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Transactional Analysis Transactional Analysis

Session 11
Eric Berne
Structural analysis
Transactional analysis
LiIe position analysis
Stroke analysis
Game analysis
Script analysis
Structural Model
Berns developed the concept oI the ego
states.
Three states: The Parent, The Child and
The Adult states.
!
A
C
Parent Ego State
The patterns oI behavior that we copy Irom
our parents or signiIicant others.
Hence we internalize all the DO`S and the
DON`T`S.
The parent ego state is two dimensional:
a) Sympathetic parent.
b) Critical parent.
!
A
C
Critical and the Sympathetic
!arent
nhibiting.
Judging.
Demanding.
Disciplining.
Criticizing.
Disapproving.
ComIorting.
Reassuring.
Protecting.
Permitting.
Consoling.
Caring.
!
A
C
Adult Ego State
Directly deals with the here and now.
The integrated adult.
The adult state.
!
A
C
Child Ego State
s a set oI behavior that is replayed.
Both positive and negative aspects.
People in this state display certain aspects.
This state is three dimensional:
a) Natural child
b) Adaptive child
!
A
C
atural and Adaptive Child
Curious.
ntimate.
SelI-Centered.
JoyIul.
mpulsive.
Sensuous.
AIIectionate.
FearIul.
Anxious.
Feelings oI nadequacy.
Friendly.
Cooperative.
Procrastination.
!
A
C
Transactions
Complementary
Crosses
Ulterior
!
A
C
A
C
!
Complementary Transactions
!
A
C
A
C
!
Crossed Transactions
!
A
C
A
C
!
Ulterior Transactions
'/c .c O).."
ife positions are
BelieIs about selI and others
Perceptions oI the world
The OK ness corral
(existential positions)
OK Corral (Ernst1971)
You are Okay with me
You are not Okay with me


a
m

O
k
a
y

w
i
t
h

m
e


a
m

n
o
t

O
k
a
y

w
i
t
h

m
e
am not OK
You are OK
One down position
et away from
helpless
am not OK
You are not OK
Hopeless position
et nowhere with
hopeless
am OK
You are not OK
One up position
et rid of
angry
am OK
You are OK
Healthy position
et on with
happy
The Blame model
m to blame (Helpless)
You are to blame (angry)
We are both to blame (hopeless)
'ov i[c i.. v, i:"
Stroking Hunger
'1{ nc 1n{vn i. no .o[cv, ni. .inv .ov .i
.ni.c v"
Give strokes when we have them to give
Ask Ior strokes when we want them
Accept strokes iI we want them
Reject manipulative strokes
Give ourselves positive strokes
Types of Strokes
!ositive Stroke
egative Stroke
!ositive Stroke
Conditional Unconditional
'You`re sure Iun
to dance with
' `m glad `ve got
you Ior a son
' You really saved
the day by doing
the report
' love you
' like you
'You`re an angel
egative Stroke
Conditional Unconditional
'ts no Iun to dance
with you
'`m miserable `ve
got you as my son
' You ruined my
day by doing
the report
' hate you
' dislike you
' You`re a devil
Stroking !rofile
The stroking proIile helps to measure how a person
gives and receives strokes in 4 categories :
' STROKES S OK
SAY O S OK
TAK STROKES S OK
ASK FOR STROKES S OK
Rate yourselI in each oI the categories above as to how
oIten you do these things.
Do above Ior both positive strokes and negative
strokes.
'o.c /.T/::"
Games
A game is a series oI transactions that is complementary
(reciprocal), ulterior, and proceeds towards a predictable
outcome.
Games are oIten characterized by a switch in roles oI
players towards the end.
n these games, people play one oI three positions:
Victim
Persecutor
Rescuer
Based on the degree oI accepitability and potential
harm, games are classiIied as:
irst Degree Games are socially acceptable in the agents
circle.
$econd Degree Games are games that the players would
like to conceal though they may not cause irreversible
damage.
%hird Degree Games are games that could lead to drastic
harm to one or more oI the parties concerned.
YDYB: Why Dont You, Yes But. Historically, the Iirst game
discovered.
FWY: I t Werent For You .
WAHM: Why does this Always Happen to Me?
SWYMD: See What You Made Me Do .
UMT: You Got Me nto This .
LHT: Look How Hard ve Tried .
THY: m Only Trying to Help You .
Wooden leg
Games People Play
in.: (vncv:....+vi:::...
+ncc. nc ()1TI..
Decision that we make about anything at the age
when we were incompetent to make it.
Hurry up! Try harder! Be perIect! Be strong!
Please someone!
Script:
LiIe Script:
proposed by Eric Berne.
liIe script- the pre conscious liIe plan.
changing the liIe script is the aim oI TA
replacing violent with non-violent behavior.
exposed to powerIul injunctions and attributions
by parents/grown ups.
Contracts
TA therapists work contractually, i.e., they make
agreements about what speciIic outcomes the client
desires
onclusion
By changing scripts it is possible for everyone to
have a chance to become happy, loving and
productive
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/nv [no. nc v.c {o nc {i. inc..
I..1io
Invn[ ov::

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