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07 Public Goods
07 Public Goods
Learning outcomes:
1. By the end of today’s lecture you will have learnt something about games
involving cooperation such as,
1. Prisoner’s dilemma
2. Public goods
3. Voluntary contribution games
Introduction
• We’re interested in this type of games because they require cooperation to produce
efficiency.
• For each person there is a dilemma – whether to contribute to the social good or to
be selfish.
• In real life they are many examples where there is such a dilemma:
– Fishing
– Fighting crime, picking up litter
– Exploitation of common resources
– Environmental protection
– Teamwork in organisations
– Charitable work
• Experiments are useful because they can help us identify conditions under which
cooperation is sustainable
Prisoner’s dilemma – a reminder
Column
Each player has two strategies Coop Cheat
Cooperate or cheat
Row Coop 3,3 0,4
Cheat 4,0 1,1
The payoffs of the Row player are shown first.
If players are selfish (care only about their own payoffs), then the dominant
strategy is to cheat.
The predicted outcome is (Cheat, Cheat)
Prisoner’s dilemma – more generally
Column
Each player has two strategies Coop Cheat
Cooperate or cheat
Row Coop a,a 0,b
Cheat b,0 c,c
Note that the prediction is not sensitive to the numbers. As long as a<b and 0<c,
then the predicted outcome is (Cheat, Cheat)
And as long as c is smaller than a, the predicted outcome is Pareto inefficient –
cooperation would pay each player more.
Public Goods
• Recall that public goods have two key characteristics:
– Non rivalry
– Non excludability.
• It’s the second feature that makes voluntary provision of public goods problematic.
• People who do not contribute cannot be excluded from their consumption, so there
is an incentive to free ride on others’ contributions.
• If there is free-riding there will be an inefficiently small amount of voluntary public
good provision
Voluntary contribution games.
• In real life public goods are goods…
• It’s difficult to identify the marginal private benefit from public good consumption.
• It is therefore difficult to identify what is efficient and inefficient.
• So in the laboratory we usually create artificial public goods – using money.
• We have a fixed number of players, n.
• We give each player an endowment of money, E.
• They decide how much to keep, yi
• And how much to invest in the public good, gi
• Obviously, gi + yi = E
• Typically, the contributions are added up to produce a total contribution level, G.
G gi
i
Voluntary contribution games.
• The total is then multiplied by a factor m>1. Each player then receives a fraction 1/n
of the total.
m m
G g i
n n i
• Payoffs for individual k are therefore:
m
xk E g k g i
n i
Voluntary contribution games.
• Payoffs for individual k are therefore:
m
xk E g k g i
n i
• A selfish person cares only about their own payoffs. They choose g k to maximize xk..
Now
xk m
1
g k n
1. this does not depend on other people’s behaviour at all.
2. it does not depend on gk either.
3. So the individually optimal solution is to put all the money into the public good or
keep all the money out.
4. If m>n, then the optimal strategy for a selfish player is to set gk=E
5. If m<n, then the optimal strategy for a selfish player is to set gk=0
Game solution
• This is the Nash equilibrium solution (“free riding” behaviour)
• In fact in this design it is also the dominant strategy.
• Obviously we are interested in the basic game, but we are probably more
interested in other issues:
• Learning – how do players learn how to play the game
• Repetition – does it make a difference if we play the same people
repeatedly
• Group size – does it make a difference to free-riding
• Social context – does it make a difference if play is anonymous or the players
know each other.
• Social norms – what impact does advice have
• Gender and cultural variables
• Endogenous groups – does it make a difference if we choose our team?
• Punishment – if players can punish each other for not cooperating does this
make a difference?
Economists free ride..
• The original experiment on VCMs is probably that done by Marwell and Ames
(Economists free ride. Does anyone else?’ Journal of Public Economics, 1981),
• They used high-school students, contacted by phone and in malls.
• The games were one-shot and the students were told that they were in
varying sizes of groups (in fact they weren’t).
• In some versions of the game, there were multiple equilibria.
• Around 57% of endowments were invested in the public good.
A typical experiment
• Typically,
– n is small (e.g. n=4)
– We recruit some multiple of 4 players e.g. 12 or 16.
– The game is played with computers. Players are screened from one
another and not allowed to communicate
– It is played T times
– After each round, players are randomly matched again. So you might be
playing the same people again. You might not.
– After each round you are told your payoff (and reminded of your
contribution).
– Monetary payoffs equal the total payoff across all rounds.
– Sometimes laboratory money is used (“thalers”) which is then converted
into currency at the end.
• What do you think happens?
Do people contribute to the Public Good?
• This PG game (Fehr &
Gächter, 2000) has
n=4, E=20, m=2.5
• Subjects start giving about
40-60% but then
contributions quickly drop;
• in the last period, most
subjects free ride
• In this experiment the
authors are interested in how
behaviour is different with
fixed matching
• With fixed matching people
give more than with random
matching.
• Note that in order to derive
conclusions about the effects
of matching, they have to
have 2 treatments
Cardenas and Carpenter survey some cross cultural evidence
• http://www.middlebury.edu/NR/rdonlyres/64DC78BC-D459-48D1-A160-ECDE5B370EA2/0/0505.pdf
• On the whole students (where the 4th column says ‘yes’) are more selfish but there isn’t
an obvious cross-cultural pattern
Other Factors Affecting Public Good Provision
• Group size n: lower mean contributions with higher n (keeping n/m constant).
more provision with higher m.
• Group or social interaction improves provision of PG (e.g. in an experiment in
Ugandan we find husband-wife pairs contribute about 75% of endowment to
a public good).
Theorising about the results.
• In the long run most contributions tend to zero, but still in many cases g>0.
• Why?
1. Kindness (altruism)?
2. Confusion (mistakes)?
•
• Let’s take explanation (2) first.
• Players might play g = g*+ε, where ε is some error and g* is ‘optimal choice’.
• the optimal contribution for a selfish player is zero.
• on the boundary of the contribution set.
• So, ε≥0 = error is one-sided. Consequently, in the face of mistakes, the mean
recorded contribution is expected to be positive and this might be mistaken for
altruism or some other motive.
Theorising about the results.
• Dealing with confusion.
1. Train people more carefully
2. Allow more rounds of the game to encourage learning
3. Redesign the game so that, for a selfish player x* >0
4. Redesign the game so that there are treatments where the kindness motive is
absent and compare. [Andreoni (American Economic Review, 1995) ]
Theorising about the results.
• Possibility 3: Redesign the game so that, for a selfish player x* >0#
• E.g:
2
xk E g k g i g i
e.g. Isaac & Walker, 1998,
i i
Isaac Walker 1998.
U i U (yi , G, gi )
• y= private good consumption.
• G= public good consumption and
• the third term is contributions to the public good by person i.
• In the model, utility is non-decreasing in all three arguments.
Modelling kindness. Warm glow altruism
• Let G-i be contributions to the public goods by others, then
U i U (yi , G i g i , gi )
• Compare this to selfish preferences or standard altruism where:
U i U (yi , G i g i )
Why ‘warm glow’
• Standard altruism/selfish preferences has three key predictions
U i U (yi , G i g i )
1. G-i and gi are perfect substitutes. Cet. Par. A rise in G-i by one unit should be
completely offset by a fall in gi of one unit.
dgi
1
dG i U const
2. A transfer of income between individuals who both contribute to the public good
leads to no change in G. (Warr’s Theorem)
3. If G is normal, an increase in the number of (identical) players lowers individual
contributions.
Why ‘warm glow’
U i U (E g i , Gi g i )
Heidi Crumpler , Philip J. Grossman . Warm glow experiment
1. So,
dU i U (E g i , G i g i ) U (E g i , G i g i ) dG
dgi yi G dg i
2. But,
dG
0
dgi
3. Hence:
dU i U (E g i , G i g i )
0
dgi yi
4. i.e. optimal contribution for selfish or altruist is zero. Only the ‘warm glow’
person should contribute.
Over half the subjects make positive contributions of some kind.
• Fischbacher et al 2001, who use a strategy method in which subjects state their
willingness to contribute conditional on the mean contribution of the other group
in a one shot game.
• Exactly 50% of subjects are conditionally cooperative, 30% are complete free riders
and the other large group are labelled as ‘hump-shaped’ because their
contributions show evidence of both reciprocity and free-riding.
How do real societies in history manage to cooperate?
0 T/2-ε T/2
0 E, E E, E- T/2+ε E, E- T/2
• Field experiment: List, John A., and David Lucking‐Reiley. "The effects of seed money and refunds on
charitable giving: Experimental evidence from a university capital campaign." Journal of Political
Economy 110, no. 1 (2002): 215-233.
Summing up.
1. Consider a public good game with n=2, E=2000, m=1.5. Derive a 2x2 payoff
matrix with the two actions “fully contribute” and “fully free ride”. What do you
obtain?
2. Punishment for punish free riders in PG games is perhaps not very surprising
with fixed matching. Why is it more surprising with random matching? Is it
completely irrational?
Experiments
• We will (try) to use ClassEx
• This is an online site for experiments.
• Using your computer or a smartphone please navigate to https://classex.de/
Please navigate to https://classex.de/
• Using your computer/smartphone click on the green button or the login button
You’ll see a display that might be in German! (You might want to click the OK
button to stop it nagging you about cookies).
• Where is says ‘Uni Passau’ there’s a drop down list of universities by country.
• Under Japan, choose GRIPS
• Now everything should switch to English.
Please navigate to https://classex.de/