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Game Development

Bambang Robi’in, S.T., M.T.


1.Why Learning games?
2.Game Definition
3.Types of Games
4.Game History
Why Learning games?
1.Interesting
2.Games are not only about technical but also
related toart
3.Many industries / jobs are related to
gaming(Programmer, Game designer, 2D / 3D
Artist, Game tester,Game producer, game
journalist, professional gamer)
4.Ability / knowledge about the game can be used
forsimulation process
Definition of Game
A game is a form of interactive entertainment where players
must overcome challenges, by taking actions that are
governed by rules, in order to meet a victory condition.
(Rollings & Adams)

Game adalah sebentuk karya seni di mana peserta, yang


disebut Pemain, membuat keputusan untuk mengelola
sumber daya yang dimilikinya melalui benda di dalam game
demi mencapai tujuan. (Greg Costikyan)
Game

- Player (at least 1 player)


- Rule
- Victory Condition (Win/Lose)
Game History
- 1st Generation (console game)
The first generation of video game consoles lasted from 1972, with the release
of the Magnavox Odyssey, until 1977.
- 2nd Generation (Console Game)
In the history of computers and video games, the second generation (commonly
referred to as the beginning of the 8 bit era or more or less 4 bit era) started in
1976 with the release of Fairchild Channel F and Radofin 1292 Advanced
Programmable Video systems. In this second generation era, the game consoles
are the prima donna of the ATARI game console. Some examples of game
consoles in the second generation can be seen on the side. From now on are
Fairchild Channel F, Atari 2600, Magnavox Odyssey ver. 2, Atari 5200
Game History
- 3rd Generation (console with large storage)
The third generation started in 1983 with the marketplace of the Japanese
Family Computer or better known as FAMICOM (later known as the Nintendo
Entertainment System worldwide). Although the previous generation consoles
also used 8-bit processors, it was at the end of this generation that the first
home consoles were labeled by them "bit". It also went into fashion as 16-bit
systems such as the Mega Drive / Genesis were marketed to differentiate
between the console generations. In the United States, this generation in this
game is mainly dominated by NES / Famicom. In this era, there was also the first
game console war between the Nintendo console company and SEGA.
Game History
- 4th Generation (console with good image quality and smooth animation)
The fourth generation or commonly referred to as the 16 bit era, in this
generation NES received a good response around the world, and a company
called Sega tried to compete with Nintendo. In 1988, Sega released their next-
generation console, the Sega Mega Drive (also known as the Sega Genesis). This
console provides sharper images and smoother animation than the NES. The
console did quite well in applying pressure, but the NES kept up with its high
sales figures. Two years later, in 1990, Nintendo kicked off again with their next-
gen console, SNES (Super Nintendo Entertainment System). For 4 years,
Nintendo and Sega became sworn in, although there are several manufacturers
such as SNK with its NeoGeo, NEC with TurboGrafx-16 and Phillips CD-i, but both
their consoles are very reliable and popular.
Game History
- 5th Generation (Portable Console)
The fifth generation or also known as the 32 bit console era. where the most
popular game console in this generation is the Sony Playstation.
- 6th Generation
This sixth generation is marked by the emergence of the next generation game
consoles from each company such as SONY, SEGA, Nintendo and the emergence
of another new game console launched by Microsoft which is named Xbox. This
game console war eventually resulted in the fall of the SEGA console company,
which could no longer continue their next generation (Dreamcast) consoles and
preferred to concentrate on making game consoles.
Game History
- 7th Generation (Portable Console War)
Due to increasingly sophisticated technology in the field of technology, then the
3 largest console companies (Sony, Nintendo, and Microsoft) released their
latest next-generation consoles. Sony issued a next-gen console called PS3
(Playstation 3), then Nintendo with the Nintendo Wii then Microsoft with the
Xbox 360. In this generation, online gaming systems or games that involve many
players are connected to their consoles are increasingly being abandoned.
player.
Types of Games
RPG (Role Playing Game)
RPG is a game that contains elements of experience or leveling in the gameplay.
Usually in this game we have the freedom to explore the game world, and
sometimes in some games, we can determine the ending of the game.

FPS (First Person Shooting)


FPS is a shooting game whose main characteristic is the use of a first-person
perspective that keeps us behind the gun.

Third Person Shooter


TPS is a game that is similar to FPS, which has shooting and shooting gameplay,
it's just that the point of view used in this game is third person.
Types of Games
STRATEGY
Strategy is a game genre that has gameplay to controla unit or troop to attack
enemy bases in order to win the game. usually in the Strategy game, we are
required to look for gold to finance our troops.

SPORTS
Sports Is a sports themed genre. The game system will vary depending on the
type of sport that is the theme of the game

RACING
Racing Game is a kind of racing game that allows us to control a vehicle to win a
race
Types of Games
SIMULATION
Simulation is a genre that emphasizes realism. All factors in this game are
considered to be as similar to the real world. All values, materials, references
and other factors are based on the real world. The way to play it is also
different, because usually the controls you have are quite complicated.
Simulation genres include racing games, flight, military and so on

TYCOON
Tycoon is a game that makes us a bussinesman who will develop something
Property to be developed so that it sells in the market
Types of Games
ACTION ADVENTURE
Action Adventure is a game in the form of the adventure of a character full of
action who will continue to exist until the game is over. (Usually Action is
entered into the RPG category).

FIGHTING GAME
Fighting is a fighting game genre. Like in an arcade, players can use powerful
moves in battle. The fighting genre is usually one on one in a narrow arena.

ARCADE
Fighting is a fighting game genre. Like in an arcade, players can use powerful
moves in battle. The fighting genre is usually one on one in a narrow arena.
Features that must be in a game
1. Graphics
2. Math
3. Input handling
4. Audio
5. AI
6. Physics
7. Scripting
8. Level Editor
9. Network
Tools for creating games
Engine Game
Game Maker, Unity, RPG Maker, etc.
Programming Language
Netbeans, Eclipse, Android Studio, etc
Grapich 3d/2d Egine
Photoshop, 3Dmax
Audio Egine
Mp3cuter,
Game Engine
Game Engine
Game Maker, Unity, RPG Maker, etc.
Programming Language
Netbeans, Eclipse, Android Studio, etc
Grapich 3d/2d Egine
Photoshop, 3Dmax
Audio Egine
Mp3cuter,
Game Engine
Game Engine is a software designed to create a game. An egine game is usually built by
encapsulating some standard functions that are commonly used in making a game. For example,
rendering functions, voice calls, networks, or creating particles for special effects. Most egine
games are generally in the form of a library or set of functions whose use is combined with a
programming language.
An Game Engine is also usually equipped with basic graphic or computing functions that are
rarely known by developers. Egine games wrap it all up to make the creation process quicker
and easier. Some egine games that have this feature are: TrueVision, Irrlicht and Ogre3D.

There is also an game engine that is equipped with an IDE (Integrated Development
Environment), which is a computer program that has several facilities needed in software
development. The purpose of an IDE is to provide all the utilities necessary to build software.
Egine games that are equipped with IDE include: UDK, Crysis, UNITY
Game Development Cycle Using Software
Development
Game Development Cycle Using Game
Engine

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