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ZonePressurePackage3 4DefensebyUnivofMary
ZonePressurePackage3 4DefensebyUnivofMary
ZonePressurePackage3 4DefensebyUnivofMary
PRESENTATION OBJECTIVES
TO UNDERSTAND PURPOSE OF ZONE PRESSURES RUN/PASS (d and d / personnel groups). TO UNDERSTAND COORDINATION OF COVERAGE AND FRONT. TO UNDERSTAND COVERAGE OF OUR 3 FIRE VERSUS 5 STEP AND 3 STEP PASS.
OPPONENTS
FAST SCREEN SLOW SCREEN MAX PROTECTIONS SPEED OPTION
CALL SEQUENCE
FIRE ZONES
FRONT / STACK
RULES / RT LT
E S
N W
E $
HOT CUFF #2 FINAL #3
C
FZ 1/3
FZ 1/3
R
HOT CUFF #2
WS
MOF 1/3
C
FZ 1/3
$ E
HOT CUFF #2
N W S
FINAL #3
WS
MOF 1/3
R
HOT CUFF #2
FZ 1/3
BRONCO ENDZONE
BRONCO ENDZONE
BOBCAT 3 FIRE
C
FZ 1/3
$ E
HOT CUFF #2
N W S
B
HOT CUFF #2
C
FZ 1/3
WS
MOF 1/3
FINAL #3
BOBCAT ENDZONE
BOBCAT ENDZONE
FZ COVERAGE FUNDAMENTALS
FZ 1/3 HOT CUFF FINAL 3 MOF
SHELL ALGNMENT
SHELL
E $ C
6 AND EYE 5 AND EYE
N S W
B
PIN 7 6 AND EYE
R
12X1 HASH
WS
12X1 HASH
SHELL / 2
OUTSIDE 1/3
7 yd 9 yd
OUTSIDE 1/3
7 yd 9 yd top 19 yd 13 1/3 yd 19 yd bottom
bottom top
FZ 1/3
PRE SNAP SEAM THREAT ? ALIGNMENT SHELL KEY EYE CONTROL ACTION BALL ON OR OFF RESPONSIBILITY 3 STEP EYE CONTROL#1 BREAK BALANCE DRIVE 5 STEP NO SEAM THREAT EYE CONTROL #1 PLAY MAN TO MAN FROM TOP DOWN 5 STEP WITH SEAM THREAT AND VERTICLE PLAY ZOMBIE TECH STAY ON TOP OF #2 SEAM 5 STEP ALL OTHER RELEASES SEAM PLAY #1 MAN TO MAN TOP DOWN
HOT CUFF
PRE-SNAP #3 FOR EXCHANGE ALIGNMENT SHELL KEY TRIANGLE OR ACTION RESPONSIBILITY 3 STEP NO SEAM
EXPAND SLANT-HITCH OUT. 3 STEP WITH SEAM WALL SLANT EXPAND WITH ARROW. 5 STEP- SEAM THREAT TOP VERTICLE STACK HITCH CUT THRU CURL WITH WHEEL. ZONE CURL WITH EYES TO ACTION UNDER. #2 IN BACKFIELD EXPAND #1 EYES TO ACTION.
FINAL #3
PRE SNAP 3/2 RELATIONSHIP ALIGNMENT SHELL KEY ACTION TO #3 RESPONSIBILTY 3 STEP EXPAND INSIDE OUT TO QB VISION 5 STEP ENTER ON TOP OF #3 WITH DEPTH DO NOT ALLOW TO STEP ON TOES
MOF 1/3
PRE SNAP SCAN FORM BACK FORTH ALIGNMENT SHELL KEY ACTION BALL ON AND OFF RESPONSIBLITY 3 STEP SETTLE PEDAL AND BREAK DOWN HILL 5 STEP GAIN DEPTH TO GP LANDMARK VISION ON BALL BREAK DOWN HILL ON ALL THROWS
3 FIRE
3 FIRE
3 FIRE
3 FIRE
3 FIRE
3 FIRE
3 FIRE
3 FIRE
3 FIRE
3 FIRE
PROGRESSION FLEXIBILTY
ALLOWS FOR DIFFERENT LOOKS WITH MINIMAL TEACHING ALLOWS TO GET MORE PLAYERS INVOLVED IN THE SCHEME
USED AS TAG AUTO ZONE USED VS GAP ZONE SCHEMES LOAD OPTION PLAYS WELL SPEED OPTION PLAYS EVEN
S C
N W
$
HOT CUFF #2
FINAL 3
WS
FZ 1/3
MOFF 1/3
S R
Hot cuff
N W
E $ C WS
12x2 key 6and eye
C
c/7
Final #3
SEAHAWK ENDZONE
SEAHAWK WIDE
SEAHAWK WIDE
SEAHAWK WIDE
B E HOT CUFF #2
N S
FZ 1/3
FINAL #3
WS
BULLS WIDE
BULLS WIDE
BRONCO 3 COWBOY
STICK
B HOT CUFF #2 R E S N W E $ C
CONTAIN
PUSH
FINAL #3
WS
HOT CUFF #3
ZOMBIE 1/3
MOF 1/3
FZ 1/3
BRONCO COWBOY