Professional Documents
Culture Documents
Advtg Campaign
Advtg Campaign
Advtg Campaign
A series of related advertisements focusing on a common theme, slogan, and set of advertising appeals.
DAGMAR Objectives
Measure effects of August 21 - October 1 2006 advertising campaign on consumers. Target audience: 25-49, HH Incomes of >50K.
Awareness objective from less than 10% to 50% in the post-wave (November 2006)
Creative Decisions
Identify Product Benefits Components of Creative Decisions
so what?
Benefit
So, youll satisfy your thirst with a great-tasting drink that will power you throughout the day.
Advertising Appeal
Reason for a person to buy a product.
Desirable, exclusive, and believable advertising appeal selected as the theme for a campaign.
Fear
Admiration Convenience Fun and pleasure Vanity and egotism Environmental Consciousness
Demonstration
Spokesperson/ Testimonial
Mood or Image
Fantasy
Real/ Animated Product Symbols Humorous
Copy
headline subhead body
copy
slogan
STORYBOARD
Outdoor Media
Yellow Pages Internet
Newspapers 19%
Advantages
Disadvantages
Short lifespan Low pass-along rate Color capabilities Selectivity of narrow markets
LOCAL
Cooperative Advertising
Cooperative Advertising
An arrangement in which the manufacturer and the retailer split the costs of advertising the manufacturers brand.
Magazines 5%
Advantages
Disadvantages
Image reproduction Long lead time Long life Limited demonstration High demographic selectivity
capabilities
NATIONAL
Radio 8%
Advantages
Disadvantages
LOCAL
Television 25%
Advantages
Disadvantages
Mass coverage Low cost per customer Demographic selectivity High color capabilities
Outdoor Media
Advantages
Disadvantages
Internet
Advantages Fast growing Ability to reach narrow target audience Short lead time Disadvantages
Difficult to measure ad effectiveness and ROI Ad exposure relies on click through from banner ads Not all consumers have access to Internet
Moderate cost
Alternative Media
Floor Ads Subway Tunnel Ads Video Game Ads Cell Phone Ads
Videogame Advertising
Microsoft plans to acquire Massive inc., a start-up that places ads in video games.
Ads are inserted into the game environment. Video games could become a large new medium for advertising.
Companies are offering free telephone directory assistance but theres an advertisement first. The audio ads are narrowly targeted, and are 10 to 12 seconds. The growth of such free services could represent another change in the telecom industry.
Factors Influencing
Media Mix
Decisions
Frequency: how often?
What media?
Audience Selectivity
Rating, GRPs
Friends TV show $300,000 per 30 seconds 18 - rating. HH tuned to the show / total households If we had 2 commercials per week for 4 weeks, Friends would accumulate ___ GRPs. GRP = Reach(as given by ratings) * Frequency GRP =
GRP Represents the WEIGHT OF MEDIA EFFORT
SWEEPS
Media Scheduling
Continuous Media Schedule
Media Scheduling
Continuous Media Schedule Flighted Media Schedule
Advertising is run steadily throughout the period. Advertising is run heavily every other month or every two weeks.