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AeroMAX Creative Design Techniques
AeroMAX Creative Design Techniques
CREATIVE TECHNIQUES
● OUTLINE
Morphology
Analogy
Empathy
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MORPHOLOGY AS A CREATIVE
DESIGN TECHNIQUE
PRESENTATION OUTLINE
Meaning of Morphology
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MEANING OF MORPHOLOGY
Morphology therefore, generally means the study of the shape, form and
the various components that come together in making something.
For humans, the different parts that constitute the body form the
morphological structure. The arms, head among others are examples.
Same can be said about machines and other products.
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MORPHOLOGY AS A CREATIVE DESIGN TECHNIQUE
DECOMPOSITION
This problem-solving approach to problem solving seek to break down
the situation, problem, product or item under scrutiny into its component
parts.
Each part may then be scrutinized and understood independently (as well
as individually improved). Decomposition thus uses a 'divide and conquer'
approach.
A danger in decomposition is that improving parts does not always
improve the whole, and can even cause unforeseen problems.
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MORPHOLOGY AS A CREATIVE DESIGN TECHNIQUE
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MORPHOLOGY AS A CREATIVE DESIGN TECHNIQUE
FORCED ASSOCIATION
The simple principle of forced association is of 'banging things together'
that have not previously been brought together, or at least not recently.
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ORIGIN OF MORPHOLOGY/MORPHOLOGICAL
ANALYSIS
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ORIGIN OF MORPHOLOGY/MORPHOLOGICAL
ANALYSIS
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PROCESSES IN MORPHOLOGICAL ANALYSIS
Define the problem, product or idea and split it into various parts.
The next step is to fill a grid or grids with lists of parameters arranged
along the axes.
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EXAMPLES OF MORPHOLOGICAL ANALYSIS
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EXAMPLES OF MORPHOLOGICAL ANALYSIS
Canvas
Materials Paper Wall Window Wood
Japanese MarquetryBleed
Ink Graffiti Painted glass
styleBlotting paper rates
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DISADVANTAGES OF MORPHOLOGICAL ANALYSIS
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ANALOGY
PRESENTATION OUTLINE
● Advantages
● The universality and effectiveness of the method, its
accessibility, simplicity and ease of implementation
● An effective way to overcome the inertia of thinking,
a tool for enhancing imagination and creativity.
DISADVANTAGES
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PICTURE OF MECERDES BENZ AND THE
BOX FISH.
This shows the analogy or similarities used to construct
the car based on the box fish.
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EMPATHY
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DEFINITION
Empathy is defined as the ability to understand the thoughts or emotions of
someone else. Basically, empathy is the ability to discern the concurrent
status of another. Empathy in design means keeping the user in mind
throughout the process of designing . It means being aware of what a user
needs or what a user may want thus is a user-centered design approach.
Empathize is the first stage of the design thinking process.
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PROCESS
● Empathize
● Define
● Ideate
● Prototype
● Test
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EMPATHIZE
Empathy is the first step in design thinking because it is a skill that allows us
to understand and share the same feelings that others feel. Through
empathy, we are able to put ourselves in other people's shoes and connect
with how they might be feeling about their problem, circumstance, or
situation. Some questions to consider:
● What is the person feeling?
● What actions or words indicate this
● feeling?
● Can you identify their feelings through
● words?
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DEFINE
The next step is to define the above feelings and identify the main problem
to be solved. It's important that, throughout this process, students use
language that is identifiable, positive, meaningful, and actionable. Instead of
focusing on the negative side of the problem and the lack of options, steer
students to using language that is positive, empathetic, and will direct them
toward solution-based thinking. Defining the problem is part of the process
of shaping a point of view our own and others’ about the problem.
Therefore, the framing should inspire the
group, the student, or the entire class to
find solutions.
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IDEATE
This process is where ideas are generated students can learn empathy here
when you teach them new and different ways to find solutions to a problem.
There is no single right way for a great idea. Here are
a few strategies that you can encourage:
● Mind mapping
● Brainstorming
● Sketchnotes
● Inquiry
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PROTOTYPE
In the prototyping phase, students get to make and create the solution to the
problem. Empathy helps them see that they're in the first step in a longer
process. A prototype can be changed, altered, re-evaluated, and recreated
many times based on the needs of the users (either the students themselves
or someone else). This process also helps students to recognize that failing is
part of learning, and that it's OK to fail. Failure, however, needs to be
analyzed so that we learn and grow from our mistakes.
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TEST
During testing, empathy plays a key role in shaping of the user's
experience. Focus on showing and not telling. This helps the users to
create their own experiences, and also helps us to identify how to
improve their experiences next time. The opportunity for empathizing is
important at this stage, because one is able to see the user's experience
and hear his or her thoughts, feelings, and ideas. Testing also helps to
shape our point of view in relation to the user's point of view.
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