Human Factors

You might also like

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 63

Human Factors in Human-Computer

Interaction
Human factors refer to the characteristics, capabilities, and limitations of
humans that influence their interaction with computer systems. They
encompass psychological, social, and physical aspects that impact how users
perceive, understand, and interact with interfaces (Carroll, 2002). By
considering human factors, designers can create interfaces that accommodate
users' cognitive abilities, social dynamics, and physical capabilities.

KATALIHWA MUSITAPHA 1
Usability measures
• 5 human factors central to interface
evaluation:
– Time to learn
• How long does it take for typical members of the community
to learn relevant task?
– Speed of performance
• How long does it take to perform relevant benchmarks?
– Rate of errors by users
• How many and what kinds of errors are made during
benchmark tasks?
– Retention over time
• Frequency of use and ease of learning
– Subjective satisfaction
• Allow for user feedback via interviews, free-form comments
and satisfaction scales
KATALIHWA MUSITAPHA 2
Designing for people:
•Example airplane errors:
–If booster pump fails, turn on fuel valve within
3 seconds
–Tests showed it took at least five seconds to
actually do it!

•Result
KATALIHWA MUSITAPHA 3
–Human factors became critically important
Core cognitive aspects
• Attention
• Perception and recognition
• Memory
• Reading, speaking and listening
• Problem-solving, planning, reasoning and
decision-making, learning

KATALIHWA MUSITAPHA 4
Vision

Two stages in vision

• physical reception of stimulus


(Stimulus is a thing or event that evokes a specific functional reaction in an
organ or tissue.)

• processing and interpretation of stimulus

KATALIHWA MUSITAPHA 5
Interpreting the signal (cont)
• Brightness
– subjective reaction to levels of light
– affected by luminance of object
– measured by just noticeable difference
– visual acuity increases with luminance as does flicker

• Color
– made up of hue, intensity, saturation
– cones sensitive to color wavelengths
– blue acuity is lowest
– 8% males and 1% females color blind

KATALIHWA MUSITAPHA 6
color and 3D
• both often used very badly!
• color
– older monitors limited palette
– color over used because ‘it is there’
– beware color blind!
– use sparingly to reinforce other information
• 3D effects
– good for physical information and some graphs
– but if over used …
e.g. text in perspective!! 3D pie charts

KATALIHWA MUSITAPHA 7
bad use of color
• over use - without very good reason (e.g. kids’ site)
• colour blindness
• poor use of contrast
• do adjust your set!
– adjust your monitor to greys only
– can you still read your screen?

KATALIHWA MUSITAPHA 8
Design implications for attention
• Make information salient when it needs attending to
• Use techniques that make things stand out like color, ordering, spacing,
underlining, sequencing and animation
• Avoid cluttering(over or fill (something) with an untidy collection of things) the interface
- follow the google.com example of crisp, simple design
• Avoid using too much because the software allows it

KATALIHWA MUSITAPHA 9
Perception and recognition

• How information is acquired from the world


and transformed into experiences

• Obvious implication is to design


representations that are readily perceivable,
e.g.
– Text should be legible
– Icons should be easy to distinguish and read

KATALIHWA MUSITAPHA 10
Which is easiest to read and why?

What is the time? What is the time?

What is the time? What is the time?

What is the time?

KATALIHWA MUSITAPHA 11
Memory

There are three types of memory function:

Sensory memories

Short-term memory or working memory

Long-term memory

KATALIHWA MUSITAPHA 12
Memory
• Involves encoding and recalling knowledge and acting
appropriately
• We don’t remember everything - involves filtering and
processing
• Context is important in affecting our memory
• We recognize things much better than being able to recall
things
– The rise of the GUI over command-based interfaces
• Better at remembering images than words
– The use of icons rather than names

KATALIHWA MUSITAPHA 13
Short-term memory (STM)
• Scratch-pad for temporary recall

– rapid access ~ 70ms

– rapid decay ~ 200ms

– limited capacity - 7± 2 chunks

KATALIHWA MUSITAPHA 14
Examples

212348278493202

0121 414 2626

HEC ATR ANU PTH ETR EET

KATALIHWA MUSITAPHA 15
The problem with the classic ‘72’

• George Miller’s theory of how much information people


can remember
• People’s immediate memory capacity is very limited
• Many designers have been led to believe that this is
useful finding for interaction design

KATALIHWA MUSITAPHA 16
What some designers get up to…

• Present only 7 options on a menu


• Display only 7 icons on a tool bar
• Have no more than 7 bullets in a list
• Place only 7 items on a pull down menu
• Place only 7 tabs on the top of a website page
– But this is wrong? Why?

KATALIHWA MUSITAPHA 17
Why?
• Inappropriate application of the theory
• People can scan lists of bullets, tabs, menu items till
they see the one they want
• They don’t have to recall them from memory having
only briefly heard or seen them
• Sometimes a small number of items is good design
• But it depends on task and available screen estate

KATALIHWA MUSITAPHA 18
Long-term memory (LTM)
• Repository for all our knowledge
– slow access ~ 1/10 second
– slow decay, if any
– huge or unlimited capacity

• Two types
– episodic – serial memory of events
– semantic – structured memory of facts,concepts, skills

semantic LTM derived from episodic LTM

KATALIHWA MUSITAPHA 19
Long-term memory (cont.)
• Semantic memory structure
– provides access to information
– represents relationships between bits of information
– supports inference

• Model: semantic network


– inheritance – child nodes inherit properties of parent nodes
– relationships between bits of information explicit
– supports inference through inheritance

KATALIHWA MUSITAPHA 20
LTM - semantic network

KATALIHWA MUSITAPHA 21
Models of LTM - Frames
• Information organized in data structures
• Slots in structure instantiated with values for instance
of data
• Type–subtype relationships

DOG COLLIE

Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: color
color
KATALIHWA MUSITAPHA 22
Models of LTM - Scripts

Model of stereotypical information required to interpret situation

Script has elements that can be instantiated with values for context

Script for a visit to the vet

Entry conditions: dog ill Roles: vet examines


vet open diagnoses
owner has money treats
owner brings dog in
Result: dog better
pays
owner poorer
takes dog out
vet richer
Scenes: arriving at reception
Props: examination table
waiting in room
medicine
examination
instruments
paying
Tracks: dog needs medicine
KATALIHWA MUSITAPHA dog needs operation 23
Models of LTM - Production rules
Representation of procedural knowledge.

Condition/action rules
if condition is matched
then use rule to determine action.

IF dog is wagging tail


THEN pat dog

IF dog is growling
THEN run away
KATALIHWA MUSITAPHA 24
LTM - Storage of information
• rehearsal
– information moves from STM to LTM

• total time hypothesis


– amount retained proportional to rehearsal time

• distribution of practice effect


– optimized by spreading learning over time

• structure, meaning and familiarity


– information easier to remember

KATALIHWA MUSITAPHA 25
LTM - Forgetting
decay
– information is lost gradually but very slowly

interference
– new information replaces old: retroactive interference
– old may interfere with new: proactive inhibition

so may not forget at all memory is selective …


… affected by emotion – can subconsciously `choose' to forget

KATALIHWA MUSITAPHA 26
LTM - retrieval

recall
– information reproduced from memory can be assisted by cues, e.g.
categories, imagery

recognition
– information gives knowledge that it has been seen before
– less complex than recall - information is cue

KATALIHWA MUSITAPHA 27
Thinking

Reasoning
deduction, induction, abduction
Problem solving

KATALIHWA MUSITAPHA 28
Deductive Reasoning
• Deduction:
– derive logically necessary conclusion from given premises.
e.g. If it is Friday then she will go to work
It is Friday
Therefore she will go to work.

KATALIHWA MUSITAPHA 29
Deduction (cont.)
• When truth and logical validity clash …
e.g. Some people are babies
Some babies cry
Inference - Some people cry
Correct?

KATALIHWA MUSITAPHA 30
Inductive Reasoning
• Induction:
– generalize from cases seen to cases unseen
e.g. all elephants we have seen have trunks
therefore all elephants have trunks.

• Unreliable:
– can only prove false not true

… but useful!
• Humans not good at using negative evidence
– e.g. Wason’s cards

KATALIHWA MUSITAPHA 31
Wason's cards

7 E 4 K
If a card has a vowel on one side it has an even number on the other

Is this true?

How many cards do you need to turn over to find out?

…. and which cards?


KATALIHWA MUSITAPHA 32
Abductive reasoning
• reasoning from event to cause
e.g. Sam drives fast when drunk.
If I see Sam driving fast, assume drunk.

• Unreliable:
– can lead to false explanations

KATALIHWA MUSITAPHA 33
Problem solving
• Process of finding solution to unfamiliar task using knowledge.
• Several theories.
• Gestalt
– problem solving both productive and reproductive
– productive draws on insight and restructuring of problem
– attractive but not enough evidence to explain `insight' etc.
– move away from behaviourism and led towards information processing theories

KATALIHWA MUSITAPHA 34
Errors and mental models
Types of error
• slips
– right intention, but failed to do it right
– causes: poor physical skill,inattention etc.
– change to aspect of skilled behaviour can cause slip

• mistakes
– wrong intention
– cause: incorrect understanding
humans create mental models to explain behaviour.
if wrong (different from actual system) errors can occur

KATALIHWA MUSITAPHA 35
Mental models

• Users develop an understanding of a system


through learning & using it
• Knowledge is often described as a mental model
– How to use the system (what to do next)
– What to do with unfamiliar systems or unexpected
situations (how the system works)
• People make inferences using mental models of
how to carry out tasks

KATALIHWA MUSITAPHA 36
Mental models
• Craik (1943) described mental models as
internal constructions of some aspect of the
external world enabling predictions to be
made
• Involves unconscious and conscious
processes, where images and analogies are
activated
• Deep versus shallow models (e.g. how to drive
a car and how it works)

KATALIHWA MUSITAPHA 37
Everyday reasoning & mental models

(a) You arrive home on a cold night to a cold house. How do


you get the house to warm up as quickly as possible? Set
the warmer to be at its highest or to the desired
temperature?

(b) You arrive home starving hungry. You look in the fridge and
find all that is left is an uncooked Meat. You have a gas
cylinder. Do you warm it up first and then put it in (as
specified by the instructions) or turn the gas up higher to
try to warm it up quicker?

KATALIHWA MUSITAPHA 38
Heating up a room or using the gas that
is heatcontrolled
• Many people have erroneous mental models (Kempton, 1996)
• Why?
– General valve theory, where ‘more is more’ principle is generalised to
different settings (e.g. gas pedal, gas cooker, tap, radio volume)
– Thermostats based on model of on-off switch model

KATALIHWA MUSITAPHA 39
• Same is often true for understanding how
interactive devices and computers work:
– Poor, often incomplete, easily confusable, based on
inappropriate analogies and superstition (Norman,
1983)
– e.g. frozen cursor/screen - most people will bash all
manner of keys

KATALIHWA MUSITAPHA 40
External cognition
• Concerned with explaining how we interact
with external representations (e.g. maps,
notes, diagrams)
• What are the cognitive benefits and what
processes involved
• How they extend our cognition
• What computer-based representations can we
develop to help even more?

KATALIHWA MUSITAPHA 41
Externalizing to reduce memory
load
• Diaries, reminders,calendars, notes, shopping lists, to-do
lists - written to remind us of what to do
• Post-its, piles, marked emails - where placed indicates
priority of what to do
• External representations:
– Remind us that we need to do something (e.g. to buy
something for mother’s day)
– Remind us of what to do (e.g. buy a card)
– Remind us when to do something (e.g. send a card by a certain
date)

KATALIHWA MUSITAPHA 42
Computational offloading

• When a tool is used in conjunction with an external


representation to carry out a computation (e.g. pen and
paper)
• Try doing the two sums below (a) in your head, (b) on
a piece of paper and c) with a calculator.

– 234 x 456 =??


– CCXXXIIII x CCCCXXXXXVI = ???

• Which is easiest and why? Both are identical sums

KATALIHWA MUSITAPHA 43
Emotion

• Various theories of how emotion works


– James-Lange: emotion is our interpretation of a
physiological response to a stimuli
– Cannon: emotion is a psychological response to a
stimuli
– Schacter-Singer: emotion is the result of our
evaluation of our physiological responses, in the
light of the whole situation we are in
• Emotion clearly involves both cognitive and
physical responses to stimuli

KATALIHWA MUSITAPHA 44
Emotion (cont.)

• The biological response to physical stimuli is


called affect

• Affect influences how we respond to situations


– positive  creative problem solving
– negative  narrow thinking

“Negative affect can make it harder to do


even easy tasks; positive affect can make
it easier to do difficult tasks”
(Donald Norman)

KATALIHWA MUSITAPHA 45
Individual differences
• long term
– gender, physical and intellectual abilities
• short term
– effect of stress or fatigue
• changing
– age

Ask yourself:
will design decision exclude section of user population?

KATALIHWA MUSITAPHA 46
Involving users in the design

• At the very least, talk to users


– It’s surprising how many designers don’t!
• Contextual Inquiries
– Interview users in their usage place (e.g.,
office), during their normal routine (e.g., while
working)
– Used to discover user’s culture, requirements,
expectations, etc.

KATALIHWA MUSITAPHA 47
Involving users in the design

• Create prototypes
– It’s hard to comment on something that doesn’t yet
exist
– Users are good at giving feedback for something
that is even partially built

KATALIHWA MUSITAPHA 48
Importance of Human Factors in HCI

• Human factors play a pivotal role in HCI as they shape the overall user
experience. Understanding users' cognitive processes, social
behaviours, and physical interactions allows designers to create
interfaces that are intuitive, efficient, and engaging. Neglecting
human factors can lead to poor usability, increased cognitive load,
user frustration, and reduced productivity. By considering human
factors, HCI practitioners can enhance user satisfaction, efficiency, and
effectiveness in various domains such as software applications,
websites, and interactive devices.

KATALIHWA MUSITAPHA 49
Psychological Factors

• Psychological factors encompass cognitive processes, perceptual abilities, and attentional mechanisms that influence the
user's interaction with computer interfaces. Cognitive factors include mental models, information processing, decision-
making, and problem-solving strategies. Perceptual factors involve how users perceive and interpret visual, auditory, and
haptic stimuli. Attentional factors consider users' allocation of attention and multitasking abilities. Understanding these
psychological factors allows designers to create interfaces that align with users' cognitive capabilities and optimize
information presentation and interaction design.
Social Factors

• Social factors in HCI focus on the impact of collaboration, communication, and social norms on the design and use of
computer interfaces. Collaborative interfaces facilitate interaction between multiple users, supporting shared tasks,
coordination, and communication. Understanding social dynamics is crucial for designing interfaces that promote effective
collaboration and communication while considering factors such as trust, privacy, and social presence. Social norms and
cultural differences also influence user expectations and behaviour, highlighting the need for culturally sensitive design
and inclusive interfaces.
Social Factors

• Social factors in HCI focus on the impact of collaboration, communication, and social norms on the design and use of
computer interfaces. Collaborative interfaces facilitate interaction between multiple users, supporting shared tasks,
coordination, and communication. Understanding social dynamics is crucial for designing interfaces that promote effective
collaboration and communication while considering factors such as trust, privacy, and social presence. Social norms and
cultural differences also influence user expectations and behaviour, highlighting the need for culturally sensitive design
KATALIHWA MUSITAPHA 50
and inclusive interfaces.
Designing for Human Factors

User-Centred Design
• User-centred design (UCD) is an iterative design approach that involves actively involving users in the
design process. UCD emphasizes understanding users' needs, goals, and preferences and incorporating
their feedback throughout the design cycle. By involving users from the early stages of design, HCI
professionals can create interfaces that align with users' mental models, workflows, and expectations.
UCD promotes a focus on usability, accessibility, and user satisfaction throughout the design process.

User Interface Design Principles


• User interface design principles provide guidelines for creating effective and user-friendly interfaces
(Rogers, Sharp, & Preece, 2011). Principles such as simplicity, consistency, visibility, and feedback help
designers create interfaces that are easy to learn, efficient to use, and error-resistant. Simplicity
advocates for minimizing complexity and cognitive load, while consistency ensures interfaces follow
established conventions and standards. Visibility emphasizes providing clear information and feedback
to users. Feedback mechanisms, such as visual cues and error messages, aid users in understanding
system status and recovering from errors. KATALIHWA MUSITAPHA 51
Cognitive Factors in Design
• Designing interfaces that consider cognitive factors can enhance user performance and
satisfaction. Cognitive load theory suggests that reducing extraneous cognitive load and
optimizing intrinsic cognitive load can improve learning and task performance. Applying
principles such as chunking, information hierarchy, and progressive disclosure can help
manage cognitive load. Accounting for users' mental models and information processing
capabilities allows designers to present information and interact with interfaces in ways
that align with users' expectations and cognitive abilities.
Emotional Factors in Design
• Emotional factors significantly influence users' perception and experience of computer
interfaces. Aesthetics, visual appeal, and emotional design contribute to user satisfaction
and engagement. Emotionally driven design considers users' emotional responses and
aims to evoke positive emotions throughout the interaction. By incorporating emotional
factors, such as aesthetics, branding, and storytelling, designers can create interfaces
that establish an emotional connection with users, resulting in a more memorable and
KATALIHWA MUSITAPHA 52
enjoyable user experience.
Usability Testing
• Introduction to Usability Testing
Usability testing is a method of evaluating the effectiveness and efficiency of interfaces by
observing users as they perform specific tasks or scenarios (Nielsen & Molich, 1990). Usability
testing aims to identify usability issues, gather user feedback, and validate design decisions. By
directly observing users' interactions, HCI professionals can uncover usability problems, areas of
confusion, and potential improvements in interface design.

Methods and Techniques


• Usability testing employs various methods and techniques, such as observation, interviews,
surveys, and think-aloud protocols. Observational methods involve directly observing users as they
interact with the interface, allowing researchers to gain insights into their behaviours, difficulties,
and patterns (Lazar, Feng, & Hochheiser, 2017). Interviews and surveys gather qualitative and
quantitative feedback from users regarding their experience, satisfaction, and preferences. Think-
aloud protocols require users to verbalize their thoughts and actions during the testing process,
providing insights into their cognitive processes and decision-making.
KATALIHWA MUSITAPHA 53
Data Collection and Analysis
• During usability testing, data is collected through observations, audio and video recordings,
survey responses, and interview transcripts. The collected data is then analysed to identify
patterns, common issues, and potential improvements. Qualitative analysis techniques, such as
thematic analysis and affinity diagramming, help identify common themes and categories in
users' feedback. Quantitative analysis involves summarizing survey responses and identifying
metrics, such as task completion time and error rates, to assess usability performance.
Incorporating User Feedback
• Usability testing allows for the collection of valuable user feedback, which is essential for
improving interface design. User feedback can highlight usability issues, areas of confusion, and
potential enhancements. Incorporating user feedback involves analysing the collected data,
identifying common themes and patterns, and prioritizing changes based on the severity and
frequency of the identified issues. Iterative design processes, such as rapid prototyping and
design sprints, allow for quick iterations and incorporation of user feedback. By actively involving
users in the design process and considering their feedback, HCI professionals can create
interfaces that better align with users' needs, preferences, and expectations.
KATALIHWA MUSITAPHA 54
Challenges in Integrating Human Factors
Technological Constraints
• Technological constraints can pose challenges in integrating human factors into HCI.
Limitations in hardware capabilities, processing power, or compatibility can restrict the
implementation of certain design principles or interaction techniques. HCI professionals
must navigate these constraints by finding innovative solutions and alternative design
approaches that still consider human factors while working within the technological
limitations.
Time and Resource Constraints
• Designing interfaces that consider human factors requires time, resources, and
expertise. However, projects often face time and resource constraints, which may limit
the extent to which human factors can be incorporated. HCI professionals need to
balance project constraints with the importance of considering human factors,
identifying key areas where human factors can have the most significant impact and
optimizing their approach to efficiently integrate human factors within project
KATALIHWA MUSITAPHA 55
limitations.
Cross-Cultural Factors
• Designing interfaces for users from diverse cultural backgrounds presents challenges in
considering human factors. Cultural norms, values, and preferences influence users' expectations
and interaction patterns. HCI professionals must conduct user research and engage with
representatives from different cultures to ensure the design accommodates cultural diversity. This
includes considerations such as colour symbolism, iconography, language localization, and inclusive
design principles to address diverse cultural needs.
Accessibility and Inclusive Design
• Ensuring accessibility and inclusive design is a significant challenge in integrating human factors
into HCI. Accessibility considerations involve designing interfaces that are usable by individuals
with disabilities, including visual impairments, hearing impairments, motor impairments, and
cognitive disabilities. Inclusive design principles aim to create interfaces that are usable by as many
people as possible, regardless of their abilities or characteristics. HCI professionals must be
knowledgeable about accessibility guidelines and design practices, implementing them throughout
the design process to ensure equal access and usability for all users.

KATALIHWA MUSITAPHA 56
Solutions and Best Practices
Collaborative Design Approaches
• Collaborative design approaches involve actively involving users, designers, and stakeholders in
the design process. By creating multidisciplinary teams and fostering collaboration, diverse
perspectives can be incorporated, and a broader understanding of user’s needs and preferences
can be achieved. Techniques such as co-design workshops, participatory design, and user
feedback sessions facilitate collaboration and ensure that human factors are considered
throughout the design process.
Iterative Design and Prototyping
• Iterative design and prototyping involve creating multiple iterations of interface designs and
obtaining user feedback at each stage (Dey, Abowd, & Salber, 2001). By creating low-fidelity
prototypes early in the design process, designers can gather user feedback, make improvements,
and iterate on the design before investing significant resources. Rapid prototyping tools and
techniques, such as paper prototyping, wireframing, and interactive mock-ups, enable quick
iterations and the incorporation of user feedback to refine the interface design.
KATALIHWA MUSITAPHA 57
User Feedback and Continuous Improvement
• Emphasizing user feedback and continuous improvement is essential in integrating human
factors into HCI. This involves collecting feedback from users throughout the design and
development process, whether through usability testing, surveys, or direct user engagement.
HCI professionals should establish channels for ongoing user feedback, such as user forums,
feedback forms, and analytics, to understand user experiences and identify areas for
improvement. Continuous improvement involves implementing user feedback, addressing
usability issues, and refining the interface design based on user needs and preferences.
Training and Education for HCI Professionals
• Proper training and education for HCI professionals play a crucial role in integrating human
factors effectively. HCI professionals should have a strong foundation in psychology, human
factors, design principles, and usability testing methodologies. Training programs,
workshops, and certifications can help professionals develop the necessary skills and
knowledge to consider human factors in HCI. Continuous professional development and
staying updated with emerging research and trends in human factors and HCI are also
essential for effective integration of human factors
KATALIHWA in practice.
MUSITAPHA 58
Future Trends and Implications
Advancements in HCI Technologies
With rapid technological advancements, HCI is poised to witness significant developments
that will shape the future of human-computer interaction. Some emerging trends and
technologies include:
- Virtual Reality (VR) and Augmented Reality (AR): VR and AR technologies offer
immersive and interactive experiences, allowing users to engage with computer interfaces
in three-dimensional environments. These technologies have the potential to
revolutionize fields such as gaming, training simulations, and remote collaboration.
- Natural Language Processing (NLP): NLP enables computers to understand and process
human language, facilitating more natural and intuitive interactions. Voice assistants,
chatbots, and intelligent personal assistants are examples of applications that utilize NLP
to enhance user experiences.
KATALIHWA MUSITAPHA 59
- Gesture-based Interfaces: Interfaces that detect and interpret human gestures
offer a hands-free and intuitive way of interacting with computers. Technologies
such as depth-sensing cameras and motion tracking systems enable gesture-based
interactions, which can be particularly useful in scenarios where touch-based
interfaces are not feasible.
- Wearable Technology: Wearable devices, such as smartwatches and fitness
trackers, are becoming increasingly prevalent. HCI professionals will need to
consider the unique challenges and opportunities presented by these devices,
including designing for small form factors, optimizing battery life, and ensuring
seamless integration with other devices and services.
- Internet of Things (IoT): The proliferation of IoT devices and the
interconnectedness of various smart devices and systems present new challenges
and opportunities for HCI. Designers will need to consider usability, security, and
privacy concerns in designing interfaces that seamlessly integrate with IoT
ecosystems.
KATALIHWA MUSITAPHA 60
Emerging Trends in Human Factors Research
Ongoing research in human factors is likely to shape the future of HCI (Preece, Rogers, & Sharp, 2019). Some
emerging trends in human factors research include:
• - Affective Computing: Affective computing focuses on understanding and responding to users' emotional
states. By incorporating emotional intelligence into computer systems, interfaces can adapt to users'
moods, preferences, and individual differences, leading to more personalized and engaging user
experiences.
• - Adaptive Interfaces: Adaptive interfaces dynamically adjust their behaviour based on user context,
preferences, and needs. By leveraging machine learning algorithms and user modelling techniques,
adaptive interfaces can optimize the user experience by customizing content, layout, and interaction
patterns in real-time.
• - Personalized User Experiences: HCI is increasingly shifting toward personalized experiences that cater to
individual user needs and preferences. Through the analysis of user data, interfaces can provide tailored
recommendations, adaptive content delivery, and customized user interfaces that enhance engagement
and satisfaction.
- Multimodal Interaction: Multimodal interaction involves combining multiple input modes such as touch,
gesture, voice, and gaze to create richer and more natural user interfaces. By supporting multiple modalities,
interfaces can provide users with flexible and intuitive interaction options that align with their preferences
and capabilities. KATALIHWA MUSITAPHA 61
Ethical Considerations in HCI
• As HCI continues to evolve, ethical considerations become increasingly important. HCI
professionals must address various ethical implications, including:
- Privacy and Security: With the growing collection and utilization of user data, ensuring user
privacy and data security is crucial. HCI professionals need to design interfaces that respect
user privacy preferences, employ secure data handling practices, and provide transparent
communication regarding data collection and usage.
- Algorithmic Bias and Fairness: Algorithms used in HCI systems can inadvertently perpetuate
biases and discrimination. HCI professionals must critically examine the data, algorithms, and
decision-making processes to mitigate biases and ensure fairness in user experiences.
- Inclusivity and Accessibility: Designing inclusive interfaces that accommodate diverse user
needs and abilities remains a critical ethical consideration. HCI professionals should strive for
accessible design practices, considering standards such as Web Content Accessibility
Guidelines (WCAG), and ensuring interfaces are usable by individuals with disabilities.

KATALIHWA MUSITAPHA 62
- Social Impact: HCI technologies can have significant social impacts. HCI
professionals should proactively consider the societal consequences of their
designs, including implications for social norms, relationships, and power
dynamics. Ethical considerations should extend beyond usability and user
satisfaction to consider broader social implications.
As the field of HCI continues to evolve, embracing emerging technologies,
advancing research in human factors, and adopting ethical practices will be
crucial for HCI professionals. By keeping a pulse on these future trends and
implications, HCI practitioners can design interfaces that deliver optimal user
experiences while considering the societal impact and ethical considerations
associated with HCI technologies.
KATALIHWA MUSITAPHA 63

You might also like