Ia21 Group 1

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Research

Presentation
GROUP 1 / 12- IA21
THE CONTRAST OF ANIMATORS TO THE
PROJECT OF GRADE 11 ANIMATION AND
PROGRAMMMING STUDENTS IN ACLC
COLLEGE OF MANDAUE
Introduction
The integration of artificial intelligence (AI) in education, particularly in project animation, is
revolutionizing traditional learning methods and enhancing students' experiences. This research aims to
understand how AI is used by Grade 11 students in project animation, highlighting its impact on
learning and skill development. By understanding AI's importance, educators can adapt their teaching
methods and curricula to stay current with technological advancements, preparing students for the
evolving job market. The study investigates the rate at which Grade 11 ICT students adopt AI tools in
their animation projects, providing insights into the evolving nature of animation education. The
findings will help educators, curriculum developers, and policymakers understand how to better
integrate AI into educational practices, equipping students with relevant skills for the contemporary
animation industry.
Research Questions
This study aims to explore the The research questions include:
rate of students who use 1.How many Grade 11 Animation and

Artificial Intelligence (AI) in Programming students use AI in project


animation?
project animation.
2.How does AI impact the animation skills
of these students?

3.What is the significant impact of AI


on the students' project proposals?
Literature Review
Artificial Intelligence and its Role in Education
Education is only one of the many industries that AI has affected. It is a
modern approach to teaching and learning that can address and overcome a
variety of learning-related problems.

Artificial Intelligence in Education for Senior High School Students


Artificial intelligence (AI) literacy has emerged to equip students with
digital skills for effective evaluation, communication, collaboration, and ethical
use of AI in online, home, and workplace settings.

Artificial Intelligence in Education for Senior High School Teachers


Theory and practice of artificial intelligence (AI) have belonged to the
fundamentals of higher education in computing since the birth of the AI field in
1956.
Methods & Data Collection
Questionnaire Development: The questionnaire will be developed based on the research
objectives, theoretical framework, and literature review. It will undergo validation by
a panel of experts in the field of education and AI to ensure its validity and reliability.

Data Collection: Upon finalization of the questionnaire, data collection will commence.
Researchers will visit selected Grade 11 ICT Animation and Programming students of
ACLC COLLEGE OF MANDAUE who were currently enrolled in animation and
programming courses classrooms and administer the questionnaire to the participants. Clear
instructions will be provided to ensure uniformity in responses.
DATA
PRESENTATION
Figure 1:
The number of students who
uses AI

In the pie chart shown 48 out


of 50 students answered that
they uses AI in project
animation and that is 96% out
of 100% in the survey
Conclusion
The research on the utilization of Artificial Intelligence (AI) in project animation among
Grade 11 students reveals several key insights into how AI is influencing educational
practices and student learning outcomes. The findings indicate a widespread acceptance
and integration of AI tools among students, highlighting both the potential benefits and the
areas requiring further attention.

In conclusion, while AI tools are widely accepted and perceived as beneficial among
Grade 11 students in project animation, their effective integration into education requires
careful planning and personalized approaches. By addressing the varied impacts and
dependencies on AI, educators can ensure that these tools enhance learning outcomes and
prepare students for the dynamic professional world.
Group 1 12 - IA21

Thank You.

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