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Pull Manufacturing

Kanban, Just in Time, Demand Flow

Superfactory Excellence Program™


www.superfactory.com

© 2004 Superfactory™. All Rights Reserved. 1


Disclaimer and Approved use

 Disclaimer
 The files in the Superfactory Excellence Program by Superfactory Ventures LLC
(“Superfactory”) are intended for use in training individuals within an organization. The
handouts, tools, and presentations may be customized for each application.
 THE FILES AND PRESENTATIONS ARE DISTRIBUTED ON AN "AS IS" BASIS WITHOUT
WARRANTIES OF ANY KIND, EITHER EXPRESSED OR IMPLIED.

 Copyright
 All files in the Superfactory Excellence Program have been created by Superfactory and there
are no known copyright issues. Please contact Superfactory immediately if copyright issues
become apparent.

 Approved Use
 Each copy of the Superfactory Excellence Program can be used throughout a single Customer
location, such as a manufacturing plant. Multiple copies may reside on computers within that
location, or on the intranet for that location. Contact Superfactory for authorization to use
the Superfactory Excellence Program at multiple locations.
 The presentations and files may be customized to satisfy the customer’s application.
 The presentations and files, or portions or modifications thereof, may not be re-sold or re-
distributed without express written permission from Superfactory.

 Current contact information can be found at: www.superfactory.com

© 2004 Superfactory™. All Rights Reserved. 2


Outline

 Why Pull Manufacturing?


 The Problem of Inventory
 Just In Time
 Kanban
 One Piece Flow
 Demand / Pull
 Standard Work & Takt Time
 Production Smoothing

© 2004 Superfactory™. All Rights Reserved. 3


Why Pull Manufacturing?

Lean manufacturing is really about minimizing the


need for overhead
 which is about concentrating precisely on only what
is necessary
 which is about linking interdependent supply
system decisions, and actions
 which needs to be visual, responsive and simple to
manage

© 2004 Superfactory™. All Rights Reserved. 4


Push Vs. Pull Scheduling

 Push Scheduling
• traditional approach
• “move the job on when finished”
• problems - creates excessive inventory
 Pull scheduling
• coordinated production
• driven by demand (pulled through system)
• extensive use of visual triggers
(production/withdrawal kanbans)

© 2004 Superfactory™. All Rights Reserved. 5


Inventory: Root of all evil

If the meaning of production control is truly understood,


inventory control is unnecessary.

-- Taiichi Ohno

© 2004 Superfactory™. All Rights Reserved. 6


Inventory Hides Problems

Work in process inventory level


(hides problems)

Unreliable Capacity
Scrap
Vendors Imbalances

© 2004 Superfactory™. All Rights Reserved. 7


Lowering Inventory Reveals Problems

Accommodate lower inventory levels by:

•Reducing variability
•Eliminating waste
•Streamlining production and material flows
•Accurate information

Unreliable WIP Capacity


Scrap
Vendors Imbalances

© 2004 Superfactory™. All Rights Reserved. 8


What is Just-in-Time?

 Management philosophy of continuous and forced problem


solving (forced by driving inventory out of the production
system)
 Supplies and components are ‘pulled’ through system to
arrive where they are needed when they are needed

Goal: Achieve the minimal level of resources required to


add the necessary value in the production system.

© 2004 Superfactory™. All Rights Reserved. 9


Objective of JIT

To eliminate waste
by
Producing the needed item
at the right time
and the exact quantity

© 2004 Superfactory™. All Rights Reserved. 10


Objective of JIT

 Produce only the products the customer wants


 Produce products only at the rate that the customer
wants them
 Produce with perfect quality
 Produce with minimum lead time
 Produce products with only those features the customer
wants

© 2004 Superfactory™. All Rights Reserved. 11


Objectives

 Produce with no waste of labor, material or equipment --


every movement must have a purpose so that there is zero
idle inventory
 Produce with methods that allow for the development of
people

© 2004 Superfactory™. All Rights Reserved. 12


JIT Principles
 Create flow production
• one piece flow
• machines in order of processes
• small and inexpensive equipment
• U cell layout, counter clockwise
• multi-process handling workers
• easy moving/standing operations
• standard operations defined

© 2004 Superfactory™. All Rights Reserved. 13


JIT Principles

 Establish “TAKT” time


• rate at which the customer buys a product
 Build Pull Product
• use of kanban system

© 2004 Superfactory™. All Rights Reserved. 14


JIT Tactics

 Single Minute Exchange of  Visual control


Dies (SMED)  Flexible workers
 Statistical Process Control  Tools at the point of need
 Use of standard containers
 Product redesign
 Doable stable schedules with
adequate visibility  Group Technology
 TAKT-Time  Total Productive Maintenance
 5-S Program
 Kaizen Event

© 2004 Superfactory™. All Rights Reserved. 15


Just-in-Time Success Factors

Flexible/ Suppliers Flexible


Empowered Layouts and
Employees Processes

Small Lot
JIT
Quality Production/
Short Setup

Total
Demand/Pull
Productive
Scheduling
Maintenance

© 2004 Superfactory™. All Rights Reserved. 16


JIT Scheduling Tactics
 Build products to stock or order
 Plan level schedules (Constant rate of production)
 Produce in small lots/mixed model production (dictated by
set-up and thru put times)
 Demand initiates lower level production/supplier deliveries—
Use of kanbans
 Suppliers plan to forecast/build to demand

© 2004 Superfactory™. All Rights Reserved. 17


Quality enables JIT
 Processes are easy to understand—visible
 Quality issues are apparent immediately
 Scope of problems are limited because of lower
inventory levels
 TQM management methods are very important

Quality of execution typically determines how


low inventories can be reduced!

© 2004 Superfactory™. All Rights Reserved. 18


Characteristics of JIT Suppliers

 Few
 Nearby (if possible)
 Repeat business/Longer Term Agreements
 Analysis to enable desirable suppliers to become or stay
price competitive
 JIT Logistics:
 Frequent Deliveries/Smaller Quantities
 Exact Quantities
 Consumption initiates deliveries
 Deliveries directly to the point of use
 Perfect Parts
 Concurrent engineering design practices

© 2004 Superfactory™. All Rights Reserved. 19


Streamlined Production

Traditional Flow Production Process


(stream of water)

Suppliers
Customers
Inventory (stagnant
Flow with JIT ponds) Material
(water in
stream)
Suppliers

Customers
© 2004 Superfactory™. All Rights Reserved. 20
JIT Reduced Waste at Hewlett-Packard

Waste Reduction (%)


Setup Time 20%
Scrap 30%
Finished Goods 30%
Space 40%
Lead Time 50%
Raw Material 50%
Work-in-Process
82%
0% 20% 40% 60% 80% 100%

© 2004 Superfactory™. All Rights Reserved. 21


JIT production, AKA…
 ZIPS (Zero Inventory Production System) -- Omark industries
 MAN (Material As Needed) -- Harley Davidson (Also: “Quality Machine
Through Jelly-Beans,” where jelly beans refers to running one-piece
lots, or mixed models, in final motorcycle assembly)
 MIPS (Minimum Inventory Production System) -- Westinghouse
 Stockless Production -- Hewlett Packard, Greeley Div.
 Continuous Flow Manufacturing (CFM) -- IBM
 Kanban -- Many companies both in North America and Japan
 Toyota System -- Many companies in Japan
 Ohno System (after Taiichi Ohno, a Toyota vice president and master-
mind of the system) -- Many companies in Japan
 Just-In-Time (JIT) Production -- Most popular term both in North
America and Japan
 Lean Manufacturing -- The most recent term

© 2004 Superfactory™. All Rights Reserved. 22


JIT Logic in two simple formulas
 Formula 1: Little’s Law

Average
Average Throughput Production Lead
WIP = Rate X
Time

 Formula 2: Average Production Lead Time

C 
Average Average Measure of
Production
Lead Time
= Processing
Time
X System
Utilization
X
2
S C 2
A

Measure of variance in Measure of variance of


the processing times of interarrival times of
jobs customer orders
© 2004 Superfactory™. All Rights Reserved. 23
Effects of JIT production
(F)
Heightened (H)
awareness of Reduced buffer
Ideas for problems and inventories and/or
cutting lot problem causes workers
sizes (E) Deliberate
Ideas for Fast feedback withdrawal of
Ideas for
improving on defects buffer inventories
controlling
JIT delivery / workers
defects
performance
(G)
Lot size JIT (B)
Smoother
reductions production Scrap/quality
output rates
control

(I)
Less indirect cost for:
(A)
interest on idle inventory,
Less
space and equipment to
inventory
handle inventory, inventory (C) (D)
in the
accounting, physical Fewer rework Less material
system
inventory control labor hours waste

Less material, labor, and indirect inputs for the same of higher output = higher productivity
Less inventory in the system = faster market response, better forecasting, and less administration.
© 2004 Superfactory™. All Rights Reserved. 24
How to accomplish JIT production
1) Design Flow Process
7) Improve Product Design -Link operations
-Standard product configuration -Balance workstation
-Standardize and reduce capacities
number of parts -Re-layout for flow
-Process design with -Emphasize preventive 2) Total Quality Control
product design maintenance -Worker responsibility
-Quality expectations -Reduce lot size -Measure: SQC
-Reduce setup/changeover time -Enforce compliance
-Fail-safe methods
-Automatic inspection

6) Reduce Inventory More


-Look for other areas Concurrently
-Stores Solve Problems 3) Stabilize Schedule
-Transit -Root Cause -Level schedule
-Carousels -Solve permanently -Underutilize capacity
-Conveyors -Team approach -Establish freeze
-Line and specialist windows
responsibiity
-Continual education
5) Work with Vendors
-Reduce lead times
Measure Performance 4) Kanban Pull
-Frequent deliveries
-Emphasize -Demand pull
-Project usage
improvement -Backflush
requirements
-Track trends -Reduce lot sizes
-Quality expectations

© 2004 Superfactory™. All Rights Reserved. 25


Limitations of JIT

 Preconditions to JIT
• trust must be present
• labor/management
• suppliers/consumers
• recognition of processes
• familiarity with problem solving
• quality at the source
• agreement over value and waste

© 2004 Superfactory™. All Rights Reserved. 26


Limitations of JIT

 Right Settings
• applicable in growth to maturity phases of
Product Life Cycle
• standard product
• Steinway and JIT
• standard/fixed pay-rate
• problems with piece-rate scheme
 Universal agreement that change needed

© 2004 Superfactory™. All Rights Reserved. 27


Theoretical Benefits of JIT

 Unpleasant surprises  Less pressure on receiving docks and


eliminated incoming inspection areas
 Less computerization  Lower costs
• visual control  Change in attitude
 Improved quality • Defects are treasures
 WIP reduced
 Better communications

© 2004 Superfactory™. All Rights Reserved. 28


Dealing with Variance

 Four major stances:


• Buffer against it
• Ignore it
• Manage it
• Eliminate it
 All forms of variance create cost

© 2004 Superfactory™. All Rights Reserved. 29


JIT & Variance

 Variance a fact of life


 Comes from many sources
• internal
scheduling changes, scheduling practices,
manufacturing planning & control systems,
absenteeism, process variability
• external
changes in forecasts, actual demand, customer
requested changes, government, competition, vendors

© 2004 Superfactory™. All Rights Reserved. 30


Kanban

 Japanese word for card


 Authorizes production from downstream operations based
on physical consumption
 May be a card, flag, verbal signal etc.
 Used often with fixed-size containers
 Kanban quantities are a function of lead-time and
consumption rate of the item being replenished (min
qty=(demand during lead-time + safety stock)/ container
quantity)

© 2004 Superfactory™. All Rights Reserved. 31


Kanban Production Control Systems

Production Withdrawal
Kanban Kanban

Machine Center Assembly Line

Storage

© 2004 Superfactory™. All Rights Reserved.


....
32
Kanban Squares

X X X

X
X X

Flow of work
Flow of information
© 2004 Superfactory™. All Rights Reserved. 33
Kanban Card

Unique Part #
46-281247p1 Description
27” Al Rim
Qty
Where to find
part when bin 23 Kanban Qty
is empty Where to return
Stock Loc: Line Loc: filled Kanban
RIP 1 Asm. 1
© 2004 Superfactory™. All Rights Reserved. 34
Quality at the Source

 For JIT & Kanban to work, quality must be high


 There can be no extra inventory to buffer against
the production or use of defective units

 Producing poor-quality items, and reworking or rejecting


them is wasteful

 The workers must be responsible for inspection &


production quality

 The philosophy is, “NEVER pass along defective item”

© 2004 Superfactory™. All Rights Reserved. 35


One Piece Flow

 A philosophy that rejects batch, lot or mass processing as


wasteful

 States that product should move (flow) from operation to


operation, only when it is needed, in the smallest
increment

 One piece is the ultimate (one-piece-flow)

© 2004 Superfactory™. All Rights Reserved. 36


Continuous Flow

• Line up all of the steps that truly create value so they occur
in a rapid sequence

• Require that every step in the process be:

• Capable – right every time (6 Sigma)

• Available – always able to run (TPM)

• Adequate – with capacity to avoid bottlenecks


(right-sized tools)

© 2004 Superfactory™. All Rights Reserved. 37


Continuous Flow
 Linking manual and machine operations into the most
efficient combinations to maximize value-added content
while minimizing waste

 Elimination of work stagnation in and between processes

 Ideal creation of one piece flow: making one part and


moving one part (in contrast to batch and queue material
handling)

 In order to really get and hold the benefits of flow


production the organization must transition from a
functional structure to a product-focused, cross-functional
structure

© 2004 Superfactory™. All Rights Reserved. 38


Pull Production

 Actual customer demand drives the manufacturing process

 It creates a system of cascading production and delivery


instructions from downstream demand to upstream production in
which nothing is produced by the upstream supplier until the
downstream customer signals a need

 The rate of production for each product is equal to the rate of


customer consumption

© 2004 Superfactory™. All Rights Reserved. 39


Pull Production

• Through lead time compression & correct value


specification, let customers get exactly what’s wanted
exactly when it’s wanted:

• For the short term: Smooth pull loops to reduce


inventory

• For the near term: Make-to-order with rapid response


time

• For the long term: Diagnostics and prognostics in a


stable relationship to take out the surprises for
consumers and producers

© 2004 Superfactory™. All Rights Reserved. 40


Pull System

Leveled assembly
instructions
Production A Fab Vendor
C
Schedule A
B Sub
A
Fab Vendor
Customers Final Assy

Sub Fab Vendor


Vendor

Fab Vendor

© 2004 Superfactory™. All Rights Reserved.


....
41
Pull - The Continuing Need!

Batch
tote 20 20
Customer

Action B Action A X0X0

SHIPPING

© 2004 Superfactory™. All Rights Reserved. 42


Standardized Work
 Standardized work consists of three elements:

 Takt time
Matches the time to produce a part or finished product
with the rate of sales. It is the basis for determining
workforce size and work allocation
 Standard in-process inventory
The minimum number of parts, including units in
machines, required to keep a cell or process moving
 Standard work sequence
The order in which a worker performs tasks for various
processes

 Once a standard work is set, performance is measured and


continuously improved

© 2004 Superfactory™. All Rights Reserved. 43


Standardized Work

 Standardized work is the documentation and


application of the best practices of a manufacturing
process

 It may include photographs and/or drawings

 It ensures that production operations are performed


the same way each time

 It is developed with the process/production operators

 It is posted at each workstation

© 2004 Superfactory™. All Rights Reserved. 44


Standardization/Simplification

 Eliminate inherent sources of variance


 Eliminate opportunity for human discretion error
 Examples
• Container sizes
• MacDonalds with interaction with customers
 Consistent with Deming Wheel
• Standardize  expose problems  solve
problems  implement new methods

© 2004 Superfactory™. All Rights Reserved. 45


Work Balancing / TAKT Time

 Work balancing maximizes operator efficiency by matching


work content to TAKT time

 TAKT time is the rate at which customers require your


product

 TAKT time is calculated as follows:

Available work time per day


Daily required customer demand in parts per day

© 2004 Superfactory™. All Rights Reserved. 46


TAKT Time

 TAKT
• the beat
• (Net Available Operating Time) / Customer Requirements
• time periods must be consistent

© 2004 Superfactory™. All Rights Reserved. 47


TAKT Time Example
 Net Available Operating Time
• Time per shift 480´ (minutes)
• Breaks (2 @ 10´) - 20´
• Clean-up - 20’
• Lunch - 30’
• NAOT/shift 410´
 Customer Requirements
• Monthly 26,000 units/month
• No. Working Days 20 days/month
• CR/Day 1,300 units/day
 TAKT Time
• 410’ x 60” x 3 shifts (73,800) divided by 1,300
• 57.769 seconds per part or 57"

© 2004 Superfactory™. All Rights Reserved. 48


Production Smoothing / Leveling

 Averaging both the volume and the production sequence of


different model types on a mixed-model production line

 Example: Toyota Manufacturing


Toyota makes 3 car models - a convertible, hardtop, and
an SUV. Assume that customers are buying nine
convertibles, nine hardtops, and nine SUVs each day.
What is the most-efficient way to make those cars?

© 2004 Superfactory™. All Rights Reserved. 49


Production Smoothing / Leveling
One solution would be for Toyota to make all nine convertibles in
the morning, all nine hardtops in the afternoon, and all nine SUVs
in the evening. That would allow people to concentrate on one
kind of work at a time.

However, the people who make parts for the convertibles would
. be busy in the morning, but they and their equipment would be idle
in the afternoon and evening. Similarly, the people and equipment
that make the parts for the hardtop and SUVs would be busy
sometimes and idle at other times.

© 2004 Superfactory™. All Rights Reserved. 50


Production Smoothing / Leveling

In the staging lot, vehicles would pile up between the plant and the
dealers. Customers don't buy nine convertibles in the morning, nine
hardtops in the afternoon, and nine SUVs in the evening. They buy
different kinds of cars through the day and week.
Ideally, an automaker needs to make different types of vehicles at more
or less the same pace that customers buy them. Otherwise, they will
end up with a lot of extra inventory in the form of unsold cars.

Parts Factory Car Factory Dealer

© 2004 Superfactory™. All Rights Reserved. 51


Production Smoothing / Leveling
Toyota solved the problem by production leveling.
If customers are buying nine convertibles, nine hardtops, and nine
SUVs each day, Toyota assembles three of each in the morning,
three of each in the afternoon, and three of each in the evening. It
also distributes the production of convertibles, hard tops, and SUVs
as evenly as possible through each shift: convertible, hard top,
SUV, convertible, hard top, SUV, and so on.

© 2004 Superfactory™. All Rights Reserved. 52


Production Smoothing / Leveling

Leveling production also helps to avoid the problem of excess


inventory of finished vehicles. The vehicle plants make the
different types of cars at about the same pace that customers buy
those cars. They can adjust the pace of production as buying
patterns change.
As the result, dealers only need to maintain a minimal inventory of
cars to show and sell.

Parts Factory Car Factory Dealer

© 2004 Superfactory™. All Rights Reserved. 53


Wrap-up - Pull Manufacturing

Lean manufacturing is really about minimizing the


need for overhead
 which is about concentrating precisely on only what
is necessary
 which is about linking interdependent supply
system decisions, and actions
 which needs to be visual, responsive and simple to
manage

© 2004 Superfactory™. All Rights Reserved. 54

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