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Stevenson Chapter 17 - Project Management
Stevenson Chapter 17 - Project Management
Stevenson Chapter 17 - Project Management
17
Project
Management
Learning Objectives
Discuss the behavioral aspects of projects
in terms of project personnel and the
project manager.
Discuss the nature and importance of a
work breakdown structure in project
management.
Give a general description of PERT/CPM
techniques.
Construct simple network diagrams.
17-2
Learning Objectives
List the kinds of information that a PERT or
CPM analysis can provide.
Activity Scheduling
Analyze networks with deterministic times.
Analyze networks with probabilistic times.
Describe activity “crashing.”
17-3
Projects
JAN FEB MAR APR MAY JUN
Build A
A Done
Build B
B Done
Build C
C Done
Build D
On time!
Ship
17-4
Project Management
How is it different?
Limited time frame
Narrow focus, specific objectives
Less bureaucratic
Why is it used?
Special needs
Pressures for new or improves products or
services
17-5
Project Management
What are the Key Metrics
Time
Cost
Performance objectives
What are the Key Success Factors?
Top-down commitment
Having a capable project manager
Having time to plan
Careful tracking and control
Good communications
17-6
Project Management
What are the Major Administrative Issues?
Executive responsibilities
Project selection
Project manager selection
Organizational structure
Organizational alternatives
Manage within functional unit
Assign a coordinator
Use a matrix organization with a project leader
17-7
Key Decisions
Deciding which projects to implement
Selecting a project manager
Selecting a project team
Planning and designing the project
Managing and controlling project
resources
Deciding if and when a project should be
terminated
17-8
Project Manager
Responsible for:
Work Quality
Human Resources Time
Communications Costs
17-9
Project Life Cycle
17-10
Project Management
What are the basic tools?
Gantt charts
Work breakdown structure
Network diagram
Risk management
17-11
Gantt Chart
A popular tool for planning and scheduling simple
projects, and for initial planning for more complex
projects
Graph or bar chart
Bars represent the time for each task
Bars also indicate status of tasks
Provides visual display of project schedule
Closely associated with PERT
Slack
amount of time an activity can be delayed without delaying
the project
17-12
17-13
Planning and Scheduling
Gantt Chart MAR APR MAY JUN JUL AUG SEP OCT NOV DEC
Interview staff
Move in/startup
17-14
Precedence Relationship
Activity Activity Activity
Activity Legend Predecessor Duration
Design house and obtain financing 1 - 3
Lay foundation 2 1 2
Order and receive material 3 1 1
Build house 4 2,3 3
Select Paint 5 2,3 1
Select Carpet 6 5 1
Finish work 7 4,6 1
17-15
Example of Gantt Chart
Month
0 | 2 | 4 | 6 | 8 | 10
Activity
Design house
and obtain
financing
Lay foundation
Order and
receive
materials
Build house
Select paint
Select carpet
Finish work
1 3 5 7 9
Month
9-16
Work Breakdown Structure
Project
Project X
X
Level 1
Level 2
Level 3
Level 4
17-17
Work Breakdown Structure
17-18
PERT and CPM
PERT: Program Evaluation and
Review Technique
CPM: Critical Path Method
17-19
The Network Diagram
Network (precedence) diagram – diagram of
project activities that shows sequential
relationships by the use of arrows and nodes.
Activity-on-arrow (AOA) – a network diagram
convention in which arrows designate activities.
Activity-on-node (AON) – a network diagram
convention in which nodes designate activities.
Activities – steps in the project that consume
resources and/or time.
Events – the starting and finishing of activities,
designated by nodes in the AOA convention. 17-20
The Network Diagram (cont’d)
Path
Sequence of activities that leads from the starting
node to the finishing node
Critical path
The longest path; determines expected project
duration
Critical activities
Activities on the critical path
Slack
Allowable slippage for path; the difference the
length of path and the length of critical path
17-21
Project Network – Activity on
Arrow
Order
AOA furniture 4
Furniture
Locate 2 setup
facilities
Remodel
1 5 6
Move
in
Interview
Hire and
train
3
17-22
Project Network – Activity on
Node
Order
furniture
Locate Furniture
2 setup
facilities
AON
1 6
Move
Remodel
in
S 5 7 E
Hire and
Interview
train
3 4
17-23
Precedence Relationship
Activity Activity Activity
Activity Legend Predecessor Duration
Design house and obtain financing 1 - 3
Lay foundation 2 1 2
Order and receive material 3 1 1
Build house 4 2,3 3
Select Paint 5 2,3 1
Select Carpet 6 5 1
Finish work 7 4,6 1
17-24
AON Network Diagram for
House Building Project
Lay Build
foundation house
Activity
2 4 Number
Activity
2 3 Time
Star 1 7 END
t 3 1
Finish work
Design 3 5 6
house and
1 1 1
obtain
financing Order &receive Select Select
materials paint carpet
25
Critical Path
Activity Network (Scheduling) Diagrams are used to determine Critical Path.
2 4
2 3
Star 1 7 END
t 3 1
3 5 6
1 1 1
A: 1-2-4-7
3+2+3 + 1 = 9 months Critical path
B: 1-2-5-6-7
3+2+1 + 1 + 1 = 8 months Longest path
C: 1-3-4-7
3+1+3 + 1 = 8 months through a network
D: 1-3-5-6-7
3+1+1 + 1 + 1 = 7 months
Minimum project
completion time
26
Activity Start Times
Starts at 5
months
2 4
Starts at 8 months
2 3
Finishes at 9
Starts at 0 months
month
1 7
Start
Finish
3 1
3 5 6
1 1 1
Starts at 3 Starts at 6
months months
1 0 3
3 0 3
28
Activity Scheduling
Forward pass
starts at beginning of CPM/PERT network to determine
earliest activity times
29
Activity Scheduling
17-30
Earliest Activity Start and Finish Times
Lay
foundation Build
house
2 3 5
4 5 8 Finish
2
3 work
1 0 3 7 8 9
Start Finish
3 1
Design
house and 6 6 7
obtain 3 3 4
1
financing 1 5 5 6
Select
Order and 1 carpet
receive
materials Select
paint
31
Activity Scheduling
Latest start time (LS)
Latest time an activity can start without delaying critical
path time
LS= LF - t
Backward pass
Determines latest activity times by starting at the end of
CPM/PERT network and working forward
32
Latest Activity Start and Finish Times
Lay
foundation Build
house
2 3 5
4 5 8 Finish
2 3 5
3 work
5 8
1 0 3 7 8 9
Start Finish
3 0 3 1 8 9
Design
house and 6 6 7
obtain 3 3 4
1 7 8
financing 1 4 5 5 5 6
Select
Order and 1 6 7 carpet
receive
materials Select
paint
33
Activity Slack
Activity LS ES LF EF Slack
*1 0 0 3 3 0
*2 3 3 5 5 0
3 4 3 5 4 1
*4 5 5 8 8 0
5 6 5 7 6 1
6 7 6 8 7 1
*7 8 8 9 9 0
* Critical Path
Slack = LS – ES
or
Slack = LF – EF
34
Time Estimates
Deterministic
Time estimates that are fairly certain
Probabilistic
Estimates of times that allow for variation
17-35
Example 1
6 weeks
Deterministic 4
time estimates rd er e
O i tu r
Fu r p
n 3 weeks
fu r
set
8 weeks 2
n i tu
u
Rem
ate s od e
re
c
L o i l i ti e 11 weeks
l Move
fac in
1 5 6
In 1 week
te ain
rv r
i dt
4 weeks ew an
re
Hi 9 weeks
17-36
Example 1 Solution: Deterministic
Critical Path
P a th L e n g th S la c k
(w e e k s )
1 -2 -3 -4 -5 -6 18 2
1 -2 -5 -6 20 0
1 -3 -5 -6 14 6
17-37
Probabilistic Time Estimates
Optimistic time
Time required under optimal conditions
Pessimistic time
Time required under worst conditions
Most likely time
Most probable length of time that will be
required
17-38
Expected Time
te = t o + 4t m +t p
6
te = expected time (“t” in example)
to = optimistic time (“a” in example)
tm = most likely time (“m” in example)
tp = pessimistic time (“b” in example)
17-39
Variance
(t
p o– t ) 2
36
= variance
to = optimistic time
tp = pessimistic time
17-40
Probabilistic Time Estimates
• Beta distribution
• probability distribution traditionally used in CPM/PERT
41
Activity Duration Estimates
Predecessor
Activity Number Activity to or a tm or m tp or b
1 - 6 8 10
2 - 3 6 9
3 - 1 3 5
4 1 2 4 12
5 2 2 3 4
6 3 3 4 5
7 3 2 2 2
8 1, 5, 6 3 7 11
9 1, 5, 6 2 4 6
10 4 1 4 7
11 8, 9, 7 1 10 13
Copyright 2011 John Wiley & Sons, Inc.
9-42
Project with Probabilistic Time
Estimates
Equipment installation Equipment testing and
modification
1 4 Activity
System training Final debugging
6,8,10 2,4,12 a, m, b
System development
10
8
Manual testing 1,4,7
2 3,7,11
Start Finish
3,6,9
5 11
2,3,4 9
Position 1,10,13
recruiting
2,4,6
Job Training
System
3 changeover
6 System
1,3,5 testing
3,4,5
Orientation
7
2,2,2
43
Activity Time Estimates
1 6 8 10 8 0.44
2 3 6 9 6 1.00
3 1 3 5 3 0.44
4 2 4 12 5 2.78
5 2 3 4 3 0.11
6 3 4 5 4 0.11
7 2 2 2 2 0.00
8 3 7 11 7 1.78
9 2 4 6 4 0.44
10 1 4 7 4 1.00
11 1 10 13 9 4.00
44
Activity Early, Late Times & Slack
45
Earliest, Latest, and Slack
47
Probabilistic Network Analysis
48
Previous Example
49
Same Example
50
Time-cost Trade-offs: Crashing
Crash – shortening activity duration
Procedure for crashing
Crash the project one period at a time
Only an activity on the critical path
Crash the least expensive activity on the critical
path
After each crash, recheck the critical path(s) and
all paths
Multiple critical paths: find the sum of crashing
the least expensive activity on each critical path
17-51
Time-Cost Trade-Offs: Crashing
17-52
Project Crashing Example
10
6 b
a
2
f
5
9
c
e
4
d
17-53
Project Crashing Solution
1. Find the critical path:
17-54
Project Crashing Solution
Crash the project, one day at a time. After
each crash, re-check the critical path and all
other paths.
a. Crash activity c one day for $300. Length of
critical path in now 19 days.
b. Activity c cannot be crashed any more (only
had 1 day available for crashing).
c. Length of path c-d-e-f is 19. Length of path a-b-
f is 18.
d. c-d-e-f is still critical path.
17-55
Available Crash
Activity Cost
Days
C 300 0
E 600 2
D 700 3
F 800 1
17-56
Project Crashing Solution
Crash the project, one day at a time. After
each crash, re-check the critical path and all
other paths.
a. Crash activity e one day for $600.
b. Path c-d-e-f is 18 days. Path a-b-f is
unchanged at 18 days.
c. Both paths are now critical. We must shorten
both paths for further improvement
17-57
Available Crash
Activity Cost
Days
A - -
C 300 0
B 500 2
E 600 1
D 700 3
F 800 1
17-58
Project Crashing Solution
4. Remaining activities for crashing and costs:
5. Analysis:
a) Should we crash f? f is on both paths, and
crashing cost is $800 per day.
b) Alternatively, we may crash b ($500/day) and e
($600/day) to reduce 1 day. But the combined
cost is $1100.
17-59
Project Crashing Solution
6. Crash f. Project duration is now 17 days.
7. Both paths are at 17 days – both critical
17-60
Available Crash
Activity Cost
Days
A - -
C 300 0
B 500 2
E 600 1
D 700 3
F 800 0
17-61
Project Crashing Solution
6. Analysis: can we crash any more activities?
Cost is crash b is $500 and cost to crash e
is $600, added together ($1100) exceeds
the project daily cost of $1000.
7. Conclusion: no more crashing is feasible.
8. Summary:
17-62
Advantages of PERT
Slack activities 1 5 6
17-63
Limitations of PERT
17-64
Project Risk Management
17-65
Risk Management
17-66
Summary
Projects are a unique set of activities
Projects go through life cycles
PERT and CPM are two common
techniques
Network diagrams
Project management software available
17-67