Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 47

AI for

Youth
Module 3: Inspire (Purpose)
Legal Disclaimers
The Intel® Digital Readiness Programs and Intel® AI for Youth program are developed by Intel Corporation.

© Intel Corporation. Intel, the Intel logo, and other Intel marks are trademarks of Intel Corporation or its subsidiaries. Other names and brands
may be claimed as the property of others. All rights reserved. Program dates and lesson plans are subject to change.

Intel technologies may require enabled hardware, software, or service activation.

No product or component can be absolutely secure.

Results have been estimated or simulated.

Intel does not control or audit third-party data. You should consult other sources to evaluate accuracy.

Your costs and results may vary.

2
About AI for Youth

Deep understanding Demystify AI for youth and


of AI equip them with the mindset
required for AI readiness

AI Readiness Access & use of Democratize access to AI tools


AI-powered tools & train youth to use them
for Youth skillfully

Create solutions Create social impact solutions


with AI

3
Hello!
Welcome to your third module
In this lesson, you will see how you can use AI for good

4
Recap
What did we do
last lesson?

5
The Water Cycle
Let’s play a game

6
Split up into groups of 8

7
Each of you will receive a post-it
with a word written on it

8
As a group, read what is in each
other’s cards & discuss what it might
be about

9
What is the relationship between all
the words in the post-its?
Hint: It’s got something to do with the water cycle

10
Paste the post-its on a chart paper,
connect them using arrows drawn
with a marker
Everyone in the team is to raise their hands when they are done!

11
Let’s Play!
Fastest Team Wins!

12
Did you
get this?

13
Reflect
How many loops did you notice?

14
What we just saw was a system map
representing the Water Cycle

15
Basics of Systems Maps
1. Useful when there are multiple factors affecting an issue - we call these
factors, “elements”
2. In a systems map, all elements are connected by relationships - we
represent these by “arrowhead lines”
3. The loops indicate the direction and degree of feedback
4. Changing elements or changing relationships between elements changes
the system outcome

16
Basics of Systems Maps
5. Positive Relationships are represented by a “+” sign
a) E.g. An increase in element “X” leads to an increase in element “Y”
+
X Y
6. Negative Relationships are represented by a “-” sign
a) E.g. An increase in element “X” leads to a decrease in element “Y”

-
X Y

17
Kimchi –
a UNESCO
Cultural
Heritage

18
Rising Prices
of Kimchi

19
Reflect
What do you think are the factors affecting the prices of
kimchi?

20
Basics of Systems Maps
1. Amount of Rainfall
2. Price of Napa Cabbage
3. Price of Chili Pepper
4. Price of Fermented Seafood
5. Price of Sea Salt

21
In groups of 4, draw how these 5
elements are connected
Use Loopy to draw the systems map online
Click Here

22
Let’s Start
30:00

23
24
Did you notice the effect of rainfall on kimchi
prices?
Question: How does the price of kimchi get affected, if a new
element called “fuel price” is included?

25
Unpredictability of rainfall is not just
tough on kimchi consumers, but they are
tough on farmers too

26
Farmers cannot get loans to buy seeds &
fertilizers if they cannot predict crop
prices (and their future incomes)

27
What is Leverage?
1. Leverage represents our best opportunity to affect a change in the system.
The leverage we can use depends on our skills and ability to influence

For example, as youth, we are unlikely to affect the cost of growing


cabbage (we don’t own farms)

2. However, with AI skills (particularly in getting AI to predict), we might


be able to help farmers make better decisions

28
We learned about the three domains of AI:
Data, Computer Vision & Natural Language Processing

Question: Which would be useful for us to predict rainfall?

29
Project Vegita
16-year-old Kim Han Seo from Korea uses AI to predict cabbage
prices from weather data

30
How Does Project Vegita Work?
1. Systems Map of Kimchi Price
• It was determined that rainfall, temperature and cabbage prices
were the main factors.
• With our AI skills, our best leverage would be to predict cabbage
price

31
How Does Project Vegita Work?
2. Collect Data
>3,000 daily temperatures, rainfall and
cabbage prices were collected from the
Korea Meteorological Administration
and the Ministry of Agriculture and
Forestry sites from the years 2010 to
2017

32
How Does Project Vegita Work?
3. AI Learning
A “Linear Regression Algorithm” was
applied using Python and the model was
trained 100,000 times

33
How Does Project Vegita Work?
4. Using AI
The trained model is used to predict the
price of cabbage based on the input of
the particular day’s temperature and
rainfall.

34
How Does Project Vegita Work?
5. Checking Data with Real Life
The forecasted data is checked with
actual prices to improve the model over
time

35
Why is Project Vegita a Social Impact Project?
• It may stabilize cabbage prices by predicting cabbage prices in advance
• Koreans who consume a lot of cabbage can reduce their expenses by
predicting the price of cabbage
• Knowing their expected income helps farmers plan better

36
Where can you find problems for
social impact?

37
Finding Problems for Social Impact

• Look around your region, community and your school. Are there social
issues that come up in the news?
• Rise in traffic accidents, food shortages, mental health issues etc...
• You can also look to the Sustainable Development Goals (SDGs) for
inspiration!

38
Sustainable Development Goals (SDG)
1. These are 17 goals established by the United Nations in 2015.
2. Each of these goals has several targets. Explore the website

39
Reflect
Which social issue or SDG is closest to your heart?
Why did you pick it and how can use AI as leverage?

40
Go Goals
A board game to learn about the
Sustainable Development Goals

[Optional Activity]

41
Design a game token that represents your
favorite superhero

42
43
How to Play
1. Players advance the number of spaces by rolling a single dice
2. If a player lands at the bottom of a ladder, they can immediately climb to the
top
3. If a player lands at the top of the slide, they immediately move to the bottom of
the slide

44
How to Play
4. If a player lands on SDG goal field (1-17), they will draw a card
corresponding to the goal number. Another play will read the card question. A
correct answer from the card drawer will allow the player to roll the dice
again
5. The first player to arrive on ‘2030’ is the winner

45
Let’s Start
40:00

46

You might also like