Architectural Programming Exercise on Form/Shape Consideration ARCHITECTURAL DESIGN PROCESS
1. Define the Problem (30 minutes)
2. Inventory (1hour) 3. Analysis (1 – 1 ½ hours) 4. Synthesis (4 hours) 5. Interpretation (30 minutes) 1. DESIGN PROCESS • Scrutinize the problem title • “hint” • General idea of what the problem is 2. INVENTORY
• Read/highlight given requirements
• Prepare/plot site plan (scaled) • Bubble diagram of site (zone) • Bubble diagram of space requirements • Modular grid of site/building plan(s) • Location of utilities – building(s)/site • Preliminary planning scheme(s) 3. ANALYSIS • Review given data/requirements • Input design considerations/criteria • Put emphasis on the grade criteria 4. SYNTHESIS • Schematic plan(s) • Elevations (put character on facade) • Sections (cut through utilities/structural) • Perspective (site or building?) • SDP (orientation, placement on paper, entourages, utilities) 5. INTERPRETATION • Refinement/finishing touches • “wrap – up” (30 minutes before the time) Architectural Programming • Familiarity with basic space requirements and parameters Approximate square meter floor area required per person Room utilization • Methods of estimation of space needs • Limits of building efficiency Architectural Programming • Knowledge of content/applicability of building/zoning code • Easements/restrictions (site planning) • Easements/restrictions (design) Floor area limitations Building height limitations Exit requirements Fire – proofing requirements Corridor lengths Stairs requirements Construction types Setbackss, party walls, etc. City utility easements and right of ways Private deed restrictions Architectural Programming • Familiar with basic functional considerations • Understand influence of site conditions on building programming/cost Climate Topography Drainage Sun and wind Geology and soils Vegetation Architectural Programming • Consider cost estimating/budget analysis • Capable of assessing concepts and principles single level vs. multi – level centralized vs. decentralized planning linear vs. radial planning compact vs. extended single access vs. multi – access Architectural Programming • Familiar with basic sociological/psychological aspects of activities “Territoriality” Sociology of human groupings Human “role playing” Human perceptual characteristics Architectural Programming • Demonstrate judgment with respect to feasible design CONGRATULATIONS!