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Google-UX-Design-Certificate_Case-Study_oart_Prompt-1
Google-UX-Design-Certificate_Case-Study_oart_Prompt-1
Project overview
The product:
A healthcare-informed booking assistant platform for all health
and wellness needs
Project duration:
11 weeks
Project overview
My role: Responsibilities:
This is an individual project that allowed me - Conduct user research
to plan and direct each step of the design - Define the problem and provided insights to inform
thinking process as a UX design student with the ideation phase
mobile and web UI design experience. - Define personas, user journeys, empathy maps and
user flows
- Visual design of low-fi and high-fi wireframes,
prototypes, and user testing
● User research
Understanding ● Personas
To understand user frustration, needs, and requirements, I conducted user research through interviews and user
surveys for my project. My goal was to gain insights into the needs and wants of users so that I can better design
my app and responsive website.
There are two types of user research methodologies: qualitative and quantitative research. I chose qualitative
research because I had a time constraint.
User research: pain points
1 2 3 4
Finding an experienced For some users, it’s Users need a way to submit Not being able to access and
doctor is time-consuming. embarrassing to ask certain what they are looking for in manage medical records and
Users wants to make their health questions over the a health practitioner, have history is also frustrating for
health a priority and keep up phone and they would prefer someone do the research and users.
with their regular to book appointments make the appointments for They also struggle with
appointments, but they’re through an app to help them them. insufficient options for
unable to do so with their feel more at ease. follow-up care and
busy schedule. monitoring.
Persona: Elijah
Problem statement:
Elijah is a musician and music
teacher who needs to book a
doctor’s appointment because he
has a health concern about his
ears.
User journey map
these wireframes.
Digital wireframe
screen size variation(s)
I created a low-fidelity
prototype from the user flow
diagram and wireframes to test
functionality before
incorporating it into the final
View Prototype:
design and to ensure Desktop
accessibility for end-users. Mobile
Usability study: parameters
Participants: Length:
5 participants 20-30 minutes
Usability study: findings
Now that I have the key insights from the usability study, let's look at the findings and define the actual problems that a designer
can solve.
1 2 3
Finding Finding Finding
Doctor profile screen: needs to provide more Search doctors list view: users tried Users tried to look for highly
details for users to make to look for doctors who accepted recommended doctors, but the
an informed choice between doctors. their insurance or based on their app didn’t have that information.
Details missing: gender preference, but the app did Details missing:
type of insurance accepted, price of not have filtering. Valid user recommendations
treatment, languages spoken, and Details missing: about the health expert
recommended Filter capability
type of appointment (in-office or virtual).
●
Refining Mockups
● High-fidelity prototype
the design ● Accessibility
Mockups
Based on insights from the usability studies, I applied design changes. These include adding more information on the practitioner
profile and patient reviews.
Before usability study After usability study
Mockups: Original screen size
Mockups: Screen size variations
High-fidelity
prototype
1 2 3
When choosing a color palette, I am using only two typefaces: I implemented a text
I made sure my primary colors Epilogue for headlines and hierarchy throughout the app.
met WCAG AA Compliance Archivo for body copy. This helps users to distinguish
before building out the UI for Both are sans serif fonts so they the different sections and
each screen. are easy to read. information on screen.
Mixing too many different
typefaces can make your app
seem fragmented. It also makes it
difficult for the user to know
where to look.
Going ● Takeaways
1 2 3
Obtain UX/UI feedback from When I have documented all Create a cross-platform responsive
designers with more feedback that was provided, I design. The goal is to build the same
experience in the field to will make the necessary experience for all users, no matter
improve design. design updates in order to what type of device they are using.
improve the app’s overall
experience.
Let’s connect!
I would appreciate your thoughts and insights on this topic, as feedback is crucial to further enhancing the findings
of this study.
Provide your contact information here. This might include your email address, phone number, and website or link
to other professional platforms.