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Trigonometry Real Life Uses Y8
Trigonometry Real Life Uses Y8
Trigonometry Real Life Uses Y8
Monsef Shady
Y8A
USES OF TRIGONOMETRY:
(Table of Contents)
• Introduction
• Trigonometry in Video Games
• Trigonometry in Construction
INTRODUCTION:
• While they might seem trivial, trigonometry plays a vital role in playing video games.
• Many calculations need to occur to be able to display the correct graphics to the player!
EXAMPLE: MARIO
• The developers of the game can’t account for the many players that play the game, and
everywhere a character can jump, so they have to use trigonometry to be able to determine
where the character will end up after jumping.
DIAGRAM
se
nu
p ot e Opposite
hy
adjacent
DIAGRAM
The game draws an unseen right angled
triangle when the jump button is clicked.
Then, the right angle, and Mario’s angle, are
defined. Start by labelling the sides. In this
case, the computer measures Mario’s jump
angle and jump height (opposite), and we want
to get how far he jumps (the hypotenuse).
se
nu
p ot e Opposite
hy
adjacent
DIAGRAM
The game draws an unseen right angled
triangle when the jump button is clicked.
Then, the right angle, and Mario’s angle, are
defined. Start by labelling the sides. In this
case, the computer measures Mario’s jump
angle and jump height (opposite), and we want
to get how far he jumps (the hypotenuse). The
trigonometry ratio used here is Sine
se
nu
p ot e Opposite
hy
adjacent
DIAGRAM The game draws an unseen right angled
triangle when the jump button is clicked.
Then, the right angle, and Mario’s angle, are
defined. Start by labelling the sides. In this
case, the computer measures Mario’s jump
angle and jump height (opposite), and we want
to get how far he jumps (the hypotenuse). The
trigonometry ratio used here is Sine. Sine ratio
is sin(θ)=
Assuming the value 30 degrees for the angle,
and 5 cm for the opposite side, the equation
will be: sin(30)=
se
nu
p ot e Opposite
hy
adjacent
DIAGRAM
The game draws an unseen right angled
triangle when the jump button is clicked.
Then, the right angle, and Mario’s angle, are
defined. Start by labelling the sides. In this
case, the computer measures Mario’s jump
angle and jump height (opposite), and we want
to get how far he jumps (the hypotenuse). The
trigonometry ratio used here is Sine. Sine ratio
is sin(θ)=
Assuming the value 30 degrees for the angle,
and 5 cm for the opposite side, the equation
will be: sin(30)=
To solve the equation, you will switch the
‘hypotenuse’ and ‘sin(30)’ so that:
hypotenuse=
Hypotenuse= 10 cm
se
nu
p ot e Opposite
hy
adjacent
DIAGRAM This means that if Mario jumps 5cm to the top,
he will land 10 cm in front of the point he was
standing at
se
nu
p ot e Opposite
hy
adjacent
TRIGONOMETRY IN
CONSTRUCTION
Wheelchair ramps are ramps that are designed for people who can’t take the regular
stairs.
These wheelchairs need to be at a specific angle (6 degrees) so the ramp won’t cause
people to slip.
Construction workers use trigonometry to calculate the length of the ramp on the
floor. Look at this labeled diagram to further understand.
This is the ramp,
construction workers use
DIAGRAM This point is called ‘The
Exit’. It marks where the
ramp ends.
the Tan ratio to calculate
the length it should be.
DIAGRAM
hy
po
ten
opposite
us
e
adjacent
To calculate the ramp
length on the floor, you
hy
po
ten
opposite
us
e
adjacent
The yellow angle = 30
The tan ratio utilises the
hy
po
ten
opposite
us
e
adjacent
Assuming the opposite side
hy
po
ten
opposite
us
e
adjacent
So, assuming the ramp is
being build 7 cm from the
hy
po
ten
Opposite=7
us
e
Adjacent = 14
Unrelated question, how
can you get the hypotenuse
DIAGRAM side?
The Pythagoras Theorm
+=
Solve for the hypotenuse:
+ = 245
= 15.65 cm
hy
po
ten
Opposite=7
us
e
Adjacent = 14
Unrelated question, how
can you get the hypotenuse
DIAGRAM side?
The Pythagoras Theorem
+=
Solve for the hypotenuse:
+ = 245
= 15.65 cm
Hy
15 po
.65 ten
Opposite=7
us
e=
Adjacent = 14