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Projectile Motion Equation
Projectile Motion Equation
Projectile Motion Equation
Projectiles
Projectiles
Horizontal component vx = v.cos(θ)
Vertical component vy = v.sin(θ)
v ms-1
B
For the vertical displacement, use s = ut + ½ at2
sy= v.sin(θ).t – 0.5×gt2
= t(v.sin(θ) – 0.5×gt)
A C
Horizontal distance, sH
There are two solutions that give sy = 0:
t = 0 (corresponds to point A)
v.sin(θ) – 0.5×gt = 0 (corresponds to point C)
Which corresponds to the horizontal distance.
v.sin(θ) = 0.5×gt
t = 2v.sin(θ)/g
KULISC
B
vy = uy + at
At point B, where sy is at a maximum, this becomes:
vy = v.sin(θ) – gt = 0
Therefore t = v.sin(θ)/g [1]
A C
Substitute [1] into sy= v.sin(θ).t – 0.5×gt2: Horizontal distance, sx
sy = v.sin(θ).v.sin(θ)/g – 0.5.g.(v.sin(θ)/g)2
B
vx = ux + at
ax = 0
sx = constant speed × time
= v.cos(θ).t
Substitute t = 2v.sin(θ)/g A C
(because the projectile must go up and then down Horizontal distance, sx
again)
sx = v.cos(θ).2v.sin(θ)/g
Use the double angle formula 2cos(θ)sin(θ) = sin(2θ)
sx = v2.sin(2θ)/g
Therefore v =