Professional Documents
Culture Documents
20210821115611_ISYS6619-UX for Digital Business Topik 04
20210821115611_ISYS6619-UX for Digital Business Topik 04
Business
Topik – 4
Discovering Requirement
LEARNING OUTCOMES
LO2: Apply techniques for designing the user experience
OUTLINE
• What, how and why?
• What are Requirements?
• Data Gathering for Requirements
• Personas and scenario
• Use case
What, how and why
Introduction
• Discovering requirements focuses on exploring the problem space and defining
what will be developed
• this includes:
• understanding the target users and their capabilities;
• how a new product might support users in their daily lives;
• users’ current tasks, goals, and contexts;
• constraints on the product’s performance
• It may seem artificial to distinguish
• in an iterative development cycle, between requirements, design, and evaluation
activities are all intertwined, with some design taking place while requirements
are being discovered and the design evolving through a series of evaluation—
redesign cycles.
What, how and why?
7
What are Requirements?
What are requirements?
Source: Gottesdiener and Gorman (2012), p.58. Used courtesy of Ellen Gottesdiener
six of the most common types of
requirements
1. Functional
2. Data
3. Environment
4. User
5. Usability
6. User experience.
Functional requirement
• Usability goals
• User experience goals
• Different products have different requirements and
may be implemented in different ways, for example,
trustworthiness
Usable security
How to make security robust without detracting from user
experience
• If the usability of security is ignored, then security mechanisms will
be circumvented
• Passwords as an example
Users are now bombarded with advice about how to choose a password, but
most users interact with so many systems and have to maintain a wide variety
of login details and passwords.
This can lead to users developing coping strategies to manage their passwords,
which may end up compromising rather than strengthening security
Data Gathering for Requirements
Data gathering for requirements
• Data gathering for requirements, including who are the intended users, the activities in which
they are currently engaged and their associated goals, the context in which the activities are
performed, and the rationale for the current situation.
• The three data gathering techniques; Interviews, observation, and questionnaires are
commonly used
• Others approach, studying documentation:
manuals, standards, or activity logs.
Procedures and rules are often written down in manuals
Good source of data about the steps involved in an activity and any regulations governing
a task
• It is common for more than one data gathering technique.
• observation to understand the context of the activity.
• interviews to target specific user groups
• questionnaires to reach a wider population
• focus groups to build a consensus view
Combining data gathering
• Victoria Hollis et al. (2017) performed a
study to inform the design of reflective
systems that promote emotional well-being.
• They performed two direct observation
studies in the field with 165 participants.
• The first study also performed interviews. In
the first study (60 participants, over 3
weeks).
• In the second study (105 participants, over
28 days), they using a smartphone diary
application to perform diary study
Top Trumps probe; the participant was given six cards and
asked to describe objects which were powerful to them and to
rate the object’s powers using numerical values out of 100
“The Thomson family enjoy outdoor activities and want to try their hand at sailing this year. There are four family
members: Sky (8 years old), Eamonn (12 years old), Claire (32), and Will (35). One evening after dinner they decide to
start exploring the possibilities. They want to discuss the options together but Claire has to visit her elderly mother
so will be joining the conversation from her mother’s house down the road. As a starting point, Will enters an idea
they had been discussing over dinner – a sailing trip for four novices in the Mediterranean. The system supports
users to log on from different locations and use different devices so that all members of the family can interact
easily and comfortably with it wherever they are. The system's initial suggestion is a flotilla, where several crews
(with various levels of experience) sail together on separate boats. Sky and Eamonn aren't very happy at the idea of
going on vacation with a group of other people, even though the Thomson’s would have their own boat. The travel
organizer shows them descriptions of flotillas from other children their ages and they are all very positive, so
eventually, everyone agrees to explore flotilla opportunities. Will confirms this recommendation and asks for
detailed options. As it's getting late, he asks for the details to be saved so everyone can consider them tomorrow.
The travel organizer emails them a summary of the different options available.”
Scenario for group travel organizer (2/2)
• The scenario about Group traveller incorporates information about the
two personas (example #1 and #2) This is the kind of story that you might
glean from a requirements interview.
• Developing this type of scenario, which focuses on how a new product
may be used, helps to uncover implicit assumptions, expectations, and
situations in which the users might find themselves, such as the need to
plan travel when participants are situated in different locations.
• These in turn translate into requirements, in this case an environment
requirement, which may be expressed as follows:
• As a <group traveler>, I want <to be able to share vacation discussions when I am not co-located> so that <the
whole group can discuss their choices together under a wide range of circumstances>.
Scenarios and personas
Use case
Capturing Interaction with Use Cases