returns, he should pick up his stone, still, without jumping on
the first box.
4.It’s the next player’s turn. He will only do what the first player did.
5.After all players get to turn. The first player will now throw his stone on
the second box and repeat the procedure, now not stepping on the second
box.
6.If a player steps on a line, they stop and let the next player try. They
have to wait until their next turn to try again.