ZonePressurePackage3 4DefensebyUnivofMary

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U OF MARY ZONE PRESSURE PACKAGE

PAUL SCHAFFNER DEFENSIVE COORDINATOR SECONDARY POSITION COACH

PRESENTATION OBJECTIVES
TO UNDERSTAND PURPOSE OF ZONE PRESSURES RUN/PASS (d and d / personnel groups). TO UNDERSTAND COORDINATION OF COVERAGE AND FRONT. TO UNDERSTAND COVERAGE OF OUR 3 FIRE VERSUS 5 STEP AND 3 STEP PASS.

REASONS FOR ZONE PRESSURE


TO DISRUPT TIMING OF DROP BACK PASS. TO ATTACK RUN GAME INSTEAD OF READ AND REACT TO LIMIT THE OFFENSE. TO MINIMIZE INHERIT WEAKNESS OF FRONT.

ADVANTAGES TO ZONE PRESSURE


PLAY 11 ON 11 PURSUIT INTEGRITY VS QUICKS/QB SCRAMBLE PURSUIT INTEGRITY VS RUN ALLOWS PLAYERS TO PLAY FAST COVERAGE FUNDAMENTALS CARRY OVER FROM BASE 3 DEEP

ADVANTAGES TO ZONE PRESSURE WITH SCHEME


PERSONNEL DISGUISE OF COVERGAGE DISGUISE OF RUSH

OPPONENTS
FAST SCREEN SLOW SCREEN MAX PROTECTIONS SPEED OPTION

CALL SEQUENCE

FIRE ZONES

FRONT / STACK

RULES / RT LT

COVERAGE/ TAG 3 FIRE

2 BASE ZONE PRESSURE


OUTSIDE FIRE ZONE INSIDE FIREZONE

FIRE ZONE PROGRESSION


OUTSIDE FIRE ZONE / BRONCO MIDDLE FIREZONE / BOBCAT

OUTSIDE FZ (BRONCO) FUNDAMENTLS


CONTAIN OLB OR NICKEL STICK - END PUSH - ILB

BRONCO LEFT 3 FIRE

E S

N W

E $
HOT CUFF #2 FINAL #3

C
FZ 1/3

FZ 1/3

R
HOT CUFF #2

WS
MOF 1/3

BRONCO RIGHT 3 FIRE

C
FZ 1/3

$ E
HOT CUFF #2

N W S

FINAL #3

WS
MOF 1/3

R
HOT CUFF #2

FZ 1/3

BRONCO ENDZONE

BRONCO ENDZONE

MIDDLE FZ (BOBCAT) FUNDAMENTALS


CONTAIN PUSH

BOBCAT 3 FIRE

C
FZ 1/3

$ E
HOT CUFF #2

N W S

B
HOT CUFF #2

C
FZ 1/3

WS
MOF 1/3

FINAL #3

BOBCAT ENDZONE

BOBCAT ENDZONE

FZ COVERAGE FUNDAMENTALS
FZ 1/3 HOT CUFF FINAL 3 MOF

SHELL ALGNMENT
SHELL

E $ C
6 AND EYE 5 AND EYE

N S W

B
PIN 7 6 AND EYE

R
12X1 HASH

WS
12X1 HASH

SHELL / 2

FIELD LAND MARKS / SEAM DEFINITION

NO COVER ZONE LEVEL 2 ENTRY

OUTSIDE 1/3
7 yd 9 yd

OUTSIDE 1/3
7 yd 9 yd top 19 yd 13 1/3 yd 19 yd bottom

bottom top

FZ 1/3
PRE SNAP SEAM THREAT ? ALIGNMENT SHELL KEY EYE CONTROL ACTION BALL ON OR OFF RESPONSIBILITY 3 STEP EYE CONTROL#1 BREAK BALANCE DRIVE 5 STEP NO SEAM THREAT EYE CONTROL #1 PLAY MAN TO MAN FROM TOP DOWN 5 STEP WITH SEAM THREAT AND VERTICLE PLAY ZOMBIE TECH STAY ON TOP OF #2 SEAM 5 STEP ALL OTHER RELEASES SEAM PLAY #1 MAN TO MAN TOP DOWN

HOT CUFF
PRE-SNAP #3 FOR EXCHANGE ALIGNMENT SHELL KEY TRIANGLE OR ACTION RESPONSIBILITY 3 STEP NO SEAM
EXPAND SLANT-HITCH OUT. 3 STEP WITH SEAM WALL SLANT EXPAND WITH ARROW. 5 STEP- SEAM THREAT TOP VERTICLE STACK HITCH CUT THRU CURL WITH WHEEL. ZONE CURL WITH EYES TO ACTION UNDER. #2 IN BACKFIELD EXPAND #1 EYES TO ACTION.

FINAL #3
PRE SNAP 3/2 RELATIONSHIP ALIGNMENT SHELL KEY ACTION TO #3 RESPONSIBILTY 3 STEP EXPAND INSIDE OUT TO QB VISION 5 STEP ENTER ON TOP OF #3 WITH DEPTH DO NOT ALLOW TO STEP ON TOES

MOF 1/3
PRE SNAP SCAN FORM BACK FORTH ALIGNMENT SHELL KEY ACTION BALL ON AND OFF RESPONSIBLITY 3 STEP SETTLE PEDAL AND BREAK DOWN HILL 5 STEP GAIN DEPTH TO GP LANDMARK VISION ON BALL BREAK DOWN HILL ON ALL THROWS

3 FIRE

3 FIRE

3 FIRE

3 FIRE

3 FIRE

3 FIRE

3 FIRE

3 FIRE

3 FIRE

3 FIRE

PROGRESSION FLEXIBILTY
ALLOWS FOR DIFFERENT LOOKS WITH MINIMAL TEACHING ALLOWS TO GET MORE PLAYERS INVOLVED IN THE SCHEME

SEAHAWK BUZZ 3 MIX


OUTSIDE RUN FZ USED VS 21 12 22 PERSONNEL SQUIRM WITH YO PLAY MIX COVERAGE
VS SLOT FORMATION

USED AS TAG AUTO ZONE USED VS GAP ZONE SCHEMES LOAD OPTION PLAYS WELL SPEED OPTION PLAYS EVEN

SEAHAWK BUZZ 3mix

S C

N W

$
HOT CUFF #2

FINAL 3

WS

FZ 1/3

HOT CUFF #2 FZ 1/3

MOFF 1/3

SEAHAWK BUZZ 3mix

S R
Hot cuff

N W

E $ C WS
12x2 key 6and eye

C
c/7

Final #3

SEAHAWK ENDZONE

SEAHAWK WIDE

SEAHAWK WIDE

SEAHAWK WIDE

BULLS RT 3 FIRE (MIDDLE)

B E HOT CUFF #2

N S

E $ W C PUSH B HOT CUFF #2 FZ 1/3 R

FZ 1/3

FINAL #3

WS

PUSH GREEN MOF 1/3

BULLS WIDE

BULLS WIDE

BRONCO 3 COWBOY

STICK
B HOT CUFF #2 R E S N W E $ C

CONTAIN

PUSH

FINAL #3
WS

HOT CUFF #3

ZOMBIE 1/3

MOF 1/3

FZ 1/3

BRONCO COWBOY WIDE

BRONCO COWBOY

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