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Yash PSE PPT
Yash PSE PPT
1)Yash Dongare(122B1B077)
3)Arpita Gaikwad(122B1B082)
4)Sakshi Ghardale(122B1B087)
CONTENTS
Definition and Need for Virtual Reality
History
Taxonomy
Basic Virtual Reality
Advanced Virtual Reality
Applications
Conclusion
DEFINITION
Virtual Reality is the use of computer modeling
and simulation that enables a person to interact
with an artificial three-dimensional (3-D) visual or
other sensory environment.
Via seeing, hearing, smelling and feeling.
WHY VIRTUAL REALITY
Virtual reality is adopted by military, aviation,
sports like golf etc. as training ground in highly
realistic manner.
In military, soldiers can diffuse a bomb without any
real world risks.
In Medicine;
Earlier: Dissection and study using plastic models;
Now: Virtual Patients and Virtual Histology
They have lower operating costs and are safer to
use than real experiences.
VITARAMA AND CINERAMA
VITARAMA: 11 Projectors and
dome shaped screen.
CINERMA: Simplified version of
Vitarama. Used as wide-
screen film format in 1939. It used three
projectors onto a deeply
curved screen, subtending 146°
of arc.
HARDWARE USED
Degree of Freedom: Optimal results in 5 DoFs such as
update rate, latency, accuracy, resolution and range
Input Devices: Trackers,
Joysticks, Mice, Data Glove.
Data Glove:
Outfitted with sensors on the
fingers.
Enables natural interaction by
Online Games.
VR Studio – Creates virtual world in Free space.
KEY ELEMENTS OF A VR SYSTEM
Key elements of a Virtual Reality System are
Immersion: Active and Passive Immersion
phone.
HAND BASED VR SYSTEMS
LEAP MOTION CONTROLLER:
No hand contact required. A user can interact with
Head Based.
Fully Immersive:
Multi-angle to view
inside 3D images
standard interfaces
Virtual Fitting Room
3D headsets.
Video Games - Return of VR
Motion Detection
Nintendo Wiimote
PS Move
Microsoft Kinect.
Nintendo 3DS
3D and AR.
Other:
VR Headsets
Oculus Rift, Project Morpheus.
Motion Detection
Virtuix Omni.
Augmented Reality Applications
Games
Design
Training
Visualization
CAVE VR Applications
Flight Simulation
Battlefield Simulation
Medic Training
Vehicle Simulation
Virtual Boot Camp
Medical Applications
Surgical Fields - Training on models
instead of real people
Diagnostic tool, Robotic surgery
PTSD and Phobia Treatment
Place patients in controlled environments
Cognitive Behavioral Therapy – Transform negative
digs, etc.)
Sports - Performance analysis, equipment design
Engineering - Design, AR-assisted Maintenance
Business - Training, 360-degree product view
Construction - Building construction, disaster test
Art
Conclusion
1. Immersive Experience: VR offers a highly immersive experience, creating a three-
dimensional environment that makes users feel present in a digital world.