Professional Documents
Culture Documents
Ice
Ice
By Marie
Source: HP banner ad
Hire Slow Learners (of the organizational code). 1-1/2 Hire People Who Make You Uncomfortable, Even Those You Dislike. Hire People You (Probably) Don t Need Use Job Interviews to Get Ideas, Not to Screen Candidates Encourage People to Ignore and Defy Superiors and Peers Find Some Happy People and Get them to Fight Reward Success and Failure, Punish Inaction Decide to Do Something That Will Probably Fail, Then Convince Yourself and Everybody Else That Success is Certain Think of Some Ridiculous or Impractical Things to Do, Then Plan to Do Them. Avoid, Distract, and Bore Customers, Critics, and Anyone Who Just Wants to Talk About Money Don t Try to Learn Anything from People Who Seem to Have Solved the Problems You Face. Forget the Past, Especially Your Company s Successes.
Sutton, Robert I. 2002. Weird Ideas that Work: 11-1/2 Practices for Promoting, 11Managing, and Sustaining Innovation. New York: Free Press. Innovation.
The View
increase variance in available knowledge see old things in new ways break from the past
The Review
Professor Sutton s ideas can be viewed as a menu for innovation. As with any good menu, time will introduce variations, additions, and adjustments, but the foundation is a solid base with which to start.
The Connections
1. Get the right people (Ideas 1, 1.5, 2, & 3) 2. Build the right environment (Ideas 4, 5, & 6) 3. Work on the right projects (Ideas 7 & 8) 4. Filter out the noise (Ideas 9, 10, & 11)
The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it.
Michelangelo
Summary
Finally, if you look at these, a reasonable conclusion is that, although creative places can be a lot of fun at times and being happy is linked to creativity.