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Combined slides of edutech.1 copy
Combined slides of edutech.1 copy
Combined slides of edutech.1 copy
Introduction to Educational
Technology
EDCR 121
EDUCATION TECHNOLOGY
3
What is Education?
To educate means to train people to acquire knowledge,
skills and attitudes.
Education is the process of human learning by which
knowledge is imparted, faculties trained and skills
developed.
Education is a process by which individuals born into a
society learn the ways of life that include knowledge, skills
and attitudes of the society so that they can function
effectively as members of the society.
4
What is Education? (Cont.)
Education is the business of developing an
individual or the continuous all-round
development of an individual for life through the
•Formal approach
•Informal approach
•Non-formal approach.
5
Formal Education
6
Characteristics of Formal Education
Planned with a particular end in view.
Limited to a specific period.
Well-defined and systematic curriculum.
Given by specially qualified teachers.
Includes activities outside the classroom.
Observes strict discipline
7
Informal Education
12
What is Technology ? (cont.)
Technology has to do with all the ways people use
their inventions and discoveries to satisfy their needs
and desires.
Technology is a systematic and integrated
organization of men, machine, ideas and procedures
to achieve a desired goal.
Technology can be explained in two ways. That is,
technology as a process, and technology as a product.
13
What is Technology? (cont.)
Technology as a process will mean the on-
going business of practicing an approach to
doing a thing. This can be termed as soft
technology.
Technology as a product is the end result of
the practicing business. These are visible
aspects of technology and they can be termed
as hard technology.
14
What is Educational technology?
16
AECT’s Definition Contains Four
Components.
17
Essential Elements of Educational
Technology
Identification of educational problem that
should be resolved.
Understanding of the audience and its needs.
Specification of goals and objectives.
Establishment of priorities among problems.
18
Essential Elements Of Educational Technology
(Cont.)
Examination of various alternatives for solving the educational
problems.
Identification of necessary financial, physical and human
resources pre-requisite to the achievement of established
goals/objectives.
Development of a feedback system between the learner and
the teacher, and an evaluation system.
19
What is Instructional Technology?
A field concerned with improving the efficiency and
effectiveness of learning and performance through
designing instruction (including all the phases of activity
from needs assessment to evaluation).
Instructional technology is the branch of
education concerned with the scientific study
of instructional design and development.
The main purpose of instructional designers is to create
engaging and effective learning experiences.
20
Goal of Instructional Technology
To Teach how to plan, design, develop, implement,
evaluate and manage instructional processes
effectively to ensure improved performance by
learners
To Understand how people learn and how to best
design instructional delivery systems and materials
To Use appropriate technology to aid in the design
and delivery of the instruction.
21
Difference between Educational Technology and
Instructional Technology
More professionals now use educational
technology in a general sense to describe any use
of technology in an educational endeavour
Instructional technology, on the other hand,
has more to do with direct application of
technology in the acts of teaching and learning.
Instructional technology is a sub-category of
educational technology.
22
Functional Perspectives of
Educational Technology
Educational technology can be viewed in
two functional perspectives. These are:
Technology in Education and
Technology of Education
23
Functional Perspectives of
Educational Technology (Cont.)
Technology in Education refers to the product;
that is, the application of technological products
such as audio, visual and audio-visual to
education.
Technology of Education refers to the process;
that is, systematic planning, executing and
evaluating of educational process to enhance
efficiency and effectiveness.
24
Exercise
1. What comes to mind
when you think of
Educational Technology?
2. How would you define
Educational Technology?
3. Check all that you think
apply to Educational
Technology in Figure A
4. How many did you
choose and why?
Figure A
25
Introduction to Educational
Technology
EDCR 121
Unit 1 Week 2 Lecture
LECTURERS:
P R O F. S A M U E L A S A R E A M O A H
D R . PA U L K O B I N A E F F R I M
DR. PETER ESHUN
MR. BERNARD MENSAH AMOAKO
M R . J O S H U A U P O A L K PA J O R
DR. JOSEPH APPIANING
OUTLINE
1. The Timeline of Educational Technology
in Schools (A brief history of Edutech in
schools USA)
27
The Timeline of Educational Technology in Schools
1900 - 1920 - Age of the One-Room Schoolhouse
1923 - Radios were introduced to classrooms; major cities established
classroom instruction on radios - accounting, history and arithmetic were
included
1930s - overhead projectors initially used for US military training
purposes quickly spread to schools
1933 - 52% of schools were using silent films and 3% were using sound
films
Click the link below to view the infographic of the timeline of EduTech in schools
(https://elearninginfographics.com/timeline-of-educational-technology-in-schools-infographic/)
28
The Timeline of Educational Technology in Schools (Cont.)
30
The Timeline of Educational Technology in Schools (Cont.)
37
Introduction to Educational Technology
EDCR121
L E C T UR E R S:
P R O F. S A M U E L A S A R E A M O A H
D R . PA U L K O B I N A E F F R I M
DR. PETER ESHUN
MR. BERNARD MENSAH AMOAKO
M R . J O S H U A U P O A L K PA J O R
DR. JOSEPH APPIANING
THEORIES OF LEARNING
A theory provides a general explanation for
observations made over time.
A theory explains and predicts behaviour.
A theory is a statement that describes, explains,
predicts and controls phenomenon of interest.
Theories of learning explain how learning
occurs.
LEARNING PARADIGMS
A paradigm is a way of thinking about the real world or
a way of looking at something.
In education, educators have their own understanding
of how people learn-hence learning paradigms
There are three main learning paradigms. These are:
Behaviourism
Cognitivism
Constructivism
40
LEARNING PARADIGMS (CONT.)
There are learning theories associated with each of
these paradigms.
Behaviourism (e.g., classical conditioning and operant
conditioning theories)
Cognitivism (e.g., Piaget’ Cognitive Development theory)
Constructivism (e.g., Vygotsky’s Sociocultural theory)
41
BEHAVIOURISM
Behaviourism is primarily concerned with observable and
measurable aspects of human behaviour.
The origins of behaviourist learning theories may be
traced backed to the early 1900's with the formulation of
"associationistic" principles of learning.
Behaviourist emphasize changes in behaviour that result
from stimulus-response associations made by the learner.
42
BEHAVIOURISM (Cont.)
A stimulus is any event, which is
perceived by the human sense receptors
(Roger & Allan, 1978). It can be a visual
event, a sound, a taste, a touch, a smell or
any combination of these.
A response is an event, which is elicited
by (or results from) a stimulus.
Behaviourism (Cont.)
Behaviourism is a worldview that assumes a
learner is essentially passive, responding to
environmental stimuli.
The learner starts off as a clean slate (i.e. tabula
rasa)
Learner’s behaviour is shaped through
reinforcement and punishment
44
Behaviourism (Cont.)
Reinforcement:
Reinforcement is any event that
strengthens or increases the
behavior it follows.
45
Types of Reinforcement
Positive reinforcers are favourable events or outcomes that
are given to the individual after the desired behaviour is
exhibited. This may come in the form of praise, rewards, etc.
Negative reinforcers typically are characterized by the
removal of an undesired or unpleasant outcome after the
desired behaviour. A response is strengthened as something
considered negative is removed.
The goal in both of these cases of reinforcement is for the
behaviour to increase.
46
Behaviourism (Cont.)
Punishment:
Punishment is the presentation of an
adverse event or outcome that
causes a decrease in the
behavior it follows.
47
Types of Punishment
Positive punishment is when unfavorable events or
outcomes are given in order to weaken the response
that follows.
Negative punishment is characterized by when a
favorable event or outcome is removed after an
undesired behaviour occurs.
The goal in both of these cases of punishment is for a
behaviour to decrease.
48
REINFORCEMENT PUNISHMENT
(Behaviour Increases) (Behaviour Decreases)
Ex: Smile and compliment student on good Ex: Give student detention for failing to
performance follow the class rules
Ex: Give a free homework pass for turning in Ex: Make student miss their time in break for
all assignments not following the class rules
Educational Implications of
Behavioursim
Instruction should be provided gradually or little by
little, from simple to complex and the subsequent
one should build on the previous one.
Material to be learned should be arranged
systematically and in sequential steps from simple to
complex.
Students should be encouraged to progress at their
own pace.
50
Educational Implications of Behaviourism
(Cont.)
Teachers should encourage learner’s participation.
Teachers should reinforce the behaviour in their students
which they wish to be repeated.
Evaluation should be encouraged with prompt feedback.
All artifacts which do not contribute to the mastering of
the content should be screened out.
Instructional objectives should focus on performance
behaviour.
51
COGNITIVISM
The cognitivist paradigm essentially argues that
the “black box” of the mind should be opened and
understood.
The learner is viewed as an information processor
(like a computer).
Cognitivism uses the metaphor of the mind as
computer: information comes in, is being
processed, and leads to certain outcomes.
52
COGNITIVISM (cont.)
Cognitivism focuses on the inner mental activities –
opening the “black box” of the human mind is valuable
and necessary for understanding how people learn.
Changes in behaviour are observed, but only as an
indication of what is occurring in the learner’s head.
They try to explain that learning takes place by
internalize mental activities.
Educational Implications of Cognitivism
Teachers should…
◦ speak aloud so that learners can hear clearly what they
are saying.
◦ write clearly so that learners can see.
◦ do well to gain learners’ attention and interest.
◦ motivate learners by creating desirable learning
environment.
◦ give a piece of information at a time.
◦ encourage learners to rehearse information.
54
Constructivism
Constructivism posits that learning is an active,
constructive process.
The learner is an information constructor.
People actively construct or create their own
subjective representations of objective reality.
New information is linked to prior knowledge, thus
mental representations are subjective.
55
Constructivism (cont.)
Constructivism states that learning is an active,
contextualized process of constructing knowledge
rather than acquiring it.
Knowledge is constructed based on personal
experiences and hypotheses of the environment.
Learners continuously test these hypotheses
through social negotiation.
56
Constructivism (cont.)
Each person has a different interpretation and
construction of knowledge process.
Constructivism assumes that all knowledge is
constructed from the learner’s previous
knowledge, regardless of how one is taught. Thus,
even listening to a lecture involves active attempts
to construct new knowledge.
Constructivism (cont.)
NOTE: A common misunderstanding regarding
constructivism is that instructors should never
tell students anything directly but, instead,
should always allow them to construct
knowledge for themselves. This actually
confuses a theory of pedagogy (teaching) with a
theory of knowing.
Educational Implications of
Constructivism
The goal of instruction is not teach information but to create
situations or learning environments that enable the students
to interpret information from their own understanding.
The teacher should act as a facilitator, guiding and supporting
learners in the process of constructing knowledge.
Learning should be situated in relevant and realistic context.
The learning environment should be the direct replica of real
life situation.
59
summary
BEHAVIOURIST COGNITIVIST CONSTRUCTIVIST
Knowledge is: Passive, largely automatic Abstract, symbolic A constructed entity made by
responses to external factors in representations in the mind of each individual through the
the environment individuals learning process
Learning is: A relative permanent change in A change in a learner’s Discovery and construction of
behaviour understanding meaning
Focus of learning is on: Association, operant Increased meaning and Problem-solving and
behaviour, conditioning improved memorisation construction of meaning
LECTURERS:
P R O F. S A M U E L A S A R E A M O A H
D R . PA U L K O B I N A E F F R I M
DR. PETER ESHUN
MR. BERNARD MENSAH AMOAKO
M R . J O S H U A U P O A L K PA J O R
DR. JOSEPH APPIANING
Instructional media
WHAT IS MEDIA?
It is derived from a Latin word “medium”
meaning “between”.
A medium (plural- media) is a channel of
communication.
A medium refers to anything that carries
information from a source to a receiver.
What is Media? (cont.)
A medium is a channel of
communication. The plural form of
medium is media.
Medium is derived from the Latin
word meaning “between” or
“middle”
Media (cont.)
In education, media are the means, forms, or vehicles
by which instruction is delivered to the learner
Examples: slides, film/videos, television, diagrams,
computer, printed materials, etc.
They are considered instructional media when they
carry messages for instructional purposes.
The basic characteristic of media is that they carry a
message to a receiver.
Media (cont.)
The purpose of instructional media is
to facilitate communication between
the teacher and the student so as to
enhance student learning.
What is Instructional media?
The broad-range of resources which can be used to facilitate effective and efficient
communication in the teaching and learning process (Abimbade, 1997).
This may include traditional materials such as
◦ chalkboards,
◦ handouts,
◦ charts, and slides,
◦ overheads, real objects, and videotape or film
Newer materials and methods such as
◦ computers,
◦ DVDs, CD-ROMs,
◦ the Internet, and interactive video conferencing.
Educational Media
They are both human and material resources which
can be used in the classroom to teach in order to
make teaching and learning to be explicit, thought
provoking, interesting, efficient and effective.
Videotape
Multimedia
Display boards
Overhead projector
Text
Audiotapes
CD
Classification of instructional media
There are different ways to classify media. These may
include:
Print media, non-print media, electronic media
Projected media & non-projected media
Audio media, Visual media & Audio-visual
Hardware and software
Power Consumption
Physical dimensions
Criteria for Selection of Instructional Media
Objective(s) of the lesson to be taught.
Learning style of the learners
The type of learning which the learners are to be engaged in
Practicability of the media
Availability of the media
Durability of the media
Portability of the media
Available technical know-how or expertise
Basic steps in using instructional
media
Proper selection
Preparation before use
Presentation
Immediate follow-up
Evaluation
Types of instructional media
production techniques
Imitative production technique
Adaptive production technique
Creative invention
Imitative Production Technique
94
Instructional Design is a field concerned with improving
the efficiency and effectiveness of learning and
performance by designing instruction or training programs
systematically.
Instructional Design (ID) (Cont.) Instructional design also refers to the systematic and
reflective process of translating the principles of learning
and instruction into plans for instructional materials,
activities, and evaluation.
95
Instructional design can be regarded as
both science and an art.
97
Instructional Design Models
ID model provides guidelines as to how to organize the learning
conditions in order to promote the attainment of some intended
learning outcome(s).
10
1
A – Analyze learner characteristics
102
S – State Standards and
Objectives
After the analysis of the learner attributes, the teacher must
state standards and objectives for the learning module.
The mark of a good set of learning objectives is conformity
to the ABCD of well-stated learning objectives. They are as
follows:
Audience – For whom is the objective intended?
Behaviour – What is the behaviour or performance to be
demonstrated?
Conditions – What are the conditions under which the behaviour or
performance will be observed?
Degree – To what degree will the knowledge or skill be mastered?
103
S – State Standards and
Objectives (Cont.)
Example of the ABCD of learning objectives
◦ Given a sentence written in the past or present tense, the student
will be able to re-write the sentence in future tense with no
errors in tense.
Audience – the student
Behaviour – Rewrite the sentence in the future tense
Conditions – Given a sentence written in the past or present
Degree – With no errors in sentence
104
S – Select Strategies, Technology,
Media, and Materials
Figure out which delivery method will be best for your
instruction.
Decide what proportion of your instruction will be
instructor-centered and what proportion will be student-
centered?
Figure out which technology, media, and materials best
support the method of teaching that you’re using (this
ranges from simple tools such as chalk and blackboard to
more sophisticated ones such as Power-Point
presentations) 105
U – Utilize Technology, Media, and
Materials
It’s important to follow the “5 P’s” process to achieve
this:
Prepare the Technology, Media, and Materials
Preview the Technology, Media, and Materials
Prepare the Environment
Prepare the Learners
Provide the Learning Experience 106
R – Require Learner Participation
Plan on how you are going to actively engage your students in the teaching and
learning process
This needs to be figured out both at the class level and the individual level.
The most basic step that you can take is requiring participation of the students
in class discussions.
11
0
Analysis (Cont.)
Learner Analysis- Questions to consider include:
Who are your target learners? What are the characteristics
of your learners?-adult learners or children?, their age(s)?,
socio-economic background?, their current
knowledge/performance?, what is the desired
performance?, knowledge gap?; how will instruction get
your students to where you want them to be at the end of
the course or semester?
11
1
Analysis (Cont.)
Content Analysis- Questions to consider include:
What will your learners learn? Consider the Learning
objectives or outcomes. How will the learners be assessed?
11
2
Analysis (Cont.)
Context Analysis- Questions to consider include:
Where will the learning or instruction be delivered? Is it going to be online or
face-to -face environment? Is the learning environment conducive? Do you
have the resources to deliver the instruction or course online? Is there anything
that will impede the instruction that you are going to deliver?
11
3
Design
This is the phase where the instructional designer will
"design“ the instruction ,i.e., put ideas on paper. It
includes writing instructional objectives, interviewing
subject matter experts, writing instructional content
and instructional materials, determining which
methods and media will be incorporated into the
course or instruction, determine the assessment
methods, etc.
11
4
Design (Cont.)
Some specific questions to consider include:
What are your students supposed to learn in the course? Will
you prepare the teaching and learning material yourself or you
are going to utilize third party resources or media (e.g., video,
audio)?; What types of activity are you going to generate during
the teaching and learning process?; Will you adopt the teacher-
centered or learner-centered method?, How will learners be
assessed? How often will learners be assessed?, etc.
11
5
Development (Cont.)
The Development phase could also be referred to as the production
phase. This is because is the stage where the instructional designer will
actually create the “things” or materials that will be used during the
teaching and learning process.
Examples include the lecture materials, the website that supports the
course (virtual classroom), the handouts, the tests and exam questions,
assessment rubrics that instructors and students will use, the PowerPoint
presentations, and the case study videos and audios, etc.
This stage involves creating and testing of the learning
materials/resources
11
6
Development (Cont.)
Important questions to ask at this stage include:
◦ Do you have all the instructional materials that you need?
◦ Are the instructional materials adequate?
◦ Have you created your assessment and rubrics?
◦ Have you tried the instructional materials such as the videos, audios,
etc.
◦ Is there the need to make a revision to the instructional material(s)?
◦ Have you tried the paper and pencil test or the online test?, etc.
11
7
Implement (Cont.)
The implementation phase is where the actual instruction takes place. A
prototype of the instruction or instructional materials is deployed with the
target learners. In other words, this is the stage where the target learners
will review the instruction or take course.
At this stage, the instructor will have to employ all the teaching methods
and strategies in order to achieve the instructional objectives, whether the
setting is a classroom, a lab, a field setting, or online. Thus, the
implementation phase involves facilitation of student learning.
11
8
Implement (Cont.)
There is the need for on-going monitoring of the
teaching and learning process once the learners start
using the instructional prototype.
The purpose is to learn about the technological
problems and instructional glitches that may occur.
Thus, the implementation phase is subject to revision(s).
11
9
Implement (Cont.)
Important questions to consider at this stage include:
◦ What method(s) would you employ to collect data about the experiences
of the learners taking the instruction or course?
◦ What is the feedback given to you by students and colleagues during initial
demonstration of the instruction? Are they genuinely interested in the
instruction?
◦ What will your response be if you unable to achieve your instructional
objectives?
12
0
Implement (Cont.)
Important questions to consider at this stage include:
◦ When technical and other problems arise do you have a back-up
plan or strategy?
◦ Will you go for implementation on a small or a large scale?
◦ Will the target learners be able to review the instruction on their
own or will they need constant guidance?
12
1
Evaluation
This is the stage where the instructional prototype or instructional process
will be subjected to meticulous scrutiny.
It is the stage where the instructional designer will consider what went well
and what didn’t go well with the instructional prototype.
The evaluation phase can be broken down into two parts. That is, formative
evaluation and summative evaluation
The formative evaluation actually happens during the design, development
and implementation stages, and assesses what instructors and students are
doing.
12
2
Evaluation (Cont.)
Summative evaluation occurs after the instruction has
been delivered .
That is, the instruction and what the students did during
the teaching and learning process are evaluated
The evaluation phase tells the instructional designer
whether the learners have participated well in the
instruction and whether the instructional objectives have
been met.
12
3
Dick and Carey model
124
Stage 1. Instructional Goals
125
Stage 2. Instructional Analysis
127
Stage 4. . Performance Objectives
132
Stage 9. Summative Evaluation
You revise.
This step is all about making sure that when you restart the teaching process,
it’ll work out.
You simply look back at your entire experience using the model.
Did it work out for you?
Did you create a better lesson plan than you had before? Or did it work against
you?
Did you find yourself spending too much time on one area?
133
Introduction to Educational Technology
EDCR 121
Week 8 Unit 5 Lecture
Communication
134
What is communication?
The process of transmitting information and common
understanding from one person to another (Keyton, 2011).
Communication is the “human cement” that glues our society and
all other cultures together.
It links us emotionally and intellectually to other individuals,
groups, and institutions.
Communication is often functionally defined as “the sharing of
experiences” or “the transfer of meaning” or “the transmission of
values” but it is more than the sum of these actions.
135
Verbal, Non-verbal, and Unintended Communication
Verbal Communication is a message or information expressed in words,
either orally or in writing
Non-verbal Communication is any gesture or behaviour that conveys
information, often simultaneously with spoken words
Unintended Communications are the excess meanings of utterances;
they are the messages received by students without the teacher’s
awareness or desire.
For instance, a teacher may say, “This section of the text won’t be on the test, but
read it anyway for background.”
But a student may instead hear the message, “Do not read this section of the text.”
What is heard is not what the teacher intended to be heard.
136
Levels of communication
Daily routines involve very diverse communication
experiences. These activities tend to fall into four
relatively discrete levels of communication. These
are:
Intrapersonal communication
Interpersonal communication
Group communication
Mass communication.
137
Levels of communication (cont.)
The four levels of the process of communication can be visualized
along a V-shaped continuum.
138
Levels of communication (cont.)
Intrapersonal communication describes one
person talking to himself/herself. It is the thought
process. All of us think things through before we
speak or act.
Interpersonal communication may be dyadic
(two persons) or triadic (three people) or it may
involve few individuals communicating with one
another in close emotional or physical proximity.
139
Levels of communication (cont.)
Group communication covers situations from
participating in a business meeting to going to a class,
etc. As the numbers of people increases, the level of
involvement often change.
Mass communication involves a communicator
(nearly always more than one person) using a mass
medium to communicate with very large audiences.
140
Levels of communication (cont.)
Four major changes occur as we move to the far right
onto the process of mass communication
The number of participants increases.
The message becomes less personal, less specialized, and more
general.
The audience members become physically and emotionally
separated in time and space from other members and from the
communicator.
A mass medium must always be involved for mass
communication to occur.
141
Purposes of communication
To inform. That is, making other people to be aware
of happenings in the society. This could be through
instruction, teaching or through the mass media.
To affect other people, influence them either
through persuasion or argument.
To entertain. That is, something that amuses or
interest people.
142
Elements of Communication
The communication process involves the following
elements/components (Cheney, 2011)
Sender/Source/Encoder
Message
Channel/Medium
Receiver/Destination/Decoder
Barrier/Noise factor
Feedback
143
Message
It will help the teacher to make his/her class interesting and
livelier
Students will participate in a lesson where the teacher has
communicated ideas effectively
Communication will guide the teacher in selecting the best
teaching method(s) for a particular lesson
It will help the teacher to manage his/her class effectively
It will help the teacher to know whether the instructional
objectives have been achieved
LECTURERS:
PROF. SAMUEL ASARE AMOAH
Introduction to Educational
DR. PAUL KOBINA EFFRIM
Technology
EDCR121 DR. PETER ESHUN
MR. BERNARD MENSAH AMOAKO
MR. JOSHUA UPOALKPA JOR
Week 9 Unit 6A Lecture DR. JOSEPH APPIANING
IMPROVISATION
Improvisation as a concept is applicable to several
professions and traditions (Holdhus et al.,, etc
2016), including music, acting, teaching, etc.
Trust: In order for a group of teachers and/or students to be successful and productive, the
members of the group, referred to as “players”, must trust one another.
Acceptance: This principle is dubbed the “Golden Rule” of improvisation by Gessell (1997). Teachers must be
willing to accept a new idea(s) in order to explore its possibilities. Teachers must offer to improvise using ideas,
words or movement and must build on it. In other words, teachers must say yes, accept the offer, build on it,
contribute and discover new ideas.
Attentive listening: Players must be aware of the partners with whom they are co-creating in
order to increase their understanding of each other and to be able to communicate effectively.
Spontaneity: This principle allows players to co-
create instantly, without the opportunity to revise.
Spontaneity allows players to initiate words and
actions, by suspending any critical judgment about
what others say.
Storytelling: Through storytelling, players develop
Principles of the ability to create a collaborative narrative that
Improvisation connects their dialogue. This strategy often results in
(Cont.) memorable content.
LECTURERS:
P R O F. S A M U E L A S A R E A M O A H
D R . PA U L KO B I N A E F F R I M
DR. PETER ESHUN
MR . BERN A RD MEN SA H A MOA KO
M R . J O S H U A U P O A L K PA J O R
DR. JOSEPH APPIANING
Once technology is implemented in any
organisation, several issues that are not
technical in nature may arise. These issues
may be legal, social, and ethical in nature.
Introduction
As a student of eductech and a would-be
teacher, it is important for you to
understand some of these non-technical
issues so that you can take steps to avoid
them and also help your students to stay
away from them.
Consider this!
Assume you wrote and published a book. You were later
informed that someone made copies of your book and sold
Legal Issues them on the market. How would you feel?
Obviously, you won’t be happy about this. This is because
you own the book. The book is your intellectual property,
because it is the creation of your mind.
The good news is that there are laws that protect
intellectual property. One of such laws is called Copyright.
Fair use allows limited use of copyrighted materials without permission from the copyright holder for
purposes such as personal uses, teaching, research for which there should be citation of source, news
reporting, review purposes, etc.
Fair use, which is a subset of the U.S. copyright law, thus outlines the legal boundaries of utilizing
copyrighted material without the copyright holder's permission.
Fair use guidelines stipulate the conditions under which teachers can use copyrighted materials for face-to-
face instruction or lesson.
Fair Use Guidelines
To use copyrighted works, it is important for individuals to ask the following four
basic questions.
4. What impact does this kind of use have on the market for the work?
Would the use substitute for purchasing the original?
Would the use negatively affect the market potential of the original?
What is
Cyberbullying? Any form of harassment through electronic
means
Social Issues
The use of electronic communication to bully
someone, usually by sending messages of an
intimidating or threatening nature.
Paraphrasing plagiarism
Ethical Issues
Collusion- Involves the co-operation of at least two
students, with the intent to deceive their lecturer
Inaccurate referencing/citation
Handheld Technologies
(Mobile And Wireless Learning Technologies)
LECTURERS:
P R O F. S A M U E L A S A R E A M O A H
D R . PA U L K O B I N A E FFR I M
M R . J O S H U A U P O A L K PA J O R
What are They are much smaller and are easy to transport; they have
memory to store documents and files.
handheld They are equipped wireless Internet access and can be used to
devices? surf the web, check e-mail messages and compose new ones
Teachers can vary the mode of delivery to meet different learning styles
and learning needs. For instance, a teacher can show a video, present
texts, charts, etc. on a particular lesson. Learners with disabilities or
special needs can also be assisted with the help of tablet computers. For
instance, virtually impaired learners can speak into their tablets and
turn their voice into text for their essay writing assignments.
The Benefits of Tablets/iPads Computers
in Teaching and Learning (Cont.)
They are cost-effective than textbooks. While the initial
investment may seem a little more expensive, schools may
They are portable and support quicker reporting of events. For instance, save more money on tablets in the long run. For example,
students can document their field trips experiences right away with schools may change their curriculums, which may require
their tablets--be it a visit to a manufacturing site, zoo or a museum. This writing/buying new books or updating existing textbooks.
is because students can easily bring their tablets to the site and key in All these may end up costing tens of thousands of money
their experiences, instead of having to bring their project home or to supply hundreds of students. Tablets/iPads can easily be
school before inputting their experiences into the computer updated with the newest versions of information without
the need to reprint or write/buy textbooks and distribute to
students.
Preparing students for the future. When students work with tablets computers, it will improve upon
their computer skills, which will not only be a part of their everyday lives as adults, but it will also be
vital part of many career paths. In this day and age, employers are interested in candidates who
possess the basic computer skills, including the ability to use applications such as Word, Excel, Access,
PowerPoint, etc.
The Disadvantages of Using Tablets/iPads
Computers in Teaching and Learning
Unnecessary distraction
(e.g., students may watch Social issues (e.g., Legal issues (e.g.,
videos or play games cyberbullying) copyright)
while teaching is going on
Communication
and Collaboration in the classroom helps students process and
deepen knowledge.
Collaborating
Applications Students also develop important real-world skills like problem-
solving, communication, teamwork, and leadership.