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2 3-2 6-Vectors
2 3-2 6-Vectors
2 3-2 6-Vectors
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Vectors help in 2D too…
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Adding vectors at 900
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THE ADDITION OF VECTORS at 90º
Y
R A B
R A B
A R
R A B
2 2 2
A
B X
tan
B
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Forces are vectors
A rugby player is running towards the try line with a motive force
of 1000N when he is tackled from the left with 700N. What is
the direction and magnitude of the resultant force?
1000N
1000N
700N
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Resultant
400N vector 400N
350N
350N
FREE BODY FORCE DIAGRAM VECTOR DIAGRAM
(TOP TO TAIL)
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Add these vector pairs
(Remember: both magnitude and direction please!)
19.2ms-1 at 510 to
the 12N vector
4 ms -1 10 ms-1 10.8ms-1 at 680 to 12 N
the 4ms-1 vector
15 N
18N
20 N 23.3N at 310 to the
19.7N at 240 to the 20N vector
8N 18N vector
12 N
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FORCES AND MOTION
Flying in a crosswind
What is the speed and direction of the millennium falcon over ground?
25ms 1
air velocity
of
millennium
falcon
wind velocity
Velocity of plane
N over ground 60ms 1
v?
W E
S 11
FORCES AND MOTION
What is the speed and direction of the millennium falcon over ground?
25ms 1
Velocity
over ground
Air velocity
60ms 1
wind velocity v?
N
Flying in a crosswind
W E
S 12
What course must the boat travel to go from CROSSING A RIVER
the palace to the pyramid?
What will be the resultant speed of the boat
over ground?
How long will it take to cross the river? Pyramid
RIVER NILE
Boat speed
over water =
5ms-1
Cleopatra’s palace
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CROSSING A RIVER
v 3 5
2 2 2
tan
3
4
1
v 4ms 36.9
pyramid
d 120
t 30 s
v 4
RIVER NILE
3
FLOW RATE 5 4
= 3ms-1 Boat speed
= 5ms-1
palace
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Flying in a crosswind
A plane is approaching a runway with a velocity
60ms-1 through the air. The wind speed is 18ms-1
at 900 to the runway:
Draw a vector triangle showing the resultant
velocity of the plane relative to the runway.
What angle does the plane make to the runway?
What is the plane’s velocity relative to the
ground?
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FORCES AND MOTION
By B
Rx Ax BX
R y Ay B y
Ry A
y A R
R A B
X
Ax Bx
Rx
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So what if it’s not 90º?
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FORCES AND MOTION
Adding vectors
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So what if it’s not 90º?
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Resolving vector components
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FORCES AND MOTION
V y V sin
Vy
V
V y 25 sin 30 12.5ms 1
Vx X
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FORCES AND MOTION
Vy V y V sin
V
1
V y 30 sin 5 2.6ms
Vx East
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Find the components of these vectors in the direction of the dashed lines
v= 20 ms-1
v= 20 ms-1
30o
70o 25o 14 N 25o
perp. = 14cos25 =
12.7N
Vectors Summary – Addition and resolving key points
Vector addition
• To add vectors join them nose to tail.
• The resultant goes from the tail of the first vector to the nose of the
last.
• Often problems will result in a right angle triangle but the resultant is
not always the hypotenuse.
Resolving Vectors
• Any vector can be resolved into two perpendicular components.
• These will usually be vertical and horizontal.
• The vector being resolved will always be the hypotenuse.
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