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GPEX_Ch3_DeviceMonitor_4th_edition_eng
GPEX_Ch3_DeviceMonitor_4th_edition_eng
GPEX_Ch3_DeviceMonitor_4th_edition_eng
Chapter 3
Device Monitor Screen
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
3. 2 Lamp Display
3. 3 Message Display
3. 4 Animation Display
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
3.1
3. 1
Device Monitor
Screen
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
2 3
1
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
3.2
3. 2
Lamp Display
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
Display Lamp
Bit Address
M02
M02
• Procedures of Placement/Setup
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
The Lamp monitors a bit address or word addresses and shows the changes.
One Point
You can set to change lamp displays depending on changes of stored values or states of
each bit by monitoring one word address. Up to 256 shapes of states can be changed and
displayed.
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
3) Click [OK].
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
2) Click [OK].
(4) Duplicate
[Duplicate Comment] No
[Automatically Increment Addresses] Enable
[PLC1]M0117 [1] [Add]
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
One Point
Show Addresses
Select the [View] menu → [Tool Bar] and check [View] to put the [Show Address] icon
on the tool bar.
Click!
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
Select/Place Lamp
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
Number of States: 4
State Switch Condition:
Change Condition by Bit Co
mbination
Bit Address 1: M110
Bit Address 2: M111
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
One Point
Example of Labels on this practice screen
Lamp Address1: ON
State 1 → Lamp Address2: OFF
Lamp Address1: ON
State 3 → Lamp Address2: ON
One Point
Color Settings
You can also select colors by dragging and dropping from the Color settings
window in the Work Space.
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
MEMO
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
3.3
3. 3
Message Display
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
Message Display
Direct Input: Displays texts that you enter in the field in the dialog box of the
parts.
The Message Display feature has two action modes, “Bit” and
“Word”. For “Bit”, it changes two messages according to the
ON/OFF state of one bit.
For “Word”, it monitors four lower bits of one word and displays
one of up to 16 messages according to the state.
4 Lower Bits
3
Displays
Text 3.
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
• Procedures of Placement/Setup
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
1
1) Click the [Message Display] icon on the
tool bar.
2
2) Drag the range to place the message
display on the base screen.
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
3
4) Click [OK].
One Point
Example of Message on this practice screen (State: Message: Fg/Bg)
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
One Point
On the [View] menu, select [Tool Bar] and check [Change part state]. The “Change part state”
bar will appear.
Selecting a state, you can check and confirm the state display of the lamp or message display
State 0 (OFF)
State 1 (ON)
State 2 ……………………
State 3 ……………………
State 4 ………………………………………
State 5 ………………………………………
State 6 ………………………………………
State 7 ………………………………………
State 8
•
•
•
•
•
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
3. 4
Animation Display
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
Animation
Display
To display animated pictures on a screen, use the “Picture Display”
feature.
Animation
Position Animation
e.g.)
Moves an object
horizontally or
vertically by the value
of a specified word
address.
One Point
There is another animation feature called Color Animation that changes the display color of
an object according the value of a specified bit address or word address.
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
Procedures of Placement/Setup
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
[Setup Procedure]
Let’s display movement 1. Open the base screen “3”.
2. Select, place and set Animation: Visibility
of a pusher on a line! Animation.
Click on the
1) Select a picture to display. picture and
select.
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
2) Bit Address:
Set a bit address to be a display trigger. 2
Here in this practice, set “[#INTERNAL]
USR0001001”.
3
3) Select [Display When ON].
4 [#INTERNAL]USR0001002 [#INTERNAL]USR0001003
One Point
Addresses used with the Animation feature
Bit addresses later than “[#INTERNAL]USR0001001” used with the Animation feature are
GP internal addresses and used in the logic screen (MAIN).
Please refer to Chapter 9 for the details of the logic screen.
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Otasuke GP-EX! Chapter 3 Device Monitor Screen
<Completed Screen>
If you touch the hidden switch on the upper left corner of the screen, the
operation panel will appear.
Operate the screen and check the performance.
One Point
Performance check of the logic program
If you click the “Monitor” button on the state bar, you can check the
performance of the GP’s logic program.
Also you can check it in the Simulation feature before transferring.
Please refer to Chapter 9 for the details of the logic screen.
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